HELLDIVERSā„¢ 2

HELLDIVERSā„¢ 2

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Stealth Dec 14, 2024 @ 8:18pm
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No, the game is not "ToO EaSy" 🤦
And they make sure everybody hears their opinion. It is quite amusing watching the same few people vent in this forum lashing out toward players who were complaining about the dumb game mechanics and nerfs, which acquaints to "wahhhhh the gamez 2 easyyyy everyone but me is bad yap yap yap whine whine whine"- that's pretty much all I've seen. You could call it rage bait, and yes, I am falling for it. They think it will do anything to convince AH to re-nerf every weapon into oblivion and make the very numerous heavy enemies an absolute chore to kill again. Why? Where does that state of mind even come from? What could you even want at this point past Super Helldive without just inflating the game with artificial difficulty?

I'm sure comments like "I beat diff 10 ez all the time w/ 0 damage, 500+ confirmed kills solo, I beat it every hour with a blindfold and a Guitar Hero controller" are going to invade this thread faster than the Germans invaded Poland, probably from the same 1 or 2 people.

But I would like to hear why you think Helldivers 2 was in a better state before the September 17th Update.

________________________________________________________

Edit: I was not expecting this thread to blow up as much as it did. So I just want to say thank you to all who are interacting with this thread, whether you agree with me, disagree, liked it, or felt I should kill myself :codskull: You're the real MVP. That being said, I want to make it known that it's not realistic for me to respond to every single person who commented on my discussion. So I'm gonna give you a quick Previously on Dragonball Z lore recap and update on the ark in my anime:

My take still stands as it is supported by the facts. I will say to the very vocal minority nerf defenders who invested hours/ days of their time in belittling and insulting us over the negative direction Helldivers 2 had taken at the time, you must have very insignificant lives. :critical: I don't know how you people have so much free time just to just flame other people online for days/weeks, that be whether you have zero responsibilities, don't work or go to school, mommy takes care of everything for you. You must live very insignificant lives. :critical: I get that the only way you can effectively argue is to either staw man or insult (or in this case, both). You are either purposefully ignoring the facts or truly do have zero idea what you are talking about. The difficulty of the game did not change the fact that the vast majority of gear was not effective.

People like the few below always talk such a big game like they're looking down on other players and just spitting on them and beef-stewing them. For no reason. It's like they gets some kind of adrenaline rush for beating Super Helldive in this game like it was the most significant accomplishment in their entire lives, so their opinions just carry more weight than the peons around them. But I have good reason to believe that the basement dwellers are not nearly as good at the game as they say they are. In fact, I'm more confident that they're trash at the game, more than I'm confident that the sun will rise tomorrow. But they still feel the need to pedestal themselves to feel better than everyone around them. They always talk such a big game, but never provide any supporting evidence for it. lol

Also, I'm not understanding this take of gatekeeping difficulties in video games. You narcissists forget that in order to play the harder difficulties, you need to complete an operation on the preceding difficulty. If I beat Helldive, then I have earned the right to play on Super Helldive. I don't know who died to make you the kings and gatekeepers of Helldivers 2 difficulty levels on who should play and who should not. And who is telling you that they can't handle difficulty and Arrowhead should make it easier? Oh right, nobody.

What I also don't get is that some very vocal people like some of you cry more than a 12-year old going through puberty about the game being "t0o EaZy aNd No LoNGer ChAlLeNgInG", yet you're clearly still playing the game and crying your feelings out on Steam discussion forums like a child who didn't get the Spider-Man toy he wanted for Christmas.
My point is: If Helldivers 2 is as mindlessly boring as you say it is and requires zero effort even on Super Helldive, then why would you not go play something else? Since you're clearly too good, according to you.

Anyway, difficulty was never a factor. The overall difficulty of the game did not change the fact that the vast majority of gear wasn't effective. You could be playing on 1, 2, 3, 4 ,5 etc. It did not change the fact that some weapons were just better than most others and there was no reason to use them. So Arrowhead looked at the spreadsheets on what people were using and what they weren't using, so they mass-nerfed many weapons that were popular in an attempt to make people use the less-viable weapons. That tactic has always ended in catastrophic failure.

I almost never involve myself in 'internet beef'. I usually like to just put that beef on a taco and eat it one time and not go back for seconds. But even I got tired of seeing the very vocal minority consistently and publicly commenting garbage like "ThY CrY That G4m3 iz T0o H3rD N0w GaM3 iZ RuiNeD"
Saying that we were complaining that "the game was too hard" is such a dishonest conclusion and dismissal of the actual legitimate complaints people like me had over the insane list of nerfs before and after Escalation of Freedom. The game is objectively better since the September 17th update and Arrowhead has a good vision for the future. You guys are on the right track and never cave to the minority low-lives that will only bring you down.

Interested in quality gaming content? Check out my YouTube Channel.
Last edited by Stealth; Feb 17 @ 4:59pm
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Showing 1-15 of 1,258 comments
LoveTruffle Dec 14, 2024 @ 8:31pm 
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Some aspects are easy and everyone will have a different opinion on how to deal with that. Personally I didn't enjoy bullet spongy enemies when all of our gear was nerfed and I don't enjoy fighting Illuminate for the same reason. Most weapons needing to dump a magazine to kill one target isn't my idea of fun (or difficult.)

What I do love is when the spawns go ape during a mission and all of the sudden the team is getting hammered by an armor column backed by massive enemy units.
DaS Dec 14, 2024 @ 11:10pm 
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Hmm atm I won't say too easy or too hard just yet, we're missing 1/2 the faction(I'm actually not looking forward to the stealth dudes{ I'm married, and don't play sober ; I have evolved to a higher state of being, and ignore audible cues) I suspect the spawn rates are a little high at mid levels and a bit low at higher levels. But any tweaks should probably wait till the rest of the band shows up. We just have the Base and drummer atm
Last edited by DaS; Dec 14, 2024 @ 11:33pm
Crunchy[Daz] Dec 14, 2024 @ 11:20pm 
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Saying too easy or too hard is useless when you literally control the difficulty. Its your choice.... you're the one doing it.
Stealth Dec 15, 2024 @ 12:06am 
Originally posted by LoveTruffle:
Some aspects are easy and everyone will have a different opinion on how to deal with that. Personally I didn't enjoy bullet spongy enemies when all of our gear was nerfed and I don't enjoy fighting Illuminate for the same reason. Most weapons needing to dump a magazine to kill one target isn't my idea of fun (or difficult.)

What I do love is when the spawns go ape during a mission and all of the sudden the team is getting hammered by an armor column backed by massive enemy units.

It's a fair criticism. Maybe the Overseers are a bit too tanky for the very many that can appear. For me personally, I think the Illuminate were introduced very well for the last few days they were added. I look forward to what the future content is gonna be.
Vanta Dec 15, 2024 @ 12:21am 
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I'm flat out going to say, I preferred the game prior to the whole mass buffing and crippling of half the enemy roster.

There was a lot more need to specialize, and play cooperatively. And if you played cooperatively with four players running specialized loadouts even difficulty 10 was very viable to defeat consistently.

The reason people struggled so much is purely because they would try to one man army. There was no usage of squad tactics or any sort of cooperative play and everyone failed to specialize. People failed to use stealth or any sort of strategy to complete higher difficulties and then they started to complain about it being too hard.

Weapons that were too strong got nerfed, and then the playerbase continued to whine whine whine and now we're here.


It's not terribly awful. But I have not failed a single difficulty 10 in recent memory. There is never any threat of losing a mission and the game has lost it's stakes.

I can run around with a one man army loadout on my own, and be completely fine.
Tahla Dec 15, 2024 @ 12:53am 
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The game shouldn't be balanced around or cater to the 1% or so players that think it's too easy, this lead us to the 60 day plan that basically put the breaks on content and had player numbers in free fall. I can solo D10 but that doesn't mean the game isn't fun, you just have to stop playing it like a competitive PvP game. No one gives a sh*t about someone being good at a video game anyway, if your self worth is based on that you need a hobby or a life in general. :mhwhappy:

We do need some progression and new ways to play the game though so people can rotate between game modes and burn out less. Even with the squids the game hasn't fundamentally changed.

Back to difficulty: RNG in regards to enemy spawns has a huge influence on if the game is easy or not. I actually think the game gets easier in D9 and D10 on bots and bugs because the amount of heavy units there often times eat up the spawn budget of the small enemies that call in bot drops and bug breaches. Especially on the automaton side you often get single tanks where you just shoot one shot and move on (laughably easy).

The game in many regards is a knowledge check, once you know all the tricks like how to properly space enemies, where their weak points are and have prepared for it, it's rather easy. Especially in a team where you have near infinite eagles to constantly overlap and blow everything up.

If Arrowhead really wants to make the game harder and more fun at higher difficulties, all they have to do is crank up the spawn rate of small enemies. That way people have something fun to do (shoot stuff) and those small enemies will wear down your health and supplies while not feeling like you can only play if you have an AT weapon.

And for super sweatdivers I propose a booster that will lock a stratagem slot, if you have a team of four, take that booster four times and only do a primary / secondary only self found run. Give players a choice but make it so that you can only take that booster in private lobbies. :mhwgood:
Last edited by Tahla; Dec 15, 2024 @ 12:54am
Akantorz Dec 15, 2024 @ 12:58am 
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Originally posted by Vanta:
I'm flat out going to say, I preferred the game prior to the whole mass buffing and crippling of half the enemy roster.

There was a lot more need to specialize, and play cooperatively. And if you played cooperatively with four players running specialized loadouts even difficulty 10 was very viable to defeat consistently.

The reason people struggled so much is purely because they would try to one man army. There was no usage of squad tactics or any sort of cooperative play and everyone failed to specialize. People failed to use stealth or any sort of strategy to complete higher difficulties and then they started to complain about it being too hard.

Weapons that were too strong got nerfed, and then the playerbase continued to whine whine whine and now we're here.


It's not terribly awful. But I have not failed a single difficulty 10 in recent memory. There is never any threat of losing a mission and the game has lost it's stakes.

I can run around with a one man army loadout on my own, and be completely fine.

I seriously doubt that you have been playing this game outside your friend group.
I have dropped into MANY missions where there was only like 2 reinforcements left at Diff 10.

I have 700+ hours in this game, does it need to be ball-bustingly difficult? No, fun is the highest priority, and if I get that, then it's good.

If you want more difficulty ask if they will start working on lobbies where you can place mission modifiers for extra difficulty. Asking to bump up the difficulty on NON-CUSTOM missions is a recipe for disaster. They have proven time and time again that buffing and fixing enemies is what people want.

While I understand the need for a challenge, the proper way would be to allow special lobbies for modified high-difficulty missions, not forcing that difficulty on people using the basic search function.

After all, this game literally has the function since launch to win just by completing the objective despite using all reinforcements, which is pretty easy to do. Furthermore, back in the start of this game, the railgun could one-shot Bile Titans in the head.

The game was never hard, the only time it was "hard" was when they dropped escalation of freedom and all the mobs that would just CC you into oblivion (Ragdolling, slowing, knockback, etc...). Not being able to control your character to even play WAS NOT FUN. It had nothing to do with difficulty, only enjoyment.

You are letting nostalgia blind you, there are videos by OhDough that specifically call out this Glazing if your curious. Otherwise, post your Diff 10 solos here or STFU.
Dynamiez Dec 15, 2024 @ 1:05am 
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And never forget, like i said in another thread, you dont have to believe random anonymous internet guys who claim D10 missions to be easy when they play solo with their eyes blindfolded (without, and that is the funny part, ever showing a video proof).
I am the real santa claus. I only work 1 day in the year and deliver 4 billion gifts to the children all over the world in 24 hrs with my time-bending, lightspeed, rendeer-powered sled. Yuu dont believe me? I am a random internet guy claiming ridicolous things in a steam forum.
Last edited by Dynamiez; Dec 15, 2024 @ 1:08am
Sir Harlz Dec 15, 2024 @ 1:15am 
Honestly, it feels like eventually the game-play just "clicks" and suddenly you're able to solo super helldive. The bots do not feel easier, they still throw hordes of hulks and devastators at me but I have gotten really good at killing them off or avoiding them.

Game's not too easy, the skill ceiling is just very high.
Hawk Dec 15, 2024 @ 1:32am 
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Yeah agreed, shouldn't need to be more frustrating than fun ever, no point in playing a game if all it is is hard for hard sake for the sake of the .000005% of the player population globally. That's the thing that these tryhard glazers don't get, they are the minority and always will be, sorry we're not all gods like you apparently, to say otherwise just shows their ignorance.

Example those regular troopers the ones with the caster staffs, OP flat out without question.
Once they melee you you're 100% dead because the followup animation has ZERO windup and no cool down window so they knock you down then while you're down unable to get up because AH is VERY smart, they melee you and OHK you. This is not fun at all and anyone with half a functioning braincell would have seen this nonsense during testing and listed it as something to balance properly. That fact doesn't speak to kindly about how good AH is at their job.

The zombies... yeah again point blank shots to the body, face etc. they just eat it all up, mags worth for a single small hoard of them, should not be the case. Especially when we can just kill the normal Citizens with one or two shots anywhere on the body during the evacuation objective. They shouldn't be more durable than their regular counterparts if you are going to put that many in and spawn them in mass groups infinitely.

The hovering guys, yeah way too many shots from Medium AP weapons or even HEAVY AP weapons designed to kill tanks! Requiring more than 1 AMR/AC round to the body or face is far too much, but to require 3 or 4 shots?! Nope you guys clearly didn't play test this. SM2 was bad because of how spongy every enemy was and how weak our weapons are, this game continues to go back and forth and most of the time backwards in weapon damage and forwards in enemy durability. Meanwhile we continue to lose durability, still hate having brittle bone disease ever since they change our limb health to nothing.

The Tripods (no I refuse to use any of the ingame names because I don't care) can tank all 6 rounds from your backpack from the RR... HOW?! Oh just aim for the spindly legs or the very small hitbox on the joint next to the body. The joints that are right next to the head where you tend to aim and where a large detonation happens... again OP and just way too tanky, period.
DaS Dec 15, 2024 @ 1:32am 
Originally posted by thelollipopman:
Originally posted by Akantorz:

I seriously doubt that you have been playing this game outside your friend group.
I have dropped into MANY missions where there was only like 2 reinforcements left at Diff 10.

I have 700+ hours in this game, does it need to be ball-bustingly difficult? No, fun is the highest priority, and if I get that, then it's good.

If you want more difficulty ask if they will start working on lobbies where you can place mission modifiers for extra difficulty. Asking to bump up the difficulty on NON-CUSTOM missions is a recipe for disaster. They have proven time and time again that buffing and fixing enemies is what people want.

While I understand the need for a challenge, the proper way would be to allow special lobbies for modified high-difficulty missions, not forcing that difficulty on people using the basic search function.

After all, this game literally has the function since launch to win just by completing the objective despite using all reinforcements, which is pretty easy to do. Furthermore, back in the start of this game, the railgun could one-shot Bile Titans in the head.

The game was never hard, the only time it was "hard" was when they dropped escalation of freedom and all the mobs that would just CC you into oblivion (Ragdolling, slowing, knockback, etc...). Not being able to control your character to even play WAS NOT FUN. It had nothing to do with difficulty, only enjoyment.

You are letting nostalgia blind you, there are videos by OhDough that specifically call out this Glazing if your curious. Otherwise, post your Diff 10 solos here or STFU.

I think the term "give the people want they need, not what they want" might apply here to some extent to those asking for higher difficulties. Basically, they just want a challenge like you said, so you're in agreement with those asking for higher difficulties.

You kind of contradicted yourself on your first and last statements though. You said how most times you dropped it was low reinforcements and how the game doesn't need to be ball busting difficult, and then you stated at the end that the game was never difficult?

End of the day fun is subjective, and all parties can be easily catered too. I think you'd agree with that.
I would say give people what they will play and (hopefully) pay for, they tried the uber sweat diver route and dropped to sub 5k daily. this is the new approach. Not saying it's better, but it does draw more players and arguably more payers. For awhile they were competing with Starfield for most underwhelming game of the year. They at least dodged that bullet

It's just not a serious enough story/world build to draw from soft type players. Work with who you brought to the dance not who you fantasize about.
Last edited by DaS; Dec 15, 2024 @ 1:43am
Generic Catgirl Dec 15, 2024 @ 4:28am 
Never heard anyone complain the game is too easy or too hard. I have now heard someone write a long post complaining people are complaining.
Bugcatto Dec 15, 2024 @ 4:34am 
it getting super easy. before fabricator nerf and all those buff, game play is more exciting and fun. I have to snipe down fabricator with eruptor from distance to avoid detection or consider different strategy. Now if you get enough elevation, you can snipe down every fricking fabricator from one spot if they are not block by terrain with las cannon. That kind of boring.
Lupercal Dec 15, 2024 @ 4:35am 
People complaining about it being more fair, not easy just more viable now, are the same people who loved when there was such a low player count and they could stroke their egos harder than their *****
Logen Neuf-Doigts Dec 15, 2024 @ 4:53am 
the game IS too easy at 10. but no , i don't want any weapon nerfs , i want a giga bile titan of death, stalker boss, ultra heavy tank and more world ending ennemies, well crafted and polished ones not like the buggy reskins they released at escalation of freedom
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