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Сообщить о проблеме с переводом
Just so you understand the technical part behind it better:
- Your system will put out as many frames as possible in any game, unless you limit it somehow.
- The stronger your system is and the less demanding of a game you play, the higher is your "waste" of frames generated that are not used, as your display is unable to keep up.
I give you an example. Let's say you play Counter-Strike 1.6 on a 60Hz display. Basically any PC is able to run the game with several hundred FPS at this point. Every frame generated above 60 is not used, but uses up hardware ressources (=> power consumption => heat).
If you limit your FPS to a set value, your PC will stop working on frames you never use and thus you lower the load on your system.
The thing with (max refresh rate -2) comes from some hardware magazines that tested the input lag with different settings and 2 below the maximum was the best value for the lowest input lag.
No... you set it to 240... If you don't want to deal with various visual issues, you'd either run it uncapped or double your hz. Despite what people parrot, running your games at a higher fps than your monitor will look better than capped to it, or lower. You always want an image ready to be displayed instead of attempting to fruitlessly sync them, and you want to account for the dips and hitches. You also don't want to cap it to a wonky number, but instead if your monitor is 120hz, then 40fps/not 60, but that's besides the point. Capping probably also won't help you if you're trying to hit 240hz because you're most likely not getting a steady 240+fps, and if you cared that much about temps, you wouldn't have a 240hz monitor or a 4090.
This thread is about people experiencing a high load/temperature of their CPU and GPU, which is most likely caused by components running unlimited in some scenes where the game itself is not properly optimised.
Apart from that, your advice is either incomplete or outright wrong. Try playing League of Legends (or any other, non demanding game) with a decent rig and your uncapped FPS will lead to your champion stuttering around, as there are too many frames which will lead to image tearing.
As a rule of thumb: capped FPS will lower usage, power consumption, temperature and input lag.
CPU runs cool also
What I have a problem with is when the game is finished and the screen is black forever stuck in a transition sequence between ending the game and getting back to the ship. It causes my gpu to hit 83c just for loading a game. This is a problem.