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Bushwacker
Stun Grenade
500kg
MG turret
Gatling Turret
RR
Has been serving me well enough.
Just throw the turrets far enough from enemies that they are not swarmed before they even activate.
for strategems guard dog , flame turret ,m43 or hmg laser canon , and whatever you want to fill the role for AT
NO helldiver should ever drop with something that goes phft phft....it's un natural
Few tips:
use ballistic on shields, they don't take much dmg from explosives.
Overseer's head is weakspot,
harvester leg to body joint is weak spot with less healthpool than eye.
Thats about it. happy diving
I also discovered that the MG emplacement takes down harvesters in just a few seconds. Not sure I'd recommend them just based on that, though. In urban areas it can be difficult to make use of with voteless coming from multiple directions.
Plasma scorcher
SMG
Napalm barrage.
Commando
Guard Dog (las variant)
Mortar
Use the gun to down the shields on the walkers, then launch the commando at them, it will down them.
The SMG is for the voteless, the plasma scorcher lets me take out the heavier units, flying and grounded ,with fair amounts of accuracy.
The guard dog keeps the voteless from being overwhelming, napalm barrage wipes out 40-50 in one go, and the mortar always racks up great kills.
Breaker Incendiary/Tenderizer (They can shred shields fast enough and also deal with the hordes)
Senator (when you need to kill Watchers and Overseers fast)
Grenade Launcher (crowd control and destroy ships easily after the shields are down)
Supply Pack
Eagle Strafing Run (cut down the mobs and destroys shields easy, and can also help against Harvesters)
Bring whatever grenades you like and the last stratagem is totally up to you. You can bring HMG emplacement, Exosuit, a Sentry, Oribital Precision, or the good old 500kg.
For harvesters, I found that the Heavy MG is very effective. I save it just for them.
It's really just preference for primaries.