Witch It

Witch It

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Arthur_147 Jan 26, 2018 @ 10:02pm
[h1]When will Witch it out for Mac OS X?[/h1]
The game seems to me ENOUGH FUNNY the only thing that does not make me conflict is that like me, I have enough friends with Mac OS x operating system that we want to buy the game, since it is their first purchased game, you can not activate the account yet but I I tried and the truth is a message in which I announced that the game is not available for my platform I would like to know when the game may come out.
Originally posted by Exe:
Originally posted by Bishamoten:
Hi, does anyone have any new information on this?

To my knowledge, BRG has delegated their resources elsewhere, contrary their original plan of releasing a Mac version before 1.0 release.

In basics, implementing a Mac version is a process which would slow down development to a rate far slower than the update schedule BRG are comfortable with. This is primarily due to the need to maintain Witch It over multiple different hardware as Unreal Engine grows and updates, which slows down both development and quality assurance. While I can imagine they would still be interested in this, the drawbacks currently outweigh the benefits - so unfortunately, there is no new information at this time.

Regardless, I'll bring this up to them today and see if their stance has changed. :purplewitchhat:
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Showing 1-13 of 13 comments
Exe Jan 27, 2018 @ 5:03am 
Mac version is planned and will likely be available closer to the end of early access!
Arthur_147 Jan 27, 2018 @ 2:03pm 
Originally posted by Exenoxx:
Mac version is planned and will likely be available closer to the end of early access!
wait has been said :,v
Arthur_147 Jan 27, 2018 @ 2:06pm 
Sorry for the inconvenience but then what would be an approximate date of the end of the early access or launch for Mac? :,v

Exe Jan 27, 2018 @ 4:12pm 
Originally posted by Arthur_147:
Sorry for the inconvenience but then what would be an approximate date of the end of the early access or launch for Mac? :,v

Nothing is confirmed as of yet, but the aim is early Summer 2018!
Arthur_147 Jan 27, 2018 @ 4:28pm 
Originally posted by Exenoxx:
Originally posted by Arthur_147:
Sorry for the inconvenience but then what would be an approximate date of the end of the early access or launch for Mac? :,v

Nothing is confirmed as of yet, but the aim is early Summer 2018!
Ou god!,to wait, okay THANKS!!!!
Last edited by Arthur_147; Jan 27, 2018 @ 4:29pm
Mike Auch Jul 21, 2018 @ 12:44pm 
anything changed regarding this?
Exe Jul 22, 2018 @ 4:21am 
Originally posted by Friedensmeddllord:
anything changed regarding this?

Not yet, BRG figured that the Mac version is very complicated to do and would mean the time between updates is much longer (at least if it was integrated at this current stage).

We probably won't be seeing it for a while - not at least until the Linux build is complete (which is pretty soon). I'll keep you all updated!
BBishamoten Mar 8, 2021 @ 3:40pm 
Hi, does anyone have any new information on this?
A moderator of this forum has indicated that this post answers the original topic.
Exe Mar 8, 2021 @ 4:22pm 
Originally posted by Bishamoten:
Hi, does anyone have any new information on this?

To my knowledge, BRG has delegated their resources elsewhere, contrary their original plan of releasing a Mac version before 1.0 release.

In basics, implementing a Mac version is a process which would slow down development to a rate far slower than the update schedule BRG are comfortable with. This is primarily due to the need to maintain Witch It over multiple different hardware as Unreal Engine grows and updates, which slows down both development and quality assurance. While I can imagine they would still be interested in this, the drawbacks currently outweigh the benefits - so unfortunately, there is no new information at this time.

Regardless, I'll bring this up to them today and see if their stance has changed. :purplewitchhat:
Kyrie72 May 31, 2021 @ 7:45am 
Originally posted by Exenoxx:
Originally posted by Bishamoten:
Hi, does anyone have any new information on this?

To my knowledge, BRG has delegated their resources elsewhere, contrary their original plan of releasing a Mac version before 1.0 release.

In basics, implementing a Mac version is a process which would slow down development to a rate far slower than the update schedule BRG are comfortable with. This is primarily due to the need to maintain Witch It over multiple different hardware as Unreal Engine grows and updates, which slows down both development and quality assurance. While I can imagine they would still be interested in this, the drawbacks currently outweigh the benefits - so unfortunately, there is no new information at this time.

Regardless, I'll bring this up to them today and see if their stance has changed. :purplewitchhat:

Have there been any updates on this? :)
Exe May 31, 2021 @ 9:07am 
Originally posted by Kyrie72:
Have there been any updates on this? :)

Nothing as of yet I'm afraid... I promise to let you all know if/when I hear absolutely any new information about this!
Apple Jun 14, 2021 @ 3:16am 
Waiting for Mac OS version as well ;)
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