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the illuminate units themselves are too tanky for their speed and size, yeah, surviving a chest shot from a pistol grenade launcher is too much for my taste
With the clustering on these maps it's otherwordly.
I switched to blitzer + arc thrower immediately and found only pros with no cons. Even tripods are rendered inert by the stagger, so despite it taking ages to drop one you can keep it still while clearing everything else.
Blitzer is just for doing the same but in melee range and avoid situations where the arc jump might kill a teammate. If you actively manage distance you can easily do everything with the AT itself and bring whatever as a primary.
All of this regarding diffs 7 and 8, didn't try higher but I can't see any meaningful possible difference as the enemies are still just those 4 (zombies, tripods and the soldiers with and without jetpack).
Compare it to the average line of bugs or bots in their trivial missions. You usually face up to maybe 10-15 drones and/or troopers in a line at a time with maybe a couple of warriors or berserkers nearby just to mix things up. With zombies,I've counted up to maybe 35-40 in a batch all bunched up. And in higher level mission starting around level 2, that number seems to be at least double.
You can easily solo bugs and bots, especially on lower difficulties. Soloing squids at lower difficulties? Unless you got good rapid fire AOE and a plan, good friggin' luck.
I'm not even going to get into the main troops, the jetpack guys, and the tripods. Those are fine, even if the tripod shields are a pain to deal with. No, you're just thrown way too many zombies at once even at lower levels. And you really are at a disadvantage fighting them in too close of quarters.
Edit: Tl;Dr Illuminate zombies don't feel all that fair compared to Terminid and Automaton foot soldiers. They feel like artificial difficulty. Perhaps divide them by half or by four and you'll see what I mean.
flame and gas are youre friend
turrets as well
This. Arc thrower was netting me typically 4 zombie kills fired into a cluster (with ship upgrade). Blitzer will one-tap them up close. Most other weapons take them down with a few shots in the head / upper torso. Stalwart and Machine Gun also make short work of them. Try MG sentry to mow down a ton of them on a minute CD.
Illuminate soldiers feel quite tanky for their size, yes, their armor seems to allow them to take quite a few hits, and can be chunked off with repeated hits in the same area. I found plasma weapons to be the most effective in combating them. Their weapons are not that accurate, so being on the move and effectively managing hordes is the best counter to them, as they rely on the zombie hordes to bog you down.
Illuminate also have only one way of calling in reinforcements, with a light unit that is quite visible and needs to be fairly close and in view of you in order to do so, compared to bugs and robots, where most to all units can reinforce, and sometimes even without catching sight of a Helldiver.
We're learning how to fight the new enemy type, and there will probably be adjustments to unit health over time, but to me it's a good thing that the Illuminate feel different to fight than the other factions, otherwise you might as well be fighting a reskin of the bugs with a few ranged units thrown in.
Even my go-to stratagem and wife, the Heavy Machine Gun Emplacement, is having trouble because they just get around me in any situation where it's not already set up like a target gallery. Eventually I just started running past them which worked a little too well, but not perfectly.
Been trying a lot of weapons just to see what sticks but have yet to make much progress here as the DC issue is hitting me without fail every game.
i cant be killing zombies like there zombies that's just bad game design
Plasma weapons are still great, but you need to be very smart about what you take and what you use in a mission.
it's gotten boring. also the nee melee is kinda ass
yeah it is when you have even more difficult enemies to kill at all times that demand your attention. the zombies are relatively easy to deal with if you have turrets, but then you still need to ensure they don't start coming in from other directions. which is hard when you're fighting guys who eat entire magazines while flying faster than you who also take over a 3rd of your health in even heavy armor PER HIT.
it's a poorly designed enemy who just floods you with numbers that all require equal attention at all times, and all require a rather extreme amount of resources to fight properly.