HELLDIVERS™ 2

HELLDIVERS™ 2

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Exactly 150 Snails Dec 13, 2024 @ 8:29am
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The illuminate is EVERYTHING that was hated pre-fun updates...
opressive, bullet sponges with tons of f-u mechanics, few real counters and overwhelming numbers.

It's as if they took the worst version we've had of the terminids and combined them with the worst version of automatons.

Generally unfun, running simulator.
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Aethrys Dec 13, 2024 @ 8:30am 
You haven't even seen what they can actually do yet lol
Rosh+ Dec 13, 2024 @ 8:32am 
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They seem pretty easy to me.

None of them shoot at you that much, and their melee units are all incredibly slow. The ones that DO shoot at you are incredibly inaccurate. Their buildings and drop ships are far harder to destroy than others, but since their ground forces are so weak, there's not much challenge in just killing everything on the ground and blowing them up with explosives anyways.

I've been fighting them at 10 since yesterday and have yet to score a death that wasn't due to friendly fire.

Just to emphasise how slow and ineffective their melee units are: I wear heavy armor. Always.
Last edited by Rosh+; Dec 13, 2024 @ 8:32am
Shiroe (cortana) Dec 13, 2024 @ 8:33am 
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bullet sponges?
Please give examples of that bcoz i did not notice that, they die quicker than any bugs or bots i have seen..

And way better than bots or bugs too.
Bugs are running simulator 100%, bots are just cover simulator 100%
Squids are 10% running and 90% go ham.

I take the mindless zombies over hunters or scavengers any day!
Captain Kebebly Dec 13, 2024 @ 8:33am 
Originally posted by Exactly 150 Snails:
opressive, bullet sponges with tons of f-u mechanics, few real counters and overwhelming numbers.

It's as if they took the worst version we've had of the terminids and combined them with the worst version of automatons.

Generally unfun, running simulator.
KILL AND BE KILLED, THIS IS THE WAY
JewManji Dec 13, 2024 @ 8:37am 
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do better teamwork use appropriate weapon and l2p git gud
Terrium Dec 13, 2024 @ 8:45am 
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womp womp, been here since the creek and fighting the squids has been the most fun ive had in a while, not having fun? just drop the difficulty a little bit, and actually enjoy the game you bought
alibongo1327 Dec 13, 2024 @ 8:53am 
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am i seeing a non fit for duty helldiver complaining about an enemy that is meant to be the greatest threat to our galactic system?? resign.
melonLord Dec 13, 2024 @ 8:57am 
They seem pretty challenging but thats fine imo. Even if it boils down to them being objectively harder than the other factions thats cool as its just one more option for us as far as difficulty and variety.
Beachtrader Dec 13, 2024 @ 9:00am 
Its zombies with tech. I was hoping for mars attacks type aliens
Thwartgorgon75 Dec 13, 2024 @ 9:05am 
Originally posted by Exactly 150 Snails:
opressive, bullet sponges with tons of f-u mechanics, few real counters and overwhelming numbers.

It's as if they took the worst version we've had of the terminids and combined them with the worst version of automatons.

Generally unfun, running simulator.
Not even as bad as in HD1. HD1 they would wreck you with their teleport and control inverting shenanigans.
Dragon Dec 13, 2024 @ 9:07am 
???
90% of their troop count is one shot zombies
10% of their troop count has ineffective ranged weapons, the only thing 'hard' is that they fly and/or are generally hard to kill per unit.

There is nothing challenging about illuminate currently, all the way to super helldive.

They are fun though!
Glimmer Dec 13, 2024 @ 9:08am 
Bullet sponges?

The guys with shields and lances go down in a single headshot from a Senator.

The Harvesters go down with a rocket to the face after you take out their shield.

The zombies are slow, stupid, cannot climb, and also go down with a single shot to the head from a strong semi-auto weapon or a burst from an auto weapon.
Unluck Dec 13, 2024 @ 9:13am 
They are sponges, but generally smaller in number than bugs or bots. I think the devs actually struck a nice balance here. Alot of fun!
~Panda Dec 13, 2024 @ 9:15am 
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me, with a flamethrower and eagle napalm strike:
ahahahaahhahh ahahahahahhhh
Malice Dec 13, 2024 @ 9:16am 
I think we need to separate difficulty and unbalance ennemies.

The flying guy is just hella tought (Needed between 8 and 10 shot of the base weapon sniper to take them down. Even the heavy gun need more than 4 shots)
If he was just tought, I would say nothing, but he is always in movement with a hit box that I found lacking.

The zombies guys too need to shot of sniper or heavy gun to go down, and they are running left and right every time, making them difficult to touch with one shot. (Please no "Hey, I do head-shot on every ennemis"... the majority of Divers are not at your level.)

The tri-tank... well I understand the shield. It's a nice thing.... But you need 2 Lances when the shield is down to take them down !
And regulary, his legs are just ♥♥♥♥ up, not working normaly XD.

Oh and the hit box of the flyng delivery ships is ♥♥♥♥♥♥. I used so many rocket without reccoil that just passed through it.
And same, Lances destroy it 1 on 2 times.

Well I think they will need an update to transform it into a real challenge, and not a panic escape.

Turrets are the way !
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Date Posted: Dec 13, 2024 @ 8:29am
Posts: 149