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If anyone relevant at Arrowhead actually cared about any of this we wouldn't even be here doing this right now, either it wouldn't have been implemented at all or the (significant) feedback given elsewhere weeks ago would have meant something and actions would have been taken to listen to the community, like you apparently said you would
it's clear the only real goal here is to mitigate loss of early release sales due to the negative feedback and reviews you know you're going to get because you know exactly what you're doing
I'm no fan of kernel level anti-cheats but of all the choices out there you went with one of the worst? EAC is used in over 135 games... it's well optimized, and does what it can to stem cheating. I'm trying to understand the reasoning behind using an inferior kernel based solution for such a title. Should we bring up the games used for nProtect?
9Dragons
Atlantica Online
Darkeden
Digimon Masters Online
Dragon Saga
La Tale
Lineage 2
MapleStory
Metin2
PangYa
Phantasy Star Online 2
Riders of Icarus
Rohan: Blood Feud
Rumble Fighter: Unleashed
Uncharted Waters Online
I don't see a single co-op game with peer to peer networking.. they're all mmo's... what were you guys doing...
https://www.youtube.com/watch?v=XZxzJGgox_E
Disgusting pratice that your ok with compromising peoples pcs to protect ur mtx.
Wont be seeing me, will be joining the edf instead, they dont compromise my safety.. Well they do but not my pc.
Guess that was never the case
Would solve the reasons for having the thing and allow people on linux and steam deck to play.
Was so excited for this too.
I was waiting much time for this game and not gonna support any abusive DRMs (because yes, it is) so not gonna buy it.
To be honest, im so dissapointed.