HELLDIVERS™ 2

HELLDIVERS™ 2

Zobacz statystyki:
4 lipca 2024 o 2:55
10
4
1
Patch 01.000.404
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Wyświetlanie 511-525 z 574 komentarzy
Tabi 8 lipca 2024 o 18:41 
Początkowo opublikowane przez Captain WeazleDwarf:
Still no weapon buffs i see...and the list of bugs keeps growing and your game breaks with each update and the player base has continued to drop and your game is still banned in over 100 regions but thats now the least of the problem now your content is dull and the weapons are mediocre. Don't think i'll be reinstalling your game at this point cause the dev team has clearly stopped listening to player feedback and your "bringer of balance" is still doing a miserable job at his role.
complains about a ton yet doesnt have the game installed to see the changes, smh you literally come on to just complain.
kongfu kenny 8 lipca 2024 o 18:51 
the guns need to be more rewarding we just need to be able to customize our load out how we like it such as cosmetics and attachments feel like would resolve a lot of people love/hate for the game!
anyone else having issues with their textures breaking and shortly after having their game crash or is it just me?
smokey crop 8 lipca 2024 o 19:21 
havent played in a bit but last time i was on i realized the game need more starting weapons and not drop weapons maybe a few ar weapons or some more electric weapons
Ray 8 lipca 2024 o 19:42 
Początkowo opublikowane przez Sagara:
Pretty apt. What also really sucks is that in the first you had more options, if one didn't work, pick another weapon. First also had much much better call down support... instead of all this tickling. Tho TBF it has been years and maybe I don't recall correctly . Regardless everything aside, HD2 plays better cause it ain't ruined by the incompetence of of the first one that did not allow each their own space and screen space

screen sharing is one of the feature I think is genius and implemented well in Helldivers 1. Yes it creates inconvenience but that only happen when you want to wander away from your teammates. It helps keep everyone in the team on the same page because what you see is what everybody sees and thanks to that communication is very easy. Most of the time from my experience with random players that are slightly experienced with the game will know what to do or at the very least willing to communicate and make compromises. At times where I want to move and everyone forgot to move on, a good old "Go! Go! Go!" will do.

This feature also lay a solid foundation to encourage everyone stay together and work closely with each other. It is because of the lack of this feature that make helldivers 2's balance broken from the start. Due to the lost of this feature, devs buffs enemies to force players stay together by the 'water hole' effect they called or similar name and that causes a destabilizing chain effect down the whole game together with the sadist devs at that time. Enemies are buffed, 3D increases difficulty, but devs want hardcore and struggles experience like Starship troopers so weapons were not buffed or even nerfed, resupply system are nerfed, health and movement was nerfed.

I do not think screen sharing is good or can be implemented in helldivers 2 because the game is 3D and it just is not compatible. So, on the contrary, helldivers 2 should embrace its open nature. The principal of communication and team work remains but facilitate co-op that is not defined by the distance between players. Enemy pressure should be flat across the whole map instead of trying to force players to stay together. Let player decide whether to stay together or separate into sub-groups and how far between. Adjust mission objectives so that tight formation and separate team tactics both have their pros and cons. There is no point for using a sniper rifle when the game forces players to stay together and players are constantly charged by enemies at point blank range. Star wars Bad batch like small team co-op infiltration operations is probably the closest thing for the idea and they don't always stick in tight groups.

3D disables screen sharing but is also an opportunity for new types of co-op where long range communications like long range communication commands, signaling stratagem or beacon and flare guns is probably helpful. Of course, there could be multplayer elements like multiplayer interactions but making them a hard requirement like the current 2-man door should be avoided or minimized.

The idea of more people is more effective and convenient should be implemented instead of the old school thought of multiplayer game equals things that require multiple people to perform and sorry nope if you are one man short just like right now solo cannot open the 2-man door. Funny thing is the prior idea is established in Helldivers 1 but deteriorated in helldivers 2 probably thanks to removal of the screen share feature.

The game is a team play game because a multiplayer team is more effective and players can watch your back. The game is not a team play game simply because you need a team in order to play. A team can be solo after all .
Ostatnio edytowany przez: Ray; 8 lipca 2024 o 19:54
Nightly_Blaze 8 lipca 2024 o 20:05 
Fun fact: the issue about being stuck in the loading screen is still present and an issue. Just had to alt-F4 out of the game because of it.
what is going on arrow head studios ??!!, am not sure if its a skill issue on their developers side or they are not just testing these patches and updates enough and its infuriating.:steamthumbsdown:
Esteem 8 lipca 2024 o 22:23 
Boom box stratagem please.
ViviVillain 9 lipca 2024 o 3:30 
Początkowo opublikowane przez StillGeeking:
:3
real :3
Początkowo opublikowane przez Villainous egg:
Początkowo opublikowane przez StillGeeking:
:3
real :3

Deluxo supreme
>:3c
Taltos4019 9 lipca 2024 o 5:11 
Game is less stable each update. Was working fine at relese, now it crashes, freezes, FPS drops and even after leaving the game my PC is slowed down.
AH is the worst
Satoshi 9 lipca 2024 o 6:54 
rolls eyes
Początkowo opublikowane przez Tabi:
Początkowo opublikowane przez Captain WeazleDwarf:
Still no weapon buffs i see...and the list of bugs keeps growing and your game breaks with each update and the player base has continued to drop and your game is still banned in over 100 regions but thats now the least of the problem now your content is dull and the weapons are mediocre. Don't think i'll be reinstalling your game at this point cause the dev team has clearly stopped listening to player feedback and your "bringer of balance" is still doing a miserable job at his role.
complains about a ton yet doesnt have the game installed to see the changes, smh you literally come on to just complain.
Keep white knighting for them im sure they love you not questioning the sub par war bonds and awful game balance along with terrible game stability.
Explo2224 9 lipca 2024 o 9:46 
The bug, when you stuck in the hellpod loading screen, still exists... Please fix...
Cyrrick 9 lipca 2024 o 10:51 
Another day and yet the game still freezes and disconnects me or other players for no reason. What happened? When the game first came out it was great, then Viper Commando war-bond came out and the game went to ♥♥♥♥.
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