HELLDIVERS™ 2

HELLDIVERS™ 2

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So like what works well on the Illuminate?
I'm struggling, I check here and Reddit. "Use the Dominator, it two or three hits them" oh cool, I like it and... it took 8 hits to kill the guy, aimed well. Neat. "Use the Arc Thrower" it doesnt arc to them. "Use the Autocannon it three hits Overseers" I just put 5 rounds into one. "Use rapid fire low pen guns" oh cool I love the stalwart and... oh joy it doesnt last long enough because of the amount of Voteless. "Use Lasers because they are accurate" Okay cool I will and it takes a full heat sink to kill 1 overseer from a Sickle or Scythe. I'm told to try the flamethrower and I'm not because I tried every other flamethrower but the biggest and it did ♥♥♥♥ all.

So like what am I supposed to be doing against them? I'm struggling, I try the advice of all the people who know more, it doesnt improve the gameplay at all.
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Showing 1-15 of 28 comments
Aradia Megido Dec 14, 2024 @ 3:42pm 
weird im just scything them in the chest while s0metimes d0ming them with senat0r 0r amr
Brother Belial Dec 14, 2024 @ 3:45pm 
everything works well depending on the mission type. The stranded MG is a solid pick, as is the liberator guard dog.
Inardesco Dec 14, 2024 @ 3:46pm 
Sometimes its like 5 shots with the Scorcher, then it's a full mag for the flyers. It's really inconsistent I've found.

Had a tripod take 5 RR shots before going down yesterday
Well the Senator usually 1-2 taps Overseers in the head

Medium pen rifles struggle

Energy weapons struggle

HMG - it's ballin'
Lost Latios Dec 14, 2024 @ 3:48pm 
Purifier and Loyalist reliably 2-3 shot the overseers from my experience and from a suggestion I heard. Explosive weapons in general seem to do well as I think it bypasses some of the armor they wear. They are after all squishy underneath.

Hoards you just need something that can output bullets reliably.

In all though the real deal is just having someone cover your back since they come from all sides consistently. The guard dog helps with this, so does the basic machine gun turret.
Lunaire Dec 14, 2024 @ 3:49pm 
The only issue I have is their grounded ships. Tried to grenade the open door but it didn't do anything. Probably doesn't help, that the door is so bright I'm not even sure I'm aiming at the right spot. Most likely hitting some walls around it.
Lost Latios Dec 14, 2024 @ 3:50pm 
Originally posted by Lunaire:
The only issue I have is their grounded ships. Tried to grenade the open door but it didn't do anything. Probably doesn't help, that the door is so bright I'm not even sure I'm aiming at the right spot. Most likely hitting some walls around it.
Something is wrong with them at the moment. Best bet is to bring anything which explodes instantly. Grenade Pistol, Auto-cannon, crossbow... Probably impact grenades too as the door is quite large compared to other holes we have to throw grenades in. Frags and Incendiary were not working well for me.
Last edited by Lost Latios; Dec 14, 2024 @ 3:51pm
McFuzz Dec 14, 2024 @ 3:51pm 
Adjudicator finally feels like it has a home here. Stalwart is good too cuz they're mostly light armor for now.
Blarff Dec 14, 2024 @ 3:52pm 
Originally posted by Lunaire:
The only issue I have is their grounded ships. Tried to grenade the open door but it didn't do anything. Probably doesn't help, that the door is so bright I'm not even sure I'm aiming at the right spot. Most likely hitting some walls around it.

If you're not destroying the shield first grenades won't work. If you shoot them the blue shield will turn purple and then dissolve, after that you can chuck grenades in the door no problem. Or use the autocannon like me. :D
Inardesco Dec 14, 2024 @ 3:52pm 
Originally posted by Lunaire:
The only issue I have is their grounded ships. Tried to grenade the open door but it didn't do anything. Probably doesn't help, that the door is so bright I'm not even sure I'm aiming at the right spot. Most likely hitting some walls around it.

You need to bring shield down, then nade the entrances.
Foxhood Dec 14, 2024 @ 3:53pm 
Well my best success so far has been the Machine Gun along with the rifle Guard Dog. Good enough penetration for most targets, Stun-locks the ground heavies and it notably tears down shields by enemies, ships and the tripods like REAL quick. Doggo handles the voteless that tend to sneak up from behind.

Speaking of Tripods. It seems that the Tripod weak spots are the twigs that act as joint between the legs to the main body. At least that is the part I often focus on, find medium armor weapons do damage too and is what tends to snap off as they die.

One thing that does seem to be constant among most combos though. Compared to the other factions. Anti-Armor weaponry largely under-perform due to the shields absorbing them and everything being susceptible to light or medium pen.

Primary im still trying to figure out what works best for me. gonna try the flamethrower primary next.
Last edited by Foxhood; Dec 14, 2024 @ 3:59pm
Welbert Asker Dec 14, 2024 @ 3:54pm 
primary flamethrower, laser pistol, HMG, orbital laser, 500 or walking, drone or or shield pack
Last edited by Welbert Asker; Dec 14, 2024 @ 4:59pm
Santana Dec 14, 2024 @ 3:56pm 
Anything works with the zombies. With the oversees the medium pen assault rifles work and the MGs work wonders. With tripods i've been using expendable AT. One shot to the joint of their legs and they fall down.
Vivianite Dec 14, 2024 @ 3:57pm 
from my experience:
HM/MG/Stalwart all work excellent with a little more leaned into the MG/Stalwart than HMG, however, the HMG can take care of harvesters.

AC doesn't work, idk about flak mode but the standard mode doesn't seem nearly as impactful as it could be.

RLR works wonders against the harvester when the shield is taken down and Enemy tesla towers, not so much against everything else unless it's the ships that responded to the "call for backup" the probes do.

unless you strip the shields, don't use a spear, please.

Dominator actually got me to try something else, it pops the heads of "jetters" and "staffers" (idk their IG name yet, you know the ones) as well as the staffer's deployed shield. it fails miserably against the voteless due to it's long reload and limited magazine size. the unwiedly nature of it makes it a little hard to use against "jetters"

Tenderizer i have found to be the best next to the liberty penatrator, tenderizer works for almost anything that isnt a harvester as does the libery penetrator, they just, i dunno, score so closely together it's user pref here. NOT the Adjudicator for some reason, i couldn't use that for whack.

Slugger/Punisher doesn't do so well because long reload time weapons seem to be easily overwehlmed, so breaker and the SnP variant seem to perform better here, it's ok these two, prolly standard breaker would work a lil better.

i dont use a handful of specialty weapons like scorcher and punisher plasma, due to being dominator pilled, so test at your own risk.
Tahla Dec 14, 2024 @ 3:59pm 
For regular overseers (shield guys), you can shoot their legs if you only have light armor pen weapons (always focus fire on one part or you're fighting against the enemies entire HP pool not it's fatal destructible part HP pool).

Scorcher takes them out in 4 - 5 hits without having to care for where you shoot but then you have to consider taking a decent weapon for swarms since the ammo economy of the scorcher isn't great and it's bad at breaking warp ship shields.

My consideration for Illuminate:
In general I want something to break warp ship shields. Fast firing weapons are the best here because shields regenerate rather fast so slow firing weapons will take longer to break through (redeemer can break the shield in one mag + a few shots compared to the senator and the verdict which need like 3 reloads). If you don't want to waste high damage stratagems like 500kg, OPS or barrages on them, this is the way.

The usual explosive that can blow up the ships after you break their shields like a crossbow, grenade pistol or any explosive grenade or support weapon.

Overall more swarm handling capability than AT. If you encounter a walker you can then use those 500kg you didn't waste on warp ships or you can use AP3 (preferably higher for faster kills) to go for their leg joints after the shields are down.
Last edited by Tahla; Dec 14, 2024 @ 4:01pm
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Date Posted: Dec 14, 2024 @ 3:40pm
Posts: 28