HELLDIVERS™ 2

HELLDIVERS™ 2

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Armor rating on new enemies.
Anyone know how much armor they are packing? Not the zombies but the bigger guys.
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Showing 1-5 of 5 comments
Aestrea Dec 13, 2024 @ 12:39am 
Pretty much all the illuminates have light armor parts except for the harvester.
ShockedHearts Dec 13, 2024 @ 12:41am 
the flying illuminate are way too tanky. otherwise most other enemies are well balanced.
jbwjr Dec 13, 2024 @ 12:43am 
The Overseers seem to have destroyable armor plates all over their bodies, thus you basically have to mag dump them just to kill them.
FromChaosTheory Dec 13, 2024 @ 9:02am 
Originally posted by Aestrea:
Pretty much all the illuminates have light armor parts except for the harvester.
Thanks.
Trig_Zero Dec 13, 2024 @ 9:19am 
different parts of Overseers seems to have different armor rating
their heads doesn't take much damage from light pens, maybe need AP2+
while bodies seems to take damage just fine from lights, and dies quicker after armor plates are gone
Flyers are similar, exccept the jetpack, imo shoot the jetpack seems to be faster in general lol
zombies have no armor at all but their body don't seem to take any damage, headshots does the trick
tripods are less armored than i expeccted, after the shield, all it needs is AP4+
Senator and AMR, plus any anti tank will do

the dropships/warp ships, when it opens up for troop drop, shoot with RR 1shot there
Spear can 1shot from anywhere
EAT and Commando takes too many shots, don't bother, save the shots for tripods
when they're landed in outposts, any explosives will do as long as the shield is down, grenade, crossbow eruptor etc
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Showing 1-5 of 5 comments
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Date Posted: Dec 13, 2024 @ 12:25am
Posts: 5