HELLDIVERS™ 2

HELLDIVERS™ 2

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AgeOfBacon Dec 13, 2024 @ 4:50am
Efficient weapons against squids?
I find them quite hard to fight, even in diff 4, they're really very resistant. Is there a type of weapon that works better?
I usually use the scythe, and the railgun.
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Showing 1-15 of 43 comments
Zaber Dec 13, 2024 @ 4:53am 
go for higher AP or plasma weapons the enemies with the lances and the jetpacks are armoured
McFuzz Dec 13, 2024 @ 4:54am 
The stun shotgun from last month's warbond totally shuts down the hammer guys and jetpack guys with stunlocks. Most useful in a team.

Stalwart finally has a time to shine at high difficulties; penetrating everything short of the walkers (you can still hit the eye if you're feeling like a good shot). machine gun also gokay, but the stalwart's huge mags make it pretty good, at least on the mobs and the jetpack guys.

I assume they'll get more armor units soon so take it while it lasts lol.
Last edited by McFuzz; Dec 13, 2024 @ 4:55am
Tacred Dec 13, 2024 @ 4:55am 
I been using the Purifier as a primary to deal with them. If I dont take that then I go for the AMR strategem.
Hugh Man Dec 13, 2024 @ 4:57am 
After a few rounds with different weapons:
Laser feels best at the moment. They arent particual better but its easier to "make every shot count" + you dont have to care for ammo to much.
Clickshe Dec 13, 2024 @ 4:59am 
For the voteless, anything with decent fire rate is enough, also don't forgo headshotting, as they just rush straight at you, it is almost like a point and click adventure. Against Overseers, either the flier or ground type, anti materiel or auto cannon shot to the head either kills in first or second shot. (A health adjustment to one shot one kill to the head when taking hits from heavy armor piercing weaponry is in order. Well, except the heavy machine gun, three shots from that.)

MG-43, Stalwart or HMG also will do really well against the voteless. If you find the voteless still very oppressive, use gatling turret to slice them apart. Recoilless Rifle users, shoot the disk shaped area under the drop ships, to bring them down and killing all of the occupants, BEFORE the tower of light appears.

If you need to control overseers, consider using knockback weaponry, they get staggered by them. Will need to experiment with Eruptor and explosive bolt crossbow at some point.
Hugh Man Dec 13, 2024 @ 5:13am 
Any advice for the parked warpships? 500kg and OPS do fine as usual but it seems RR does nothing. Any known weakspot or something?
LoveTruffle Dec 13, 2024 @ 5:18am 
AP weapons on their own doesn't do it, the enemy units have ablative armor panels that have to be destroyed before you can begin to damage their health. I've had good luck with high durability damage weapons that way you can take down targets without needing to ammo dump into them.
Fṛee Dec 13, 2024 @ 5:22am 
imo medium pen is a minimum thermit is very good against ships and tripods if you aim well
Senator revolver doing overtime on the medium armor squids

Also good if you catch the jetpack enemies off guard as if you shoot their jetpack it explodes and kills them instantly
Aethrys Dec 13, 2024 @ 5:32am 
Originally posted by Nargsagel:
Any advice for the parked warpships? 500kg and OPS do fine as usual but it seems RR does nothing. Any known weakspot or something?
Break shield then explosives in the door. Crossbow can do it within a magazine
nizzemancer Dec 13, 2024 @ 6:15am 
Being rusty I went back to my standard loadout from before I took a break using mostly the the MG43 and by the end of the first match which I bumped down to extreme i found an arc thrower, decided to pick that up since my MG was out of ammo anyway and it seemed fairly effective all around, still there's the friendly fire concern to be mindful of.
panasonic Dec 13, 2024 @ 6:18am 
Originally posted by Nargsagel:
Any advice for the parked warpships? 500kg and OPS do fine as usual but it seems RR does nothing. Any known weakspot or something?
Orbital laser rips through them, but DPS their shields then grenade through the door like fabs or bug holes.
IRL-Hawkeye Dec 13, 2024 @ 6:32am 
Originally posted by Nargsagel:
Any advice for the parked warpships? 500kg and OPS do fine as usual but it seems RR does nothing. Any known weakspot or something?

Railcannon strikes can cut through the shields no problem.
Originally posted by Nargsagel:
Any advice for the parked warpships? 500kg and OPS do fine as usual but it seems RR does nothing. Any known weakspot or something?

You need to hit the parked spaceship at a very weird angle for the RR to not bounce off, but at that point you're better off throwing a grenade in there instead
SteelDemon Dec 13, 2024 @ 6:58am 
The halt shotgun, the verdict pistol and the stalwart seemed to do the trick for me.
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Date Posted: Dec 13, 2024 @ 4:50am
Posts: 43