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Use the filtering buttons. Or look for flint and tinder within the dig site, then don't sell them.
Just in case the OP missed it. It has to be the merchant you sold them to I think. Always wise to sell to only one merchant.
Combo that with Morrowinds journal and youre all set! :p
Those were the days. Go back even further to the old Sierra games, where you could accidentally drop items you needed later, with no way of returning for them.
Or you could create a fire godlike random companion at the inn that (maybe, haven't tried) could light the braziers.
--> https://pillarsofeternity.gamepedia.com/Arena_sub-level
YOU NO TAKE CANDLE !!!
YOU NO TAKE CANDLE !!!
Thats just made me laugh so much
Here are things they could have done that would have made more sense than what they actually did:
1. Allow you to cast fire spells to light the braziers.
2. Give you a torch at the start that you can't sell.
3. Make most merchants sell torches as an ordinary item (because, uh, it would be).
4. Place a torch right next to the puzzle that you can just grab.
5. Not even require a torch to light the braziers, assuming that you can light a fire by whatever means.
There are probably more. These are just off the top of my head.
The designers of this puzzle should be utterly ashamed of themselves for making such an idiotic and frustrating situation where you can soft-lock yourself by selling a random item that would normally be of no importance. I haven't seen design that bad since old point-and-click puzzle adventure games in the 1990s.