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Nothing is confirmed as of yet, but the aim is early Summer 2018!
Not yet, BRG figured that the Mac version is very complicated to do and would mean the time between updates is much longer (at least if it was integrated at this current stage).
We probably won't be seeing it for a while - not at least until the Linux build is complete (which is pretty soon). I'll keep you all updated!
To my knowledge, BRG has delegated their resources elsewhere, contrary their original plan of releasing a Mac version before 1.0 release.
In basics, implementing a Mac version is a process which would slow down development to a rate far slower than the update schedule BRG are comfortable with. This is primarily due to the need to maintain Witch It over multiple different hardware as Unreal Engine grows and updates, which slows down both development and quality assurance. While I can imagine they would still be interested in this, the drawbacks currently outweigh the benefits - so unfortunately, there is no new information at this time.
Regardless, I'll bring this up to them today and see if their stance has changed.
Have there been any updates on this? :)
Nothing as of yet I'm afraid... I promise to let you all know if/when I hear absolutely any new information about this!