Witch It

Witch It

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What's the general drop % of Whimsical Items?
I swear to Christ if I get some more

F I N G E R N A I L S

I'll be mildy angry
Last edited by Video Game Guy; Apr 2, 2018 @ 6:29am
Originally posted by Hayu:
:rollingbarrel: We have been monitoring comments on the current drop rate and crafting system and it seems that most of the community including a lot of our staff team want to improve drop rates of most items in the game. Hopefully we will be taking a look into them very soon and try to smoothen some things out with our system. As it stands right now from our side of things with the play testing we are finding that common crafting materials are popping up a little too much, it has felt a little less rewarding to recive items at the end of a round and we understand that a few changes need to be made to make getting your favorite items a little less of a grind.

We will have some changes to drop rates and crafting comming out soon that will hopefully correct most of your concerns but as we have a lot to work on. we hope you can bare with us.
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Showing 1-14 of 14 comments
Hayu Apr 2, 2018 @ 8:01am 
I'm not going to reveal the exact drop rates for items but whimsical drop rates are very rare. We do this to make sure that there are items to work towards, that can't be easily obtained and will take time to get. If we didn't do this you would see everybody running around with the best looking gear after only playing for short periods of time and we would rather see players that have put the work in to obtain these items using them.
Last edited by Hayu; Apr 2, 2018 @ 8:02am
Video Game Guy Apr 2, 2018 @ 9:18am 
I get it but dropping 5 F I N G E R N A I L S in a row feels like a scam

Make it so that you can't find the same item thrice in a row and I can hunt witches happy
𖤐Mori𖤐 Apr 2, 2018 @ 11:07am 
For the moment it's easier to say that drops are random, than giving off info on drop rate %'s. Especially when they seem to change every update. :cwat:
Hayu Apr 2, 2018 @ 11:53am 
Originally posted by Lein Kroniid:
For the moment it's easier to say that drops are random, than giving off info on drop rate %'s. Especially when they seem to change every update. :cwat:
You will find that the drop rate isnt 100% random and there are a % to each item. I do also feel like getting fingernails is a bit to commen but for the moment we will have to wait untill the Dev team get a chance to talk it over with one and another to figure out some possible changes in the future
oiwa Apr 2, 2018 @ 11:09pm 
i will say , i really love this game. and i really like the approach of this event. but i'm really upset about playing about 9 hours just this week and i think other than the initial drop, i have gotten nothing but fingernails, i got mouse poop once, and a mandrake once. i then unlocked a recipe to craft a throwable egg, i crafted it and suddenly i realised how much of a problem this is after i had actually no crafting items left after i crafted the initial brown bunny suit and a single throwable egg. i have actually gotten almost nothing but finger nails. i love this game but there is no way to justify 9 hours of game play and each cauldron drop i has gotten is fingernails with only 2 exceptions. i have destroyed almost all of my items in the smash bench, just to try and craft the pink bunny bottoms (which i still dont have and been trying to craft for days, just the bottoms!!!) , and i dont even have the recipe for the other pink bunny items. i cant even imagine how much game play it is going to take to get these sets completed and it is extremely frustrating as someone who loves this game dearly, but i really cant take all this grinding. please dont take this the wrong way, but i think the drop system should not be like this, it just isnt fair.
poros1ty Apr 3, 2018 @ 8:16am 
Originally posted by oiwa:
i will say , i really love this game. and i really like the approach of this event. but i'm really upset about playing about 9 hours just this week and i think other than the initial drop, i have gotten nothing but fingernails, i got mouse poop once, and a mandrake once. i then unlocked a recipe to craft a throwable egg, i crafted it and suddenly i realised how much of a problem this is after i had actually no crafting items left after i crafted the initial brown bunny suit and a single throwable egg. i have actually gotten almost nothing but finger nails. i love this game but there is no way to justify 9 hours of game play and each cauldron drop i has gotten is fingernails with only 2 exceptions. i have destroyed almost all of my items in the smash bench, just to try and craft the pink bunny bottoms (which i still dont have and been trying to craft for days, just the bottoms!!!) , and i dont even have the recipe for the other pink bunny items. i cant even imagine how much game play it is going to take to get these sets completed and it is extremely frustrating as someone who loves this game dearly, but i really cant take all this grinding. please dont take this the wrong way, but i think the drop system should not be like this, it just isnt fair.

I like the crafting system and I think its a welcome feature as a way to deal with unwanted skins and duplicates to turn them into something worthwhile. I concur that the drop rate of the crafting materials is underwhelming, shouldn't be limited to just "1" at a time, when it should be a random amount in the range of 1-3, and even higher for low tier mats like fingernails. I've played 5-10 hours so far, in terms of materials I've only gotten troll eyes once and the rest have been fingernails and mouse poop only. Even if I were able to acquire all the pink bunny suit recipes, relying on crafting materials drops and smashing duplicate skins (you can't smash duplicate recipes), even if I played every day I would not be able to craft all pieces before the event is finished. It would be nice to craft the pink bunny suit before next Easter ;)

I am not a fan of requiring people to sacrifice skins from past events in order to craft skins for new events in a timely manner.

Who knows, other than some minor tweaks to the drop rates, this may not be an issue in the future as people accumulate a stash of crafting materials, especially in between events.

oiwa Apr 3, 2018 @ 12:19pm 
i agree. also i noticed it was mentioned that people who work hard for the pink suit will have it but i have been working my ass off for it, and i saw someone day two of the event had the full suit. i dont think the pink bunny suit is a reflection of how hard someones worked for it considering me and other people have been playing multiple hours every day since the event started and arent even a little close to completing the suit. i have destroyed almost every single item i have and i still am not even have one pink item completed. i get wanting to have not everyone having the rare gear, but even working hard for it, its out of this world how unreasonably low these drop rates are, having the pink suits does not boil down to anything but extreme grinding and luck, and i have gotten nothing but fingernails and a few recipes here and there, except for the one time i got mouse poop and the one time i got a mandrake. in 10 hours. still no sight of crafting the pink bunny bottoms. i think this system should be re-worked, badly.
A moderator of this forum has indicated that this post answers the original topic.
Hayu Apr 3, 2018 @ 12:37pm 
:rollingbarrel: We have been monitoring comments on the current drop rate and crafting system and it seems that most of the community including a lot of our staff team want to improve drop rates of most items in the game. Hopefully we will be taking a look into them very soon and try to smoothen some things out with our system. As it stands right now from our side of things with the play testing we are finding that common crafting materials are popping up a little too much, it has felt a little less rewarding to recive items at the end of a round and we understand that a few changes need to be made to make getting your favorite items a little less of a grind.

We will have some changes to drop rates and crafting comming out soon that will hopefully correct most of your concerns but as we have a lot to work on. we hope you can bare with us.
oiwa Apr 3, 2018 @ 5:12pm 
Originally posted by ItsJackLads:
:rollingbarrel: We have been monitoring comments on the current drop rate and crafting system and it seems that most of the community including a lot of our staff team want to improve drop rates of most items in the game. Hopefully we will be taking a look into them very soon and try to smoothen some things out with our system. As it stands right now from our side of things with the play testing we are finding that common crafting materials are popping up a little too much, it has felt a little less rewarding to recive items at the end of a round and we understand that a few changes need to be made to make getting your favorite items a little less of a grind.

We will have some changes to drop rates and crafting comming out soon that will hopefully correct most of your concerns but as we have a lot to work on. we hope you can bare with us.

Thank you guys. I am more than happy to be patient with you guys, thank you for listening to the community, and I love this game and always am looking forward to future updates. Aside from the drop rates, I do love this event and the cute cosmetics that come with it. Thank you guys so much for hearing us. Not many games listen to their audience like that. I really appreciate it.
TTR Apr 4, 2018 @ 6:15pm 
Here is a little bit of math for the Worse case Scenario:

It takes 4x4x4x4 fingernails to make 1 pink shard for a whimsical item, which is basically 1/4 of a whimsical item. 4x4x4x4 is equal to 256. You will need 4 times that much fingernails to make a random whimsical: 1024 fingernails total.
Multiply that by say... 15min for each fingernail... You obtain 256 hours.
That is the worse case scenario for getting a whimsical. (Note that you don't actually drop fingernails all the time.)
I don't even have 256 hours of full game time and honestly, to me, that number is insulting.

It shouldn't take more than 10 hours to get a whimsical. 5 hours would still be reasonable.
Potch Apr 23, 2018 @ 2:39pm 
Originally posted by ItsJackLads:
I'm not going to reveal the exact drop rates for items but whimsical drop rates are very rare. We do this to make sure that there are items to work towards, that can't be easily obtained and will take time to get. If we didn't do this you would see everybody running around with the best looking gear after only playing for short periods of time and we would rather see players that have put the work in to obtain these items using them.

As much as I enjoyed the initial drop rates in the most recent patch I am still encountering a high level of disparity. I don't really understand how 1 fingernail is even a reward considering 1 mandrake is worth 64 fingernails. Meanwhile im running past level 5 players with firecrackers. I do think the patch is a step in the right direction but it's hard to want to keep playing when you grind for hours to get one very rare item, still get 1 fingernail drops, and run past new players sporting the items you have coveted for 200 plus hours.

Please remove 1 fingernail drops.

I think it would be cool to increase the amount of materials you get from the cauldron. Like maybe the same random result you get when you smash items. That way you're getting 2-5 of some material every 300 xp. As much as I want better drops I dont think opening the floodgates on rare items is the answer.
Last edited by Potch; Apr 23, 2018 @ 3:23pm
Hayu Apr 23, 2018 @ 3:10pm 
Hello, I'm glad to hear that you find the new update on our drop rates are an improvement. As for the ammount of items that can be dropped at one time you will find that this is very hard to implement into the game and is something that our development team are trying to find a way to make work. From our testing and gameplay experiance we have found that the drop rates are allowing for people to finally push towards those items they really wanted and you will find you can get Mandrakes and other crafting materials a lot easier now. Meaning that the time to getting the items you want is reduced overall. On top of this you also have a better chance at getting Items not just materials of the drops which you can smash into its core materials.
Last edited by Hayu; Apr 23, 2018 @ 3:11pm
TTR Apr 23, 2018 @ 3:50pm 
Hi, I would like to add to what MoeCityDon said:

The main reason we see new-players with end-tier items is because everything is attributed to random luck. There is no consistency.
Sometimes you will be lucky to get a mandrake, other times you will roll fingernails for hours. Because it is all pure luck; resulting in level 5 players having items max-lvl players have been coveting.

True the drop rates have been "improved" but to me it feels like a "quick & dirty" fix which does not address the heart of the issue: No consistency, just pure dumb luck and too much overhead.

Making it all random, and adding so much overhead was just a bad decision. I know it took a lot of work and I respect that but it could have and should have been a lot simpler.
On paper, 4 tiers of ingredients might have looked nice but in practice the idea needs to be re-thought.

Even calculating the amount of work required to get an item would have been a lot more straightforward if there wasn't so many tiers and luck involved.

10 dust every 5min; 120 dust per hour; 1200 dust for 10 hours of gametime -> 1200 dust for a whimsical.

The cauldron can drop dust for smashing items, again per level of rarity. Smash a whismical into 1200 dust, etc.

Right now, with all the amount of luck involved, there is no way you can accurately estimate how much time it will take to get this or that tier of item; which is probably a problem you are running into.

You have done so great with everything else, so please don't stay stuck in your own ideas like so many developers out there and make the game for your players not for yourselves.

Cheers.
Last edited by TTR; Apr 23, 2018 @ 3:59pm
poros1ty Apr 23, 2018 @ 4:04pm 
It would help if you would let us smash recipes.
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Date Posted: Apr 2, 2018 @ 6:28am
Posts: 14