HELLDIVERS™ 2

HELLDIVERS™ 2

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Best load out for Squid?
Tried a 6 with the squad to scope out the calamari and it seems like they were eating everything we threw out at them for breakfast.
Última edición por BuckshotMitchell; 12 DIC 2024 a las 21:40
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Mostrando 61-75 de 104 comentarios
μuKnew 14 DIC 2024 a las 12:28 
Legit, the 4 shot disposable rocket launcher is OP for them. One shots both the bases (after shields down, of course, and in the door) and is highly likely to one shot the Harvesters, since you can aim it after launch towards the eye, and that's a one shot. Flamethrower is strangely good for killing Harvesters and the Overseers that get close enough, but you have to have a check for the Harvester's defensive electricity attack, like electric armor or a CHARGED shield pack. Also weirdly, it's not that good against the Voteless swarms, too much "wall" between you and the actual HP pool of the crowd, since it doesn't pierce, and the DoT seems to have a nerf against all their units.
Gas grenades are good for swarms, though, so I gotta rec those.
W 14 DIC 2024 a las 14:05 
Publicado originalmente por BuckshotMitchell:
Publicado originalmente por DaSkippa:
Blitz does ok, kinda sucks against the Jet pack dudes though
EDIT but they are great for the catch the nade achievement if you don't got it

Already have had 100% achievements for quite a while!

Blitz I found was good for the zombie hordes, and the drone things that summon the UFO's. Jet Pack guys have had not much luck with, tried eruptor, the new shotty from truth seekers. Thinking Dominator might be the way to go realistically with flame grenades.

Dominator is too slow and too precise for the flying guys. The Stalwart is great for the flying guys but you lose a backpack slot. Sickle is ok. Incen Breaker is OK but takes half a mag at least.
Publicado originalmente por W:
The Stalwart is great for the flying guys but you lose a backpack slot.

How does that make you lose a backpack slot ?
WSkD 14 DIC 2024 a las 14:20 
Publicado originalmente por 🚛 Akehiko ⬛️💀🟧:
Publicado originalmente por W:
The Stalwart is great for the flying guys but you lose a backpack slot.

How does that make you lose a backpack slot ?
I think he means the support weapon slot.
ModdyMop 14 DIC 2024 a las 14:25 
Publicado originalmente por BuckshotMitchell:
Tried a 6 with the squad to scope out the calamari and it seems like they were eating everything we threw out at them for breakfast.
From what I've been able to find, all of the squids are currently very weak to CC effects (gas, fire, and especially stun) so most of my loadouts have centered around that idea.

Gas, fire, or stun grenades are all great choices, but I've found the most success with the gas because it gets all of them to spread out and can cull the zombies.

Shields are tricky to pop, but I've found that the Sickle is one of the better options because you don't *technically* have to reload it and it deals a lot of damage quite quick. Scythe can pop them but it takes a long time, almost your entire heatsink. However, the Scythe is much better against the Overseers (both ground and flying) compared to the Sickle (maybe because of the fire?).

The Purifier also works *very* well and can kill the Overseers in 2 shots if fully charged. Can't remember how good it is against shields though. Sorry.

The Laser Cannon is my go-to strategem weapon against them right now. It excels at killing Overseers, is decent at killing Harvesters (their easiest weakpoint to hit is the joint where their legs connect to the body. If you break it they crumble instantly), and is decent at popping shields. Assuming you aren't only targeting the Harvesters the best option to preserve ammo is to run the Scythe/Sickle and swap between them and the Laser Cannon.

In terms of other strategems I usually bring the orbital gas bomb and a turret (Ideally something that hits often. Gatling and Autocannon do great work). My last two slots are dedicated to the laser cannon as mentioned before, and then either the new energy shield or the ballistic shield because I like using the spear.


The squids aren't really all that difficult to deal with--at least not yet. They're tanky, yes, but all of their attacks are fairly easy to avoid. Most of their tanky-ness comes from their armor. I'm not actually sure if any damage actually goes through it until it's been broken, which is why I think the Scythe has an easier time killing Overseers than the Sickle--the fire starts to hurt them even before it can actually hit the body.

TL:DR
Plasma weapons, Energy weapons, and anything else with CC (fire, gas, stun) excel against them.
They take little to no damage before armor is broken (excluding DOTs like fire or gas)
Soji 14 DIC 2024 a las 14:33 
adjudicator for everything that isn't the chaff zombies and arc thrower for those is what I've been doing. Kinda leaves a hole for the walker admittedly, having to relying on strategems for them
W 14 DIC 2024 a las 14:46 
I just tested the Reprimand and it is very effective against the flying guys. The issue is recoil so you have to really control your fire to make sure the rounds land.
W 14 DIC 2024 a las 14:47 
Publicado originalmente por 🚛 Akehiko ⬛️💀🟧:
Publicado originalmente por W:
The Stalwart is great for the flying guys but you lose a backpack slot.

How does that make you lose a backpack slot ?
Yea I mean support weapon slot.
Abra⁧⁧cadabra 14 DIC 2024 a las 14:55 
For me the MP98 Knight feels good, absolute bullet hose though so, make sure to bring ammo backups lol
[Asgard] Thor 14 DIC 2024 a las 14:57 
Anyone recommend the Arc Thrower yet? Stops those flying ♥♥♥♥♥♥♥ for a little bit. Good to support someone with a MG
Daliena 14 DIC 2024 a las 14:57 
Adjudicator for a primary. Chows zombies for breakfast, and can take down Overseers too, annoyingly tough as they are due to their ablative armor. In a pinch, can even down the Harvester tripods.

MMG for a support weapon. When you really need to mow down a bunch of Overseers, or a Harvester appears, reach for the machinegun and let it do it's thing. On the Harvesters, aim for the "hip" joints, right between the body and the leg. They're medium armor, and have relatively low HP. HMG, Laser Cannon, etc also work - pick things with high ROF (to break the shield unless you want to swap between primary to shield break and then support weapon to actually blast the tripod), and medium or higher penetration.
Nani Sore 14 DIC 2024 a las 15:06 
I just used the same loadout I use for bugs, in a team of people it was fine.

Cookout, I have no idea bout what secondary to use since I dont need nade pistol for holes here, maybe the mini flame thrower or the senator but I tried the senator and it was a waste of time since I use railgun. Thermites.

500kg, precision strike, shield backpack, railgun.

I hate the blitzer with its slow fire unpredictable targeting and lack of range for air units, ill never use that crap again.
blankitosonic 14 DIC 2024 a las 15:09 
Publicado originalmente por Acid:
For me the MP98 Knight feels good, absolute bullet hose though so, make sure to bring ammo backups lol
Liberator concusive is far better than that gun
blankitosonic 14 DIC 2024 a las 15:10 
Publicado originalmente por Nani Kore:
I just used the same loadout I use for bugs, in a team of people it was fine.

Cookout, I have no idea bout what secondary to use since I dont need nade pistol for holes here, maybe the mini flame thrower or the senator but I tried the senator and it was a waste of time since I use railgun. Thermites.

500kg, precision strike, shield backpack, railgun.

I hate the blitzer with its slow fire unpredictable targeting and lack of range for air units, ill never use that crap again.
Someone dont know how to kite over here lol
Mo0on 14 DIC 2024 a las 15:12 
LAS-16 Sickle, Senator and LAS-99 Quasar Cannon.

Orbital Napalm Barrage, jetpack or buddy, and any sentry.
Última edición por Mo0on; 14 DIC 2024 a las 15:13
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