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Simply example: If you load a magazin of 5 things and have to programm the system to use these, shot one and reload one whitout programming - how do you think the system can handle it without the ability to check it by itself?
https://youtube.com/shorts/TZNRPoTBr9s
I have loaded 5 ammos, but there is an action trigger on the first ammo (the deepest one). I can click to take it out, and if I dropped it, the ammo is back in place. And also the terminal only detects 4 out of 5 ammos.
Are you remember - did the first loading was displayed as loaded or never?
And were you able to put there a other shell instead?
There could be 2 factors causing it or a bit:
Yes, I have asked other people to put an ammo when I picked up the first ammo, and they can't. At that time, I played with 3 other people and they have also similar interaction point. And this has already happened twice on different missions. The previous one has 2 interactions points on 2 deepest seaf ammos.
I think this bug related to connection issues, because half the game, I experienced a delayed reaction when taking weapon ammos, stim, or grenades.
My team experienced this exact bug last night, just as you described it. That ended up being the only objective we couldn't complete on an otherwise perfect Helldiver difficulty run.