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So while the first impression is good, AH still has a lot of room to mess them up with those missing unit types.
Well they need to polish quick because game is dying and Illuminate have been in the game files since launch models and everything vehicles the works they've had more than enough time to "polish" like you say.
I don't know, the illuminate do seem pretty tanky for my liking, but its balanced by the fact they seem like absolutely awful shots. Move any direction that's not straight towards them and they can't hit you for ♥♥♥♥.
It's not like devastators where you have to kill it this second or it will kill your entire team with pinpoint fire, you can actually take a moment when fighting them.
Right now they seem almost easy. Of course, once they start getting new units, thats gonna change quick.
In this current composition they are quite easy albeit buggy opponent.
All of their units are quite the bullet sponges but the rather impressive armor of the overseers does make you want to bring something decently hefty with you.
I usually use the senator, from the Steel Veterans warbond, a single well placed shot to the head and they crumble. THOUGH, I will say I don't think its the best weapon for it, not a lot of shots if you miss.
But at the same time it's annoying, the moment they're aggroed by you, you have to clean up and move fast, because once they swarm you, they're worse than bugs (overseer can lock you on ground with his melee attack, it's a two/three shot even in heavy, si if they're 2 or a swarm of voteless...)
I also feel they're been tweaked to counter our habits. Rocket luncher and such ? Not as good on them it was on other faction. Drop ? Not worsth trying to kill, too tanky, too fast to drop.
Still I have a blast, my only fear is the impact it'll have on other front, since liberation and defense campaign are based on population %, right now, you'd need like ~30000 diver just to defend Gatria and win. If the novelty make players stay on squids, others fronts will be virtualy unbeatable
I think the health is fine in current numbers. Even on higher difficulties, the higher HP targets come in smallish groups, like a third the number of bot Devastators that spawn. I feel we just have to fathom them as very "elite".
have you seen the 6 overseer drop? the triple harvesters? things get crazy sometimes