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This means Arrowhead has made a game people who care about privacy cannot play.
It's the same SNAFU R* had with ITS anti-cheat flagging Overwolf(a Teamspeak plugin that added an overlay to gameplay for chatting with friends) and banning Teamspeak users from Grand Theft Auto 5, for instance.
These kinds of anti-cheats are easy to bypass, so the only people really getting pegged by GG are legitimate players. It's been brought up, but some apologists for the devs (who have done a great job, with the bugs and anti-cheat notwithstanding) are trying to suppress the obvious security and user problems with strawman arguments and personal attacks. I just want the devs to address the security concerns and at least admit there IS a problem so it can be fixed. Easy Anti-Cheat isn't perfect, but better than this. BattleEye would be even better.
So why is GG deliberately shutting my VPN down? It is only encrypting my browsers. To make matters worse, it bricked my AI testing platform and tried to lock me out of my gaming hard drive.
Will the devs at all do anything about this? Pretty please? With sugar on top.
Game guard is a windows app, Running through Wine / Proton doesn't grant it any admin or SU rights and even then its a WINDOWS program, and doesn't speak Linux. The windows app is basically a tourist in a foreign country in a tourist trap.
further, why would you give it admin rights to begin with? "For science"?
GameGuard is such a useless, unnecessary vulnerability to users' systems. I can't wait for it to be exploited by some hacker, so then they have kernel-level access to every machine with HD2 installed.
Well if you don't play it then it's not a big loss for the thousands of others who play.
Yes, using a VPN can potentially get you banned in games, depending on the game and its individual rules. While some games, like Monster Hunter: Rise and Warzone, do not have strict policies against VPN usage, most multiplayer games do not allow the use of VPNs.