HELLDIVERS™ 2

HELLDIVERS™ 2

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Hyukoroo Dec 16, 2024 @ 5:11pm
Thoughts on SC Farming?
I have no issue with the farming per-say, and more just wondering what others would think and feel about maybe upping the sc amounts gained by farming. Yes I get it that its a live service game and and fully support the devs needing money and such. Its more of a question and open discussion to how maybe to help returning players and or new ones. For example. the 10 becomes 50, the 20 becoming 100 and the others increasing etc. If they cane be farmed for hours, why not reduce the time needed? Just a curious pondering since its not important really but was wondering how others would go about it.
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Showing 1-15 of 15 comments
Ishan451 Dec 16, 2024 @ 5:21pm 
Originally posted by Hyukoroo:
why not reduce the time needed?

Because the tedium of farming is exactly what keeps paying for them a serious option for many people.

And since the system right now is a good balance between being able to earn 1k SC in a month of playing regularly and enticing people to spend money, i see no reason why it should be increased. All it would do is devalue SC, fill every players pockets with SC and lead to Arrowhead abandoning the game in favor of a new game.

They have to make money somehow, and the system is one of the most fair systems i have seen in the past decade. And given that we'll never go back to the way it was in the last millenia, i think this is about as good as it gets without the Developer needing to "move on".

And don't get me wrong... sure, it would be great for us, if the SC amount would increase, but it would ultimately cause the game to be abandoned in a few months.
Diligent Diamond Dec 16, 2024 @ 5:25pm 
Farm on lvl 2(bigger map more POI locations)
Farm with a full team(more ppl = faster, vaults have 66% chance at SC)
Farm with a weapon that can open containers(Lazer Cannon)
Farm with a JetPack and Sprint or improved stims

Also SC come in 10's and the much more Rare 100 SC amounts.... if you see 20 its 2 piles of 10 in a vault.
Last edited by Diligent Diamond; Dec 16, 2024 @ 5:37pm
I can easily farm 1000 credits in a few hours if I'm taking my time.
Imo the super credit farm isn't that much time consuming when you know how to do it.
Then again, my opinion is the one of a Warframe player where grind is on yet another level. But I'm still an active worker without entire days of free time.

I'd say the sc farm is okay~ish but still not enough to be considered reasonable for most people.
All the time you waste farming credits could be spent actually playing the game and having fun.

My proposal is the following : keep the current sc cache drop rate but also add them as a mission completion reward.
Difficulty one mission victory rewards 1 super credit. Difficulty rewards 2 and so on up to 10 super credits per difficulty 10 victory.
That way those who don't play much and want to farm a newly released warbond super fast can still rely on the classic low difficulty cache speedrun while players who play regularly after work with their friends can still earn super credits over time by simply playing without being forced to look for caches in the middle of hellish battles where they can't drop their attention from enemies for even half a second.
Besides that could encourage casual divers to try to push their limits so they can take on higher difficulty, increasing their aquisition of requisition, samples and of course super credits.

This way we'll be able to get super credits at a steady rate, which could maybe even make the addition of actual weapons in the super store tolerable.
Last edited by SSSIIIIIIIIIIIIIIINNDDWWRRYYYYY; Dec 16, 2024 @ 5:32pm
Mosey Dec 16, 2024 @ 5:31pm 
It's weird that you say you understand and think it's fine, but then add commentary that shows you actually don't understand it at all.

The method to increase SC drops is...paying cash. That's it. That's the thing you're looking for.

That, or spend time grinding them out.

The time is actually probably in our favor right now, and complaining or asking them to increase it even more is more likely to result in massive SC nerfs than any buff's since they are ultimately pretty darn generous with them as the game currently stands.
Hammer Of Evil Dec 16, 2024 @ 5:34pm 
i think periodically they might offer a boost to sc% gained after completing a major or minor order for a small period of time, but i dont think it really needs to be adjusted, since it makes it viable to buy it and support the studio.

just allowing us to gain the currency is already gamer friendly.
Hyukoroo Dec 16, 2024 @ 5:39pm 
Originally posted by Mosey:
It's weird that you say you understand and think it's fine, but then add commentary that shows you actually don't understand it at all.

The method to increase SC drops is...paying cash. That's it. That's the thing you're looking for.

That, or spend time grinding them out.

The time is actually probably in our favor right now, and complaining or asking them to increase it even more is more likely to result in massive SC nerfs than any buff's since they are ultimately pretty darn generous with them as the game currently stands.
It was more on that i understood the discussions and such but overall as a casual player, I was more asking for how others would take it and what they would suggest. Personally its fine either way, I know that its going to be a back and forth issue but overall the discussion could be worthwhile to have.
Hyukoroo Dec 16, 2024 @ 5:40pm 
Originally posted by Ishan451:
Originally posted by Hyukoroo:
why not reduce the time needed?

Because the tedium of farming is exactly what keeps paying for them a serious option for many people.

And since the system right now is a good balance between being able to earn 1k SC in a month of playing regularly and enticing people to spend money, i see no reason why it should be increased. All it would do is devalue SC, fill every players pockets with SC and lead to Arrowhead abandoning the game in favor of a new game.

They have to make money somehow, and the system is one of the most fair systems i have seen in the past decade. And given that we'll never go back to the way it was in the last millenia, i think this is about as good as it gets without the Developer needing to "move on".

And don't get me wrong... sure, it would be great for us, if the SC amount would increase, but it would ultimately cause the game to be abandoned in a few months.
It might be fair though this was more of a curious question on how others would do it and what they could come up with as I personally could not think of a way to somewhat do it without upsetting one camp or the other. XD
Prowler™ Dec 16, 2024 @ 5:42pm 
Credits are used to generate income...
Farming them is as simple as loading a 1-2 map and walking around then repeating
If you don't like this tedium you have to pay for the privilege. This is how games work. This is a business not a charity.
F2P games are vastly worse. Many other titles have more predatory methods of extracting money from you, the annoying wallet that the devs are required tolerate lol :emofdr:

Typically you will get 10-40 credits in a game. Rarely you'll find the 100 cache. They are not required at all as the vanilla equipment can beat all levels of the game. Just play normally and you'll soon have enough to unlock a war bond...or pay up to unlock it now. :waytohell:
Hyukoroo Dec 16, 2024 @ 5:42pm 
Originally posted by SSSIIIIIIIIIIIIIIINNDDWWRRYYYYY:
I can easily farm 1000 credits in a few hours if I'm taking my time.
Imo the super credit farm isn't that much time consuming when you know how to do it.
Then again, my opinion is the one of a Warframe player where grind is on yet another level. But I'm still an active worker without entire days of free time.

I'd say the sc farm is okay~ish but still not enough to be considered reasonable for most people.
All the time you waste farming credits could be spent actually playing the game and having fun.

My proposal is the following : keep the current sc cache drop rate but also add them as a mission completion reward.
Difficulty one mission victory rewards 1 super credit. Difficulty rewards 2 and so on up to 10 super credits per difficulty 10 victory.
That way those who don't play much and want to farm a newly released warbond super fast can still rely on the classic low difficulty cache speedrun while players who play regularly after work with their friends can still earn super credits over time by simply playing without being forced to look for caches in the middle of hellish battles where they can't drop their attention from enemies for even half a second.
Besides that could encourage casual divers to try to push their limits so they can take on higher difficulty, increasing their aquisition of requisition, samples and of course super credits.

This way we'll be able to get super credits at a steady rate, which could maybe even make the addition of actual weapons in the super store tolerable.
I have to thank you for adding some context to what your reply, having some experience with warframe thanks to friends venting to me and being someone who played it during its beta phase, the grind is indeed a nightmarish one. Honestly that proposal sounds pretty nice and something that offers some leeway.
Valhalla Awaits Dec 16, 2024 @ 5:43pm 
Came back to the game for the new expansion after a long hiatus. And they have definitely nerfed the hell out of SC gains through gameplay since last I played. Though I admit they were WAY too generous with it at launch. (I still had 6.2k of it I farmed from way back then to buy all the new stuff they added since.) Though I am sad to see the devs broke their promise of not adding Pay2Win elements (strats) to the warbonds. But I understand they need the money to keep adding to the game, so I can get over that.
Ishan451 Dec 16, 2024 @ 5:43pm 
Originally posted by Hyukoroo:
but overall as a casual player, I was more asking for how others would take it and what they would suggest.

Well... since you ask:

I would suggest to ask your boss if its okay to stay for a paid hour of over time. It will impress your boss, help with a potential pay rise or promotion consideration and will likely, depending where you are living, net you more money for hopefully less tedious activity, than the cost of a warbond.

Meaning you spend less time with a tedious activity and even make money in addition to the warbond.

And if you ain't employed yet.. ask your parents, family or neighbors if you can do some menial task like mow the lawn, tidy the attic or whatever, for 10 bucks... and chances are you'll be done quicker than an hour, even if it would take you two weeks of sweeping the street once a week... you'd still spend less time on a tedious activity.

And you support the developer of a game you enjoy.
Last edited by Ishan451; Dec 16, 2024 @ 5:44pm
Hyukoroo Dec 16, 2024 @ 5:44pm 
Originally posted by Prowler™:
Credits are used to generate income...
Farming them is as simple as loading a 1-2 map and walking around then repeating
If you don't like this tedium you have to pay for the privilege. This is how games work. This is a business not a charity.
F2P games are vastly worse. Many other titles have more predatory methods of extracting money from you, the annoying wallet that the devs are required tolerate lol :emofdr:

Typically you will get 10-40 credits in a game. Rarely you'll find the 100 cache. They are not required at all as the vanilla equipment can beat all levels of the game. Just play normally and you'll soon have enough to unlock a war bond...or pay up to unlock it now. :waytohell:
I get that, i don't fault the game for it but as this was to see how others who play more than I do would change it or react.
Hyukoroo Dec 16, 2024 @ 5:48pm 
Originally posted by Ishan451:
Originally posted by Hyukoroo:
but overall as a casual player, I was more asking for how others would take it and what they would suggest.

I would suggest to ask your boss if its okay to stay for a paid hour of over time. It will impress your boss, help with a potential pay rise or promotion consideration and will likely, depending where you are living, net you more money for hopefully less tedious activity, than the cost of a warbond.

Meaning you spend less time with a tedious activity and even make money in addition to the warbond.

And if you ain't employed yet.. ask your parents, family or neighbors if you can do some menial task like mow the lawn, tidy the attic or whatever, for 10 bucks... and chances are you'll be done quicker than an hour, even if it would take you two weeks of sweeping the street once a week... you'd still spend less time on a tedious activity.

And you support the developer of a game you enjoy.
I get where you are coming from but separating real life money making, real life and game life is important, its a game and just that. I again have no real issue with it since im a casual, unattached and not with an opinion since honestly I am alone, a singular voice among many of players and with that fact in mind, this was meant to see how others would go about it and/or react.
Ishan451 Dec 16, 2024 @ 5:53pm 
Originally posted by Hyukoroo:
this was meant to see how others would go about it and/or react.
And so I did.

I can't be bothered to farm, and thus if i am short i buy it, because farming is the biggest waste of the one thing i'll never get more of: time.

I rather play the game than run a mind numbing SC farm.
Last edited by Ishan451; Dec 16, 2024 @ 5:54pm
Hyukoroo Dec 16, 2024 @ 5:55pm 
Originally posted by Ishan451:
Originally posted by Hyukoroo:
this was meant to see how others would go about it and/or react.
And so I did.

I can't be bothered to farm, and thus if i am short i buy it, because farming is the biggest waste of the one thing i'll never get more of: time.
Ooooh i missed a part in your reply and apologize for being somewhat hasty. o7 I actually fully agree with you that time is something we will never be able to regain. I do hope you have been having a good time of it with the new faction
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Date Posted: Dec 16, 2024 @ 5:11pm
Posts: 15