HELLDIVERS™ 2

HELLDIVERS™ 2

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Funky Koval Dec 15, 2024 @ 12:12am
Help me with squids
what primary, support and stratagems you recommend for squid to be walk in the park? I find them annoying bullet sponges

I get that I need to shoot shield with primary first then finish harvesters of. What about rest of squid games :P
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Showing 1-15 of 19 comments
Sirre Dec 15, 2024 @ 12:16am 
Xbow
Bushwacker
Stun Grenade
500kg
MG turret
Gatling Turret
RR

Has been serving me well enough.
Just throw the turrets far enough from enemies that they are not swarmed before they even activate.
Din511 Dec 15, 2024 @ 12:17am 
what i use is incediary pistol for voteless and area denial , incediary/gas grenades, primary with whatever role you want to give it either default liberator for all arounder or stuff like crossbow ,adjudicator purifier

for strategems guard dog , flame turret ,m43 or hmg laser canon , and whatever you want to fill the role for AT
Normarry Dec 15, 2024 @ 12:19am 
Lib Penetrator works well as a primary against them fairly reliable against the overseers.
ShockedHearts Dec 15, 2024 @ 12:22am 
AMR is pretty top tier. gatling is OP tho
DaS Dec 15, 2024 @ 12:24am 
ablitz, a500, Pstrike(or orbilaasasssssssssssssssssssssseeeeeeeeeeeeeeeeeeeerrrrrrrrrrrrrrrr)) pistol fire shotie thing, GD the pew pew one ,not the ziaaaaap ziaaaaap one or the phft phft one. and aaaa OMG THAATS HUGE back supt weap



NO helldiver should ever drop with something that goes phft phft....it's un natural
Last edited by DaS; Dec 15, 2024 @ 12:28am
any medium pen is good, just bring med pen/explosives, and 1 antitank and u should be set.

Few tips:
use ballistic on shields, they don't take much dmg from explosives.
Overseer's head is weakspot,
harvester leg to body joint is weak spot with less healthpool than eye.

Thats about it. happy diving
Xaphnir Dec 15, 2024 @ 12:43am 
Blitzer is extremely powerful at controlling the horde of voteless. And combined with the laser Guard Dog, it can take down Overseers decently well, too. You'll need a sidearm that can deal with watchers, though, it doesn't have the range for them.

I also discovered that the MG emplacement takes down harvesters in just a few seconds. Not sure I'd recommend them just based on that, though. In urban areas it can be difficult to make use of with voteless coming from multiple directions.
Last edited by Xaphnir; Dec 15, 2024 @ 12:44am
Pinkspring Dec 15, 2024 @ 12:45am 
I've got an unorthodox kit no one likes but seems to rake up the kills pretty well.
Plasma scorcher
SMG
Napalm barrage.
Commando
Guard Dog (las variant)
Mortar

Use the gun to down the shields on the walkers, then launch the commando at them, it will down them.
The SMG is for the voteless, the plasma scorcher lets me take out the heavier units, flying and grounded ,with fair amounts of accuracy.

The guard dog keeps the voteless from being overwhelming, napalm barrage wipes out 40-50 in one go, and the mortar always racks up great kills.
Last edited by Pinkspring; Dec 15, 2024 @ 12:46am
The scorcher is pretty much a perfect gun for them as it takes down shields fairly fast and can kill tripods in less than 20 shots to a leg joint.
GandaIfvangogh Dec 15, 2024 @ 12:46am 
Crossbow, Stim pistol, gas grenades for weapons. Orbital napalm barrage, carpet bombing, stalward and shield, or gas drone if you're comfortable. I choose additional grenades for armor, and always got the sprint booster, because you need to reposition pretty often when playing against illuminates and they can corner and one shot you pretty easily.
Last edited by GandaIfvangogh; Dec 15, 2024 @ 12:48am
IsolatedAbyss Dec 15, 2024 @ 12:52am 
My current easy to use loadout:

Breaker Incendiary/Tenderizer (They can shred shields fast enough and also deal with the hordes)
Senator (when you need to kill Watchers and Overseers fast)
Grenade Launcher (crowd control and destroy ships easily after the shields are down)
Supply Pack
Eagle Strafing Run (cut down the mobs and destroys shields easy, and can also help against Harvesters)

Bring whatever grenades you like and the last stratagem is totally up to you. You can bring HMG emplacement, Exosuit, a Sentry, Oribital Precision, or the good old 500kg.
Stinkypoo Dec 15, 2024 @ 12:54am 
so squids are annoying when bundled up they're pretty easy otherwise - Focus on your mobility, and outpost destroying power. I personally use Orbital laser, 500k, and precision strike (They destroy squids after the shield is gone.). I take jetpack as utility because the less time it takes to deal with most of the objectives the less annoying their forces will be at the end. Weapons I use medium pen primary, secondary doesn't entirely matter, but going heavy armor pen grenades helps with outposts.
Last edited by Stinkypoo; Dec 15, 2024 @ 12:54am
Pctechnik Dec 15, 2024 @ 12:54am 
I tend to go Blitzer, Senator, Thermite, Precision strike (destroys landed ships WITH shields in a single hit and has a quick cool-down) Shield (standard energy 360 degree one) or Rover, MG sentry (rapid cool-down and very effective at everything - even saw it take down a harvester once. It's also a great distraction if you need to leave a hot area quickly) and some form of anti-tank... I am very good with the EAT (500+m is my personal best) but unlocked the Anti-tank sentry and need to test it out.

For harvesters, I found that the Heavy MG is very effective. I save it just for them.
Last edited by Pctechnik; Dec 15, 2024 @ 12:57am
Carson Dec 15, 2024 @ 12:59am 
The melee secondary's are always good you can hit a overseer with them in close combat and it should give you time to get away. Arc Thrower is nice and fire is great against the Voteless. (Zombies) Though my personal favorite weapon is the Laser cannon support stratagem. Edit one more thing bring either 500kg a napalm barrage or a orbital laser strike.
Last edited by Carson; Dec 15, 2024 @ 1:00am
Goatmanpig Dec 15, 2024 @ 1:08am 
Originally posted by Normarry:
Lib Penetrator works well as a primary against them fairly reliable against the overseers.
It performs roughly the same as the normal Liberator. The only advantage the Penetrator has over the Liberator is that it can damage the tripod but you'll go through all your ammo trying to kill it.

It's really just preference for primaries.
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Date Posted: Dec 15, 2024 @ 12:12am
Posts: 19