HELLDIVERS™ 2

HELLDIVERS™ 2

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Bartowski Dec 14, 2024 @ 6:45pm
Best warbond to buy after finishing the first?
Ive finished the base game warbond, wondering which one i should get as my 2nd. Are there any standout armor, weapons, or boosters i should check out? I have been away for awhile so im not all sure what has changed.
Originally posted by Watermelons:
Let me list out each Warbond's pros, hope to help.
- Steel Veteran
Senator Revolver can kill Hulks, excellent for anything but hordes. Incendiary Breaker great for bugs, especially shriekers. Dominator a great all rounder for any faction elites. Servo Assisted Armor is great for Orbital Barrage/Eagle Setups against big bot/bug bases. Incendiary grenade good for bugs and Illuminate fodder.
- Cutting Edge
Sickle is excellent for any hordes, low dmg but infinite ammo and high accuracy. Plasma Punisher excellent for med armor bugs and bots, as well as hordes. Stun grenade is a game changer, absolute must get. Electric armor is useful when you use Tesla Towers, team uses arc throwers, plus Illuminates have their own tesla towers and Harvesters will zap in close range. Dagger pistol good for bots and general longevity.
- Democratic Detonation
Adjudicator rifle is a great all rounder for bugs and bots when armor is in play. Thermite grenades are excellent for any faction tanks. Crossbow is top tier against bots and bugs, hordes + nests/fabricators + elites, but it makes the Eruptor feel obsolete. Grenade pistol also fantastic for nests and fabs, frees you to bring different grenades instead.
- Polar Patriots
Tenderizer is great if you bring something for armor. The booster only feels good for bugs if you get Hunters and Bile Spewers/Titans. Pummeler is niche against Stalkers. Impact Incendiary is about as useful as normal Impact nades. Purifier is top tier against Illums, great for bots, good for bugs, just have something else to cover hordes. Verdict is an excellent sidearm anywhere.
- Viper Commandos
Armor buff for melee + weapon drag is good if you use the new melee weapons or use heavy weapons that drag like the HMG. Liberator Carbine is better than the basic one, with higher firerate and faster reload. Bushwacker shotgun is good for any faction fodder or light armor specials, just not when hordes bear down on you. Knives are absolutely not useful. The infusion booster is absolutely fantastic, especially with Medic armor.
- Freedom's Flame
Fireproof armor is the least situational of the dmg resistance armors, as fire hazards exist on planets and bot barrels, Hulk Bruisers have flamethrowers, and we've got a good amount of fire damage sources ourselves. Cookout shotgun is an excellent version of the Punisher. I feel like either primary or secondary flamethrowers are only good if you bring the right support/secondaries to balance it out. They're not bad though, but the pistol one has a small tank. Fire Hellpods only seem to exist to be silly, they're more dangerous than anything.
- Chemical Agents
Probably the least worthwhile warbond. Armor buff is extremely situational, doesn't even work with bug bile or hunter tongues iirc. Gas sprayer about as useful as flamethrower but less damage more crowd control. Same with the Guard Dog, less range than laser dog, more about the cc. Gas grenades ARE good though, solid choice for any faction's hordes or elites. Stim Pistol is good with a Medic/Infusion set up, but also you need either good aim or teammates who understand what you're doing and stand still.
- Truth Enforcers
Armor buff is eh, decent against robots, Illums are currently much less accurate than Automatons. Dead Sprint is good if you don't mind the health drain, and interacts great with Vitality booster. The Halt is eh, low ammo, the Stun ammo isn't too useful and is cumbersome to switch to, but I find it nice good enough against bots, not bugs/Illums. Reprimand SMG is solid for bots and Illums, not bad for bugs but too little ammo and slow reload. Maybe with the new armors for extra mags and reload speed. Loyalist is solid for bugs and bots, but hard to hit Illum specials.
- Urban Legends
Armor passive is great for the appropriate guns, giving 30% Primary ammo and 20% Primary reload speed. Spear has high damage, good range, but hits single target so aim for the heads. Haven't tried the Directional shield yet but it looks like you need to use it with 1 handed weapons. Also haven't yet gotten further in this Warbond, but it feels pretty solid, best Warbond we've gotten since Polar Patriots.
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Murder Medic Dec 14, 2024 @ 6:51pm 
Democratic Detonation (I had it confused with another bond) Has thermite grenades, Explosive Xbow, Nade pistol AND the Eruptor. Therefore offereing several ways to dispose of bot fabs and bug holes
Jonessoda9 Dec 14, 2024 @ 6:51pm 
I mean all of the Warbonds are good imo and all have a weapon, armor, or grenade worth getting. But for an actual recommendation; I'd say get the newest one that just dropped. Lots of good Strats and the armor passive might be my favorite in the game right now. Cutting Edge is also a great one, it has all the laser weapons and the Las-16 Sickle is arguably one of the best all around weapons. Polar Patriots is also great, has the impact incendiary grenades and the best SMG as it is able to stagger enemies and is the go to for Stalkers. Freedoms Flame is another great one as its all fire focused and has the fire resistance armor. Either way, though id say just get whatever looks the most fun to you. You can't really go wrong with any one of them.
AgeOfBacon Dec 14, 2024 @ 7:26pm 
Cutting Edge.
The author of this thread has indicated that this post answers the original topic.
Watermelons Dec 14, 2024 @ 8:53pm 
5
Let me list out each Warbond's pros, hope to help.
- Steel Veteran
Senator Revolver can kill Hulks, excellent for anything but hordes. Incendiary Breaker great for bugs, especially shriekers. Dominator a great all rounder for any faction elites. Servo Assisted Armor is great for Orbital Barrage/Eagle Setups against big bot/bug bases. Incendiary grenade good for bugs and Illuminate fodder.
- Cutting Edge
Sickle is excellent for any hordes, low dmg but infinite ammo and high accuracy. Plasma Punisher excellent for med armor bugs and bots, as well as hordes. Stun grenade is a game changer, absolute must get. Electric armor is useful when you use Tesla Towers, team uses arc throwers, plus Illuminates have their own tesla towers and Harvesters will zap in close range. Dagger pistol good for bots and general longevity.
- Democratic Detonation
Adjudicator rifle is a great all rounder for bugs and bots when armor is in play. Thermite grenades are excellent for any faction tanks. Crossbow is top tier against bots and bugs, hordes + nests/fabricators + elites, but it makes the Eruptor feel obsolete. Grenade pistol also fantastic for nests and fabs, frees you to bring different grenades instead.
- Polar Patriots
Tenderizer is great if you bring something for armor. The booster only feels good for bugs if you get Hunters and Bile Spewers/Titans. Pummeler is niche against Stalkers. Impact Incendiary is about as useful as normal Impact nades. Purifier is top tier against Illums, great for bots, good for bugs, just have something else to cover hordes. Verdict is an excellent sidearm anywhere.
- Viper Commandos
Armor buff for melee + weapon drag is good if you use the new melee weapons or use heavy weapons that drag like the HMG. Liberator Carbine is better than the basic one, with higher firerate and faster reload. Bushwacker shotgun is good for any faction fodder or light armor specials, just not when hordes bear down on you. Knives are absolutely not useful. The infusion booster is absolutely fantastic, especially with Medic armor.
- Freedom's Flame
Fireproof armor is the least situational of the dmg resistance armors, as fire hazards exist on planets and bot barrels, Hulk Bruisers have flamethrowers, and we've got a good amount of fire damage sources ourselves. Cookout shotgun is an excellent version of the Punisher. I feel like either primary or secondary flamethrowers are only good if you bring the right support/secondaries to balance it out. They're not bad though, but the pistol one has a small tank. Fire Hellpods only seem to exist to be silly, they're more dangerous than anything.
- Chemical Agents
Probably the least worthwhile warbond. Armor buff is extremely situational, doesn't even work with bug bile or hunter tongues iirc. Gas sprayer about as useful as flamethrower but less damage more crowd control. Same with the Guard Dog, less range than laser dog, more about the cc. Gas grenades ARE good though, solid choice for any faction's hordes or elites. Stim Pistol is good with a Medic/Infusion set up, but also you need either good aim or teammates who understand what you're doing and stand still.
- Truth Enforcers
Armor buff is eh, decent against robots, Illums are currently much less accurate than Automatons. Dead Sprint is good if you don't mind the health drain, and interacts great with Vitality booster. The Halt is eh, low ammo, the Stun ammo isn't too useful and is cumbersome to switch to, but I find it nice good enough against bots, not bugs/Illums. Reprimand SMG is solid for bots and Illums, not bad for bugs but too little ammo and slow reload. Maybe with the new armors for extra mags and reload speed. Loyalist is solid for bugs and bots, but hard to hit Illum specials.
- Urban Legends
Armor passive is great for the appropriate guns, giving 30% Primary ammo and 20% Primary reload speed. Spear has high damage, good range, but hits single target so aim for the heads. Haven't tried the Directional shield yet but it looks like you need to use it with 1 handed weapons. Also haven't yet gotten further in this Warbond, but it feels pretty solid, best Warbond we've gotten since Polar Patriots.
Watermelons Dec 14, 2024 @ 8:56pm 
Basically, in order of how good they are, I'd suggest prioritizing:
1. Democratic Detonation
2. Cutting Edge
3. Steel Veterans
4. Polar Patriots
5. Urban Legends
6. Freedom's Flame
7. Viper Commandos
8. Truth Enforcers
9. Chemical Agents
Last edited by Watermelons; Dec 14, 2024 @ 8:57pm
Clive Hawkins Dec 14, 2024 @ 9:00pm 
Watermelons summed it up perfectly.

Those first three Warbonds completely change your loadouts build options / variety.
Bartowski Dec 14, 2024 @ 9:02pm 
Thanks a ton, that answers everything!
Hawk Dec 14, 2024 @ 9:42pm 
Originally posted by Clive Hawkins:
Watermelons summed it up perfectly.

Those first three Warbonds completely change your loadouts build options / variety.
Yup, especially since the last 3 on that list are totally meaningless and have nothing of value to offer. AH has not buffed them at all so just ignore them until you're out of things to spend your money on. Arrowhead needs to make these things worth our time!
Grandpa! Dec 14, 2024 @ 9:53pm 
Originally posted by Watermelons:
-useful knowledge-
I would like to add a little bit to the last warbond. Flame turret is great against chaff horde at close range, namely bugs and illum zombies. AT Emplacement is a damn sniper with 30 rounds and little if any projectile drop. Great for vantage point coverage or dropship defense if you have a friend defending you.
DaS Dec 14, 2024 @ 10:00pm 
Originally posted by Grandpa!:
Originally posted by Watermelons:
-useful knowledge-
I would like to add a little bit to the last warbond. Flame turret is great against chaff horde at close range, namely bugs and illum zombies. AT Emplacement is a damn sniper with 30 rounds and little if any projectile drop. Great for vantage point coverage or dropship defense if you have a friend defending you.
the zoom on that thing is sweet
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Date Posted: Dec 14, 2024 @ 6:45pm
Posts: 10