HELLDIVERS™ 2

HELLDIVERS™ 2

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Anyone else already tired of the illuminate?
I'm tired of the Illuminate. I'm not mad they're too hard - I mean, they are pretty hard, but that's okay. I'm tired. The problem with the illuminate isn't that they're hard, it's that they're just annoying and unfun to fight.

I can't quite put my finger on WHY, but I think it's related to the weird high-low mix of their bug-like trash mobs combined with their flying, ranged elites that just makes them a pain to deal with.

Furthermore you can't really efficiently engage both types of enemies with the same weapon, which makes it exceedingly annoying to keep the elites off your back whilst you're busy cleaning up trash mobs or vice versa.

It's not even that hard. It's just... not fun.

EDIT: I posted this before the Illuminate planets disappeared, so just for the record I will state that I disagree with arrowhead's decision to remove them as an enemy from the game. Just because I didn't enjoy fighting them doesn't mean they shouldn't have remained for those that do enjoy fighting them.

My intent with this post was to discuss opinions, maybe get advice on how to fight the illuminate or discuss how they could be improved to address the issue I saw.

Removal however does nothing but slim down the content and I'm frankly sad to see them gone despite the fact I probably wouldn't have fought them for quite some time.
Last edited by CynSys | Platius Cyndar; Dec 15, 2024 @ 6:46pm
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Showing 1-15 of 77 comments
Hydro Dec 15, 2024 @ 6:24pm 
i guess its not for you then, but im loving it! the illuminate are my favourite faction so far
Yea I gues I'll go back to beating up bots... or more likely not playing until the next time something major happens. Kind of a shame really. Ah well.
Dukhat Dec 15, 2024 @ 6:26pm 
Not all enemies have been implemented, leaks have shown FAR MORE.
This was without a doubt just a testing phase.. much more will come!
Cryptic Dec 15, 2024 @ 6:27pm 
they'll be back tomorrow i bet. that's fine. but they can ftf off of calypso
Gen Dec 15, 2024 @ 6:27pm 
From what I hear
The ones we fought on Calypso were just the spearhead, and they are more to come.
But I had a lot of fun fighting the Illuminate.
Last edited by Gen; Dec 15, 2024 @ 6:42pm
Originally posted by Dukhat:
Not all enemies have been implemented, leaks have shown FAR MORE.
This was without a doubt just a testing phase.. much more will come!
I mean that doesn't change the weird High-Low mix and it's pretty severe mismatch. It just adds more variants of high.
Dragova Dec 15, 2024 @ 6:28pm 
No.
苏白 Dec 15, 2024 @ 6:29pm 
No, I am having fun that I am reliving L4D2 in space and shoot zombies with better weapons
The_Silver_Nuke Dec 15, 2024 @ 6:29pm 
I enjoyed them quite a bit. I think it's just you.
Daryl Dec 15, 2024 @ 6:30pm 
Well the OP doesn't have to worry about that anymore since the region got deleted.
Sol Citizen. Dec 15, 2024 @ 6:30pm 
I'd love to know what it was like to fight them! EXCEPT I LOSE CONNECTION AFTER I DROP ON EVERY MISSION!!!
Thepuppyplayer Dec 15, 2024 @ 6:31pm 
they just got defeated so i guess the devs agree with you
Originally posted by Daryl:
Well the OP doesn't have to worry about that anymore since the region got deleted.
Damn, that's a shame, given the resonance of other people evidently enjoying the faction quite a lot. Sometimes I wonder what Arrowhead thinks when they do stuff like that.
Last edited by CynSys | Platius Cyndar; Dec 15, 2024 @ 6:32pm
six togetoge Dec 15, 2024 @ 6:37pm 
don't really understand your concern. The only really annoying Illu units are the flying overseers, and even they're easy to deal with if you pack right.

My one concern is that i found a fairly optimal loadout really early on and haven't felt the urge to change it. I'm sure they'll add more Illuminate units later on but right now I'm really enjoying the urban combat.

If you want a do-everything loadout, here it is:
Trashclear primary (I've found basic liberator works really well if you go for headshots, any shotgun also works well)
Machinegun sentry
Bullet dog backpack
Anti-material rifle
Grenade pistol secondary
Orbital Precision Strike
Gas nades for disengage and crowd control

Liberator takes down shields pretty well, and i've found the base to offer the best balance of handling, range, and recoil. Both the Lib Pen and Carbine work well in this role.

Crouch and take headshots to clear trash. Bullet dog also one taps trash as it always goes for headshots and can kill flying overseers at medium range with medium AP and sustained fire for their ablative armor.

Grenade pistol kills Illuminate ships. It also destroys tesla towers.

Orbital precision strike is low cooldown and can one-tap illuminate ships with the shield up.

Anti-material rifle one taps the Illuminate drones that summon ships, making the entire run safe and easy if you can get rid of them consistently. Two taps Illuminate to the head assuming you can aim, one-taps flying Overseers in the backpack. One single bullet from long range can destroy a tripod walker's shield generator, often before they're even aware of you and have their shield up. Four or five bullets to the upper leg joint (you'll know when you get a red hitmarker) will drop one cold long before they get the telegraphed laser anywhere near you.

Machinegun sentry is a low cd cover your ass set and forget thing. Urban streets offer clear fields of fire for roaming trash mobs and they counter flying Overseers pretty well.

The new armor passive solves any AMR ammo issues, and ammo boxes are always quite plentiful in the urban areas.

If you don't want to, get a buddy and have them play AT/anti-ship while you work on trashclear and shield popping with a Stalwart or something.
Last edited by six togetoge; Dec 15, 2024 @ 6:52pm
Matty Dec 15, 2024 @ 6:37pm 
I really like them and sad the planets closed up for now.

They're the easiest out of the 3, but you just have to get used to using different weapons and stratagems. which is probably why I've found them loads of fun getting to switch up play style and find uses for guns that were less useful elsewhere. Like the arc thrower works great to have one on a team, it can stun lock the walkers and heavies while also doing decent enough damage and tear through the zombies.

I don't think they'll stay the easiest either, as more units are added for them they'll balance out, and the fun will continue trying to find the new strategies.
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Date Posted: Dec 15, 2024 @ 6:21pm
Posts: 77