HELLDIVERS™ 2

HELLDIVERS™ 2

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Dagron Mar 25, 2024 @ 1:14am
Problem with the Astro-Cerberus
At first it was cool and all, doing his job to target all the tiny terminides so i can focus on others or helping me with big ones but soon after.... Team kills, suic*de and unvoluntary aggro of ennemies...
Can't we send a message to the devs so they can add the feature of turning it off at will?
Like just by pressing the backpack button? these problem are occuring a lot and are annoying....
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Showing 1-6 of 6 comments
roflwaffles Mar 25, 2024 @ 4:19pm 
Are you talking about the guard dog and guard dog rover?

Cuz if you are that ABSOLUTELY needs a rework so it's height does't always coincide with your head when moving up hill slightly.

The number of times i've died because a drone can't maintain the correct height I swear - it is game breaking.



Seriously just put it right above me. Problem solved.

Seriously just add 2-3 feet of height to it's base height parameter. Problem solved.

Seriously just add a simple FoF upgrade on the Super Destroyer - FoF (friend or foe) identification systems are a crucial part of any war and have been for all of history. Problem solved.





Leaving this in just because if fits with the aesthetic of hell divers being in the **** would be a terrible design choice.
Last edited by roflwaffles; Mar 25, 2024 @ 4:19pm
Dagron Mar 26, 2024 @ 1:18am 
it's seems the french name isn't the same but yeah i was speaking about the guard dog rover. A detection of the ally would be great but a way to turn it on or off would be nice so it will not attack ennemies you try to sneak by. or the guard dog rover attack only when you are being attacked. could work.
Captain Worthy Mar 26, 2024 @ 1:30am 
Originally posted by roflwaffles:

Seriously just put it right above me. Problem solved.

Seriously just add 2-3 feet of height to it's base height parameter. Problem solved.

It is intentional design that you sometimes die to your own drone, just like it is with the Sentry turrets.

And as long as it works as intended, devs are unlikely to make any changes to it.
Chaoz-Theory Mar 26, 2024 @ 3:37am 
Originally posted by Dagron:
it's seems the french name isn't the same but yeah i was speaking about the guard dog rover. A detection of the ally would be great but a way to turn it on or off would be nice so it will not attack ennemies you try to sneak by. or the guard dog rover attack only when you are being attacked. could work.
By design buddy, the chaos is the selling point of this game.

So no I don't think they should change anything except spawn rates of enemies
Dagron Mar 26, 2024 @ 7:34am 
Originally posted by Chaoz-Theory:
Originally posted by Dagron:
it's seems the french name isn't the same but yeah i was speaking about the guard dog rover. A detection of the ally would be great but a way to turn it on or off would be nice so it will not attack ennemies you try to sneak by. or the guard dog rover attack only when you are being attacked. could work.
By design buddy, the chaos is the selling point of this game.

So no I don't think they should change anything except spawn rates of enemies

i understand that the chaos you can get shouldn't be touch but i wish to have a bit more control on the guard dog
roflwaffles Mar 26, 2024 @ 7:21pm 
Originally posted by Dagron:
it's seems the french name isn't the same but yeah i was speaking about the guard dog rover. A detection of the ally would be great but a way to turn it on or off would be nice so it will not attack ennemies you try to sneak by. or the guard dog rover attack only when you are being attacked. could work.

Oh that's a cool name for it. Thanks for letting me know.

I do agree that turning it off for stealth would be a great option. Make it viable for more builds and with the current gear pool every bit helps.





Originally posted by Chaoz-Theory:
By design buddy, the chaos is the selling point of this game.

One doesn't need their own drone killing you to emphasize the point you are going to die from FF or crazy things. So this particular choice is bad design.



Originally posted by Chaoz-Theory:
So no I don't think they should change anything except spawn rates of enemies

You want more enemies? Cuz I thought it was pretty balanced. At least on bug worlds.
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Date Posted: Mar 25, 2024 @ 1:14am
Posts: 6