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- Steel Veteran
Senator Revolver can kill Hulks, excellent for anything but hordes. Incendiary Breaker great for bugs, especially shriekers. Dominator a great all rounder for any faction elites. Servo Assisted Armor is great for Orbital Barrage/Eagle Setups against big bot/bug bases. Incendiary grenade good for bugs and Illuminate fodder.
- Cutting Edge
Sickle is excellent for any hordes, low dmg but infinite ammo and high accuracy. Plasma Punisher excellent for med armor bugs and bots, as well as hordes. Stun grenade is a game changer, absolute must get. Electric armor is useful when you use Tesla Towers, team uses arc throwers, plus Illuminates have their own tesla towers and Harvesters will zap in close range. Dagger pistol good for bots and general longevity.
- Democratic Detonation
Adjudicator rifle is a great all rounder for bugs and bots when armor is in play. Thermite grenades are excellent for any faction tanks. Crossbow is top tier against bots and bugs, hordes + nests/fabricators + elites, but it makes the Eruptor feel obsolete. Grenade pistol also fantastic for nests and fabs, frees you to bring different grenades instead.
- Polar Patriots
Tenderizer is great if you bring something for armor. The booster only feels good for bugs if you get Hunters and Bile Spewers/Titans. Pummeler is niche against Stalkers. Impact Incendiary is about as useful as normal Impact nades. Purifier is top tier against Illums, great for bots, good for bugs, just have something else to cover hordes. Verdict is an excellent sidearm anywhere.
- Viper Commandos
Armor buff for melee + weapon drag is good if you use the new melee weapons or use heavy weapons that drag like the HMG. Liberator Carbine is better than the basic one, with higher firerate and faster reload. Bushwacker shotgun is good for any faction fodder or light armor specials, just not when hordes bear down on you. Knives are absolutely not useful. The infusion booster is absolutely fantastic, especially with Medic armor.
- Freedom's Flame
Fireproof armor is the least situational of the dmg resistance armors, as fire hazards exist on planets and bot barrels, Hulk Bruisers have flamethrowers, and we've got a good amount of fire damage sources ourselves. Cookout shotgun is an excellent version of the Punisher. I feel like either primary or secondary flamethrowers are only good if you bring the right support/secondaries to balance it out. They're not bad though, but the pistol one has a small tank. Fire Hellpods only seem to exist to be silly, they're more dangerous than anything.
- Chemical Agents
Probably the least worthwhile warbond. Armor buff is extremely situational, doesn't even work with bug bile or hunter tongues iirc. Gas sprayer about as useful as flamethrower but less damage more crowd control. Same with the Guard Dog, less range than laser dog, more about the cc. Gas grenades ARE good though, solid choice for any faction's hordes or elites. Stim Pistol is good with a Medic/Infusion set up, but also you need either good aim or teammates who understand what you're doing and stand still.
- Truth Enforcers
Armor buff is eh, decent against robots, Illums are currently much less accurate than Automatons. Dead Sprint is good if you don't mind the health drain, and interacts great with Vitality booster. The Halt is eh, low ammo, the Stun ammo isn't too useful and is cumbersome to switch to, but I find it nice good enough against bots, not bugs/Illums. Reprimand SMG is solid for bots and Illums, not bad for bugs but too little ammo and slow reload. Maybe with the new armors for extra mags and reload speed. Loyalist is solid for bugs and bots, but hard to hit Illum specials.
- Urban Legends
Armor passive is great for the appropriate guns, giving 30% Primary ammo and 20% Primary reload speed. Spear has high damage, good range, but hits single target so aim for the heads. Haven't tried the Directional shield yet but it looks like you need to use it with 1 handed weapons. Also haven't yet gotten further in this Warbond, but it feels pretty solid, best Warbond we've gotten since Polar Patriots.
1. Democratic Detonation
2. Cutting Edge
3. Steel Veterans
4. Polar Patriots
5. Urban Legends
6. Freedom's Flame
7. Viper Commandos
8. Truth Enforcers
9. Chemical Agents
Those first three Warbonds completely change your loadouts build options / variety.