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The adds alone are a decent fight, then you get omni-laser ray-with-debuffs-and-all-kinds-of-crap flying at multiple characters at once.
I still have no clue what destroying the totems(?) does exactly, but it does make it at least a bit easier. I think.
I think it still ended with all spells spent, bombs thrown and drunks drunk, lots of ressurections and Eder the only one left on his feet when the fight was over. But I won.
Keen to try this again now that I've started over in turn based mode. In real time with pause I was having some issues where Aloth would constantly decide to run into engagement range of the Oracle for no understandable reason so I'd always have to order him to move back before casting the next spell.
I'm not planning on doing the mega bosses... I tried the spider - they are not fun, just tedious like the fights in SSS after a while.
The best way to approach the fight is to have a Chanter spam out ogres and let them engage the Oracle whilst you stay back out of range chipping it down with ranged weapons, as soon as adds spawn break off and stomp them flat before they get ideas, especially the second and third spawn of Soul Mirrors can cast level 9 spells and a Minoletta's Missile Barrage can really ruin your day.
Don't attack the Artery Polyps, they generate a slog zone which is bad in a fight with lots of AoE. The adds will attack them sometimes.
Destroying the arcane conduits applies a hostile effect called "losing control" to the Oracle, but it's hilariously short lived and doesn't seem to do much of particular value or use.
Once the third wave of soul mirrors has been dealt with the Oracle will be near dead and won't get more reinforcements, go to town on it. Its lowest defence is Fortitude so spells like Ninagauth's Killing Bolt do a lot of damage.
Depends on your party. A single Wizard casting minoletta's barrage kills him in something like 4 casts even on PotD. If you can keep the rest of them alive for that long then you win the fight.