Faerie Solitaire Dire

Faerie Solitaire Dire

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Pkeod // Subsoap  [developer] Sep 9, 2020 @ 6:40pm
Stuck on a layout? Ask for hints here!
If you are stuck on a layout post the chapter and the #/3 to get a hint or guide on how to beat it.
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Showing 1-15 of 25 comments
Valdy Sep 12, 2020 @ 4:28am 
What is "Dead Zone" in the Extras? It's set to 30, and when I pushed it to 100, I didn't see any difference.
Pkeod // Subsoap  [developer] Sep 12, 2020 @ 10:06am 
Originally posted by Valdy:
What is "Dead Zone" in the Extras? It's set to 30, and when I pushed it to 100, I didn't see any difference.
This is for gamepads. If you want to play with a gamepad you can adjust its deadzone for input.
Valdy Sep 12, 2020 @ 11:03am 
Oh right. Thank you, subsoap. I don't play with a gamepad. :)
Amjara Sep 26, 2020 @ 5:34pm 
Chapter 1-7. This layout is horrid since the update. I have replayed it maybe 20+ times trying to get passed it. It just seems it needs re-balancing. Not enough cards in the deck and no reshuffle. I had no problems before the update extended the chapters to 9. This is chapter 1-7 out of 9. Not sure how to put a screen-cap in my post here.

https://steamcommunity.com/sharedfiles/filedetails/?id=2240440753
Last edited by Amjara; Sep 26, 2020 @ 5:42pm
Pkeod // Subsoap  [developer] Sep 26, 2020 @ 5:38pm 
Originally posted by Amjara:
Chapter 1-7. This layout is horrid since the update. I have replayed it maybe 20+ times trying to get passed it. It just seems it needs re-balancing. Not enough cards in the deck and no reshuffle. I had no problems before the update extended the chapters to 9. This is chapter 1-7 out of 9. Not sure how to put a screen-cap in my post here.

This is one of the layouts that is getting more deck cards in the next update. A strategy to more reliably beat it is to focus on the center cards without matching any/many of the side cards. Once the main rose is cleared, then begin to play the cards to the left and right of the middle stack. I am also going to make the middle stack a little easier to clear. Thank you for the notes!
Last edited by Pkeod // Subsoap; Sep 26, 2020 @ 5:40pm
Amjara Sep 26, 2020 @ 5:43pm 
Originally posted by Pkeod // Subsoap:
Originally posted by Amjara:
Chapter 1-7. This layout is horrid since the update. I have replayed it maybe 20+ times trying to get passed it. It just seems it needs re-balancing. Not enough cards in the deck and no reshuffle. I had no problems before the update extended the chapters to 9. This is chapter 1-7 out of 9. Not sure how to put a screen-cap in my post here.

This is one of the layouts that is getting more deck cards in the next update. A strategy to more reliably beat it is to focus on the center cards without matching any/many of the side cards. Once the main rose is cleared, then begin to play the cards to the left and right of the middle stack. I am also going to make the middle stack a little easier to clear. Thank you for the notes!

Thank you! I edited my post to show my screenshot. Was getting frustrated, lol. Also make jokers maybe easier to obtain? They take forever to build up. Not easy but just a bit quicker. Just a suggestion! Thank you!
Pkeod // Subsoap  [developer] Sep 26, 2020 @ 7:23pm 
Originally posted by Amjara:
Thank you! I edited my post to show my screenshot. Was getting frustrated, lol. Also make jokers maybe easier to obtain? They take forever to build up. Not easy but just a bit quicker. Just a suggestion! Thank you!

We'll look at rates for that after some more helper mechanics are introduced. The more you play, the more you'll level up, and the more your permanent luck will increase, which will increase the drop rates of things like wilds. If you play at a higher difficulty the permanent luck is also naturally higher, in one of the next updates we'll add UI to allow you to adjust this level to what you think is most fun for you.
MadameHardy Oct 2, 2020 @ 10:59am 
@Pkeod, I always focus on the highest stacks first, especially when they hide a power card like the green rose. Even so, the only way I can get through 1-7 is using a wild.
Amjara Oct 18, 2020 @ 4:50am 
Playing since the last update. Chapter 3-Level 5/9 is horrible. Too few cards and wilds do not fill fast enough. It takes forever to get just one. I have tried this level over a dozen times so far and am nowhere near to getting by it.

Can we get wilds that charge faster or more cards in the deck, or even a re-shuffle deck for now? I understand the features are not all there yet but it makes the game momentarily not fun to play on some levels and just frustrating.

* Got by after about 20 tries but took all my wilds at the end. This level needs balancing. I don't mind using a wild here and there but I should not have to use all of them for one level.
Last edited by Amjara; Oct 18, 2020 @ 4:57am
Pkeod // Subsoap  [developer] Oct 18, 2020 @ 5:00am 
Originally posted by Amjara:
Playing since the last update. Chapter 3-Level 5/9 is horrible. Too few cards and wilds do not fill fast enough. It takes forever to get just one. I have tried this level over a dozen times so far and am nowhere near to getting by it.

Can we get wilds that charge faster or more cards in the deck, or even a re-shuffle deck for now? I understand the features are not all there yet but it makes the game momentarily not fun to play on some levels and just frustrating.

* Got by after about 15 tries but took all my wilds at the end. This level needs balancing. I don't mind using a wild here and there but I should not have to use all of them for one level.

I'll add a few more cards to this layout's deck in the next update and probably change the layout a touch too. When we expanded adventure locations from 3 to 9 hands the later hands have not had as much balance testing so they still need it.

One of the next updates will include a gold shop which should help but we still want the base line challenge to be right without it.

Also as far as strategy goes on this layout what I do is avoid playing the side cards until I can fully open up the inside pyramid pile more.
Last edited by Pkeod // Subsoap; Oct 18, 2020 @ 5:07am
Pkeod // Subsoap  [developer] Oct 18, 2020 @ 5:12am 
If you're at zero wilds then the UI is greyed out until one is charged. It's in our todo to improve how that looks.
Amjara Oct 18, 2020 @ 5:13am 
* Ignore my last post (deleted it). The wilds are working. I was out and it took me a while to get one as it was hard to get a streak. It does work! My bad.
Amjara Oct 18, 2020 @ 8:16pm 
Is there suppose to be a fire card somewhere in Chapter 8, level 3/9? I can't make combo's enough to get rid of the webs and it says they fear fire but no fire card is found under cards not under the web cards? So if I run out of cards or combos I can't get rid of them.
Pkeod // Subsoap  [developer] Oct 19, 2020 @ 6:14am 
Originally posted by Amjara:
Is there suppose to be a fire card somewhere in Chapter 8, level 3/9? I can't make combo's enough to get rid of the webs and it says they fear fire but no fire card is found under cards not under the web cards? So if I run out of cards or combos I can't get rid of them.

There are no fire on this layout I believe, getting combos is the only way to clear them. Are you using the spare space to the right of the foundation? Saving cards there will make getting combos much easier.

I just play tested it again and it does seem to be a little harder than it needs to be so I'll tune it down for the next build.
Last edited by Pkeod // Subsoap; Oct 19, 2020 @ 6:17am
MR. Raul Nov 20, 2020 @ 1:48pm 
Sometimes I get a blue star (and that usually takes me to the next hand even if I didn't win the hand) instead of a yellow star, what does that mean?
And will there be a road map of all the chapters and stars like your other games?
Also what does the blue card do, not the icy star card.
There's also a green level with the wording calamity and a yellow and blue bar.
Last edited by MR. Raul; Nov 20, 2020 @ 2:22pm
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