Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
EDIT: So now I only get 20fps or less in my ship PERIOD.
Game is fine. Relatively stable for my build.
But when I'm on my ship.. the game just ♥♥♥♥♥♥♥ hates it.
Sometimes it'll fix itself randomly and the framerate will return to normal but I have no clue whats doing this. Other games work fine.
Maybe it helps.
Other than that, nothing known has changed in the last patch.
FPS may differ from planet to planet due to particle density and effects.
If the above doesnt help, you may try DX11 mode until devs fix something they may have caused?
I started by going to Manage (gear icon)>Properties, then putting --use-d3d11 into Launch Options.
I am pretty sure I tried running the game at this point and it stil was 10-12 fps.
I then found these directions to wipe the shader caches:
Delete shader cache:
To do this, make sure you have "show hidden items" checked then go to C:\Users\<your username>\AppData\Roaming\Arrowhead\Helldivers2\shader_cache
Delete the file in the shader_cache folder. When you start Helldivers 2 you will have a black screen for 1-2 minutes while the game rebuilds the shader library. Be patient, then go smash.
There's also the DS3Dcache that should be cleaned out at;
C:\Users\<your username>\AppData\Local\D3DSCache
I ran the game and it was perfect. I tried taking the code out of Launch Options, ran the game, back to 10-12 fps. I then went and checked the wiped shader caches and the new files were there. I don't know why this worked tbh, but I am good at troubleshooting.
I found this info on older support posts. Hope this helps!
(The post suggested an NVIDIA cache be wiped as well but it wouldn't let me delete anything in the file and the game worked anyway.)