HELLDIVERS™ 2

HELLDIVERS™ 2

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vishuspuss Mar 15, 2024 @ 8:15pm
how to turn off autoaim?
mouse smoothing is off.
dont have crossplay on.
no im not using a controller.

no its not predicting the ricochet, circle sight doesnt do that.
yes, its locking on to the walker's kneecap with a slight mouse movement.
https://youtu.be/_HQAAkMSD8I
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Showing 1-11 of 11 comments
BorkBorkNomNom Mar 15, 2024 @ 11:47pm 
Its not auto-aim as the game doesnt have any such feature. The reticle is skipping because it is showing which spot on which surface you are aimed at. So if surfaces are aligned goofy it can appear to flick between spots. Nothing is wrong with the aim in the video you posted, If you are trying to hit a spot you cant get the circle on from where you are then you just have to find a different place to be/different angle
ZeroCool Mar 15, 2024 @ 11:51pm 
The circle is your point of impact not the line convergence.
vishuspuss Mar 16, 2024 @ 12:24am 
Originally posted by BorkBorkNomNom:
Its not auto-aim as the game doesnt have any such feature. The reticle is skipping because it is showing which spot on which surface you are aimed at. So if surfaces are aligned goofy it can appear to flick between spots. Nothing is wrong with the aim in the video you posted, If you are trying to hit a spot you cant get the circle on from where you are then you just have to find a different place to be/different angle


if it was the surfaces, the circle would represent ricochet, which it doesnt. angles arent added onto the circle moving

i could understand if the cover in front of me was blocking my shot (happened a few times with AC) but there is no reason for the "barrel" to be flicking.

this is autoaim lol

you can even see the circle skipping underneath the dot to lock on to the walkers kneecap. this is obviously not where i am aiming at.
Last edited by vishuspuss; Mar 16, 2024 @ 12:26am
V`agic Mar 16, 2024 @ 12:58am 
The easiest way to notice the auto-aim is when you aim at a robot walker, also on a stationary turret, if you place it on a mountain just above the enemies.
vishuspuss Mar 16, 2024 @ 5:22pm 
le bump
simius Mar 27, 2024 @ 6:21pm 
I have the same issue. My solution for now is to go to first person if I wanna actually shoot where I aim and use the silent aim for smaller enemies. Trying to accept it as a feature
MeepleEater Apr 3, 2024 @ 6:53am 
I have the same issue as well. The game is not playable like this.
sh3riff Apr 3, 2024 @ 7:34am 
Thats not autoaim, thats just lets say "recoil" .. though its not the correct word. I dont know it not even in my language.
Aim at flat surface and this wont happen .. its happening because of the uneven surface.

Though its kinda buggy now after the .200 patch. I noticed other problem with laser. Crosshair is aiming there and laser is aiming over there .. its about 5-10° off in certain situations and not even FPA is okay ..

I play mostly sniper with rifle and going for HS 95% of the time and now its kinda hard ..
Sometimes I undershoot, sometimes I overshoot .. above head or over head. Sometimes crosshair is the where i am supposed to aim and sometimes its the laser ..
Originally posted by sh3riff:
Thats not autoaim, thats just lets say "recoil" .. though its not the correct word. I dont know it not even in my language.
Aim at flat surface and this wont happen .. its happening because of the uneven surface.

Though its kinda buggy now after the .200 patch. I noticed other problem with laser. Crosshair is aiming there and laser is aiming over there .. its about 5-10° off in certain situations and not even FPA is okay ..

I play mostly sniper with rifle and going for HS 95% of the time and now its kinda hard ..
Sometimes I undershoot, sometimes I overshoot .. above head or over head. Sometimes crosshair is the where i am supposed to aim and sometimes its the laser ..

Does it snap? Yes.

Does recoil indicators snap? No.

So its autoaim.

I've tested this, and the circle snapped to the enemy even tho I wanted to shoot slightly above it.

It's very clearly auto aim.
Max Mar 23 @ 4:13am 
I immediately noticed this aim snapping too when playing, its very apparent and very annoying, would love to turn it off.
that's not autoaim, that's just a demonstration of classic reprojection error
the gun is pointing from a different spot than your camera is pointing from, first person resolves this difference because it moves the camera to the gun
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