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https://steamcommunity.com/sharedfiles/filedetails/?id=2240440753
This is one of the layouts that is getting more deck cards in the next update. A strategy to more reliably beat it is to focus on the center cards without matching any/many of the side cards. Once the main rose is cleared, then begin to play the cards to the left and right of the middle stack. I am also going to make the middle stack a little easier to clear. Thank you for the notes!
Thank you! I edited my post to show my screenshot. Was getting frustrated, lol. Also make jokers maybe easier to obtain? They take forever to build up. Not easy but just a bit quicker. Just a suggestion! Thank you!
We'll look at rates for that after some more helper mechanics are introduced. The more you play, the more you'll level up, and the more your permanent luck will increase, which will increase the drop rates of things like wilds. If you play at a higher difficulty the permanent luck is also naturally higher, in one of the next updates we'll add UI to allow you to adjust this level to what you think is most fun for you.
Can we get wilds that charge faster or more cards in the deck, or even a re-shuffle deck for now? I understand the features are not all there yet but it makes the game momentarily not fun to play on some levels and just frustrating.
* Got by after about 20 tries but took all my wilds at the end. This level needs balancing. I don't mind using a wild here and there but I should not have to use all of them for one level.
I'll add a few more cards to this layout's deck in the next update and probably change the layout a touch too. When we expanded adventure locations from 3 to 9 hands the later hands have not had as much balance testing so they still need it.
One of the next updates will include a gold shop which should help but we still want the base line challenge to be right without it.
Also as far as strategy goes on this layout what I do is avoid playing the side cards until I can fully open up the inside pyramid pile more.
There are no fire on this layout I believe, getting combos is the only way to clear them. Are you using the spare space to the right of the foundation? Saving cards there will make getting combos much easier.
I just play tested it again and it does seem to be a little harder than it needs to be so I'll tune it down for the next build.
And will there be a road map of all the chapters and stars like your other games?
Also what does the blue card do, not the icy star card.
There's also a green level with the wording calamity and a yellow and blue bar.