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Ein Übersetzungsproblem melden
There has been one patch that was well received by the community because it enabled the player to actually tackle different situations while maintaining the difficulty fair and fun. But for every step forward you guys take you seem to take three steps back.
Rail Gun - Nerfed
Breaker - Nerfed
Sickle- Nerfed
Quasar - Nerfed
Flamethrower - Nerfed
Eruptor - Nerfed
Shield Generator - Nerfed
Fire Breaker - Nerfed
Grenade Pistol - Nerfed
What is the actual reason to the changes? Your game isn't a CSGO , it isn't Apex, it isn't Valorant. So why do you guys approach every iterations of patches with the approach other games have with nerfs. Your game is a horde shooter with the humor being committing war crimes in other planets.
Your guys explanation to the recent changes don't even make sense:
SG-225IE Breaker Incendiary:
After multiple changes to the fire damage, the Incendiary Breaker quickly became one of the most powerful weapons in the game, as it absolutely dominated the Terminid frontline and is a bit too reliable when facing the bugs, overshadowing the other weapons. By increasing the recoil and reducing the maximum number of magazines we intend to make Incendiary Breaker more demanding for good ammo economy, while keeping its immense power intact.
So your idea to the already broken spawn rates is to reduce the total ammunition a person can have. Great choice and design philosophy. Totally not stupid.
GP-31 Grenade Pistol:
The original version of the Grenade Pistol was quite inconsistent compared to other weapons. It essentially tripled the amount of grenades available to the player, but required 4 ammo boxes to be fully refilled. By reducing it ammo capacity we want the choice of the Grenade Pistol to be more deliberate, and we think that restoring more grenades from a single box will compensate for the loss of ammo and will make the Grenade Pistol more reliable for any mission type.
Why do we continue to diminish total ammo count? If anything this doesn't add or take away anything. People who ran this were already committed to ditching a secondary to seal bug holes and fabricators. The splash damage already sucked so it was something you'd take to finish secondary objectives quicker.
Here's an idea, if you want variety in what the player takes into missions why not buff weapons to give the player a reason to use them? There's weapons in the game that have been in the game since release that sucked when they were introduced and still suck today.
There are four AR's in the game and they all suck. There are three SMG's and the Pummeler is the only one that's remotely viable. There are five shotguns and their the only class in the game that's worth using and even now I'd say that the slugger will be the standout. There are two marksman rifles and their trash to take because of the absurd spawn rates. There are five energy weapons and the Scorcher is the only stand out against bots, sickle is okay, and the Blitzer can barely hit anything that's less than five meters away.
See the trend? Majority of the weapons in this game sucks. Please for the love of democracy weapons are not over performing because their over powered, their over performing because everything feels like ass to use.
Yes, even if it's the Jester one; besides attention, it's exactly what they want.
They are not serious and they are not looking to discuss.
All they want is to make you mad, baiting you into replying and giving them Jester awards.
Want them to stop? Then stop giving them free Steam Points - it's that simple.
Give your awards to literally anyone else in the thread. Thank you.
I can not fathom why people are so desperate to rage-bait these days but it needs to be said again and again, until people using the forums eventually understand.
Some rage-baiters are using this message right here, which is originally mine (and you may check my post history to confirm the dates), in order to garner themselves Steam Points.
Please consider checking their post history, so you can realize they're not any better than other rage-baiters, just because they copy and paste my message.
Scrolling through it, you'll most likely come across the very things they themselves try and warn you about; LGBTQ+ spam in completely blue text and/or other kinds of rage-bait.
Now personally, I couldn't care less about getting points myself; however I most definitely do not want rage-baiters to get even more points they clearly do not deserve.
Let alone when they just copy a message supposed to warn people about them to begin with.
That being said, preferably keep your points to yourself when you see my message, whether I posted it or anyone else.
Thank you for your time.
I guess only 19 games are not dead
After multiple changes to the fire damage, the Incendiary Breaker quickly became one of the most powerful weapons in the game , as it absolutely dominated the Terminid frontline and is a bit too reliable when facing the bugs, overshadowing the other weapons. By increasing the recoil and reducing the maximum number of magazines we intend to make Incendiary Breaker more demanding for good ammo economy, while keeping its immense power intact.
Devs / rebalance person is so disconnected of their own game + player base...
People pick the Incendiary Breaker cause the other options are just garbage, not working / to slow, poor ammo enconomy or just jank dmg, or not fun to play/ or to weak to use in general.
We get more content / mobs, and our weapons keep falling more behind ( read; getting nerfed ). Turning the game in a Darksouls type of game. Endless stream of automatons or bugs.The mob density is to high or to much. Weapons like Incendiary Breaker you where able to chew somewhat through the horde of mobs to make it somewhat okay to manage.
Every extraction is a photo finish. Which even if your in the shuttle while extracting your still able to die, and you lose ALL your materials ( how to spend/waste your time for naught)....
Also while unlocks atm are way to grindy / expensive to get some what of a progress i mean its a PVE game... Are the devs even playing the game? Can be me but the curve for unlocks is way way way off.
When the game released, the game / weapons where fun / enjoyable and felt strong. But sofar the game feels more and more like a running (darksouls) simulator where the weapons do feck all. And everything is getting yeeted to oblivion by nerfing the fun / or working solution cause the rest is so garbage....
Like someone said in the past, If you have a car for example and every tire is a weapon in HD2, and 1 tire is to OP, you ( the devs) stab / nerf all the tires instead of adjusting that one tire.
The game was fun while it lasted.
EDIT. thanks for the awards. Just confirms how ignorant people are.
Yeah, I can completely get behind of what you're saying, considering this is anything but a competitive PvP shooter (like CS2 and the likes).
I think having powerful weaponry to combat the bugs and/or robots is definitely part of the fun, while us, a "generic" soldier, wielding them is... well... rather "brittle".
I don't see the point in nerfing every weapon performing well, just because it does.
Sure, if there was one weapon that trumped everything else, I'd understand ADJUSTING the other weapons (to be on the same level) but outright nerfing everything that is "strong" is just wrong for this kind of game.
As long as there's no weapon one-shotting literally anything to the point where it becomes boring to play, since it's so game-breaking, it's all fun and well.
This trend is trying to counter that, I suppose but it's doing it in such an extreme and basically "reverse" approach, that the result is the same; player frustration.