HELLDIVERS™ 2
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What makes this game fun?
Apart from the apparently horrendous server/code issues, what exactly is supposed to make this game fun?

Im legitimately curious, every video I've watched its a boring walk through more or less "filler" maps. Every few minutes a few A.I enemies, that dont seem to pose a threat, spawn that you kill. Granted, the physics while shooting enemies does look kinda fun/ny. But that would probably entertain me for an hour and thats it.

After that, what are you even doing in this game? Start mission, go to x point while killing random things that dont pose a threat while doing 2 optional quests on the way, that are, killing random things that dont pose a threat.

Then, when you have completed killing 3 different random things that dont pose a threat you won.

Repeat?

Am i missing something?
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"Am I missing something?"

Yes, a brain.
its one of those games that get hyped up and then you stop playing it after 10 to 20 hours
Автор сообщения: DDC
"Am I missing something?"

Yes, a brain.

damn, owned
You can reduce everything. The question is what is inbetween the initial premise and the reduction. "Life is just getting born then walking around a bit then dying, what's the appeal?".

Helldivers 2 is an excellent co-op shooter; the Stratagems translate understandable input to an extremely expressive system. The game is very chaotic at any stage, especially for beginners. Navigating the chaos is the skill ceiling. Weapons feel good. The soundtrack is good. Sound design is good. The game just "feels" good.

I do think the overall gameplay loop does get stale faster than e.g. Darktide (which is probably the gold standard for horde shooters at the moment); but in Helldivers 2 you don't have to deal with Fatshark; one of the most awful developers currently existing. Rather you deal with the game literally not working for half the people trying to play.
Автор сообщения: Snobby Hobo
You can reduce everything. The question is what is inbetween the initial premise and the reduction. "Life is just getting born then walking around a bit then dying, what's the appeal?".

Helldivers 2 is an excellent co-op shooter; the Stratagems translate understandable input to an extremely expressive system. The game is very chaotic at any stage, especially for beginners. Navigating the chaos is the skill ceiling. Weapons feel good. The soundtrack is good. Sound design is good. The game just "feels" good.

I do think the overall gameplay loop does get stale faster than e.g. Darktide (which is probably the gold standard for horde shooters at the moment); but in Helldivers 2 you don't have to deal with Fatshark; one of the most awful developers currently existing. Rather you deal with the game literally not working for half the people trying to play.

the appeal is specifically the things between. Which is what my exact question is. What more is there to this game ? What is the inbetween ?
Отредактировано ItsRay; 20 фев. 2024 г. в 10:53
Being able to play it at least will be much fun!
1 Chaos
2 Friendly fire
3 A mini-game that is easy to learn, hard to master and sometimes difficult to do in combat
4 Different weapons with different effects that are mostly all viable until you hit upper level difficulty
5 Varied enemy types that are not all melee or ranged, but a mix of both and attack relentlessly.
6 POIs scattered throughout the world where you can find in game currency
7 Incredibly stressful and incredibly funny moments mixed together.

Take your pick.

Oh, wait. Did you play on Trivial? Then yes, it is slow and boring. Anything higher gets kinda nuts.
Отредактировано Kalenath; 20 фев. 2024 г. в 10:55
The gear and powers progression is vast and reasonably paced
The enemy progression is cool, there is many different types of enemies that come out at higher difficulties
The gameplay itself is responsive and there's enough mission types/activities to keep your brain occupied
Excessive dangerclose artillery strikes.
I dont know but hear NightinGale is pretty dope
Автор сообщения: ItsRay
Автор сообщения: Snobby Hobo
You can reduce everything. The question is what is inbetween the initial premise and the reduction. "Life is just getting born then walking around a bit then dying, what's the appeal?".

Helldivers 2 is an excellent co-op shooter; the Stratagems translate understandable input to an extremely expressive system. The game is very chaotic at any stage, especially for beginners. Navigating the chaos is the skill ceiling. Weapons feel good. The soundtrack is good. Sound design is good. The game just "feels" good.

I do think the overall gameplay loop does get stale faster than e.g. Darktide (which is probably the gold standard for horde shooters at the moment); but in Helldivers 2 you don't have to deal with Fatshark; one of the most awful developers currently existing. Rather you deal with the game literally not working for half the people trying to play.

the appeal is specifically the things between. Which is what my exact question is. What more is there to this game ? What is the inbetween ?

I explained that did I not?

The game gets carried by it's very chaotic nature and implementation of "Stratagems". Outside of that the game "feels" really good. Enemies are decently well designed but kinda samey. The game doesn't have the longest lasting appeal though.

Of course this is all assuming you can even get to play, which most people can't at the moment.
Yes, it's a small game. There's 15 mission minigames, 10 ennemies and 5 planets. All you do is small matches. Just like Counter Strike is just a dozen maps and you've seen all it has to offer after one match.
The game is fun and unique because of all the teamwork required and the DDR revolution stratagem imputs. It's also much better with friends over voice.

It's cleary just a flavor of the month, in a couple weeks most peole will have seen everything and move on, and a dedicated fanbase will just keep playing a few matches a week for fun with no real goal, just like Helldivers 1.

Actually, people whining about the servers should just buy and go play Helldivers 1 to wait it out.
Автор сообщения: Kalenath
1 Chaos
2 Friendly fire
3 Mini-games that are easy to learn and hard to master
4 Different weapons with different effects that are mostly all viable until you hit upper level difficulty
5 Varied enemy types that are not all melee or ranged, but a mix of both and attack relentlessly.
6 POIs scattered throughout the world where you can find in game currency
7 Incredibly stressful and incredibly funny moments mixed together.

Take your pick.

Oh, wait. Did you play on Trivial? Then yes, it is slow and boring. Anything higher gets kinda nuts.

Take your pick? What can I chose from?

What makes this game good?

"Well, you see, there is friendly fire and chaos and different types of enemies"

Okay, can you tell me one single thing that not every single game on the planet is?
Автор сообщения: ItsRay
Apart from the apparently horrendous server/code issues, what exactly is supposed to make this game fun?

Im legitimately curious, every video I've watched its a boring walk through more or less "filler" maps. Every few minutes a few A.I enemies, that dont seem to pose a threat, spawn that you kill. Granted, the physics while shooting enemies does look kinda fun/ny. But that would probably entertain me for an hour and thats it.

After that, what are you even doing in this game? Start mission, go to x point while killing random things that dont pose a threat while doing 2 optional quests on the way, that are, killing random things that dont pose a threat.

Then, when you have completed killing 3 different random things that dont pose a threat you won.

Repeat?

Am i missing something?
trust me, things pose a threat to you. theres a reason the game gives a group of 4 people 20 lives. wait until you run into 4 chargers at once, or god forbid, fight the automatons. youll see what makes the game fun then.
Отредактировано Wyvern; 20 фев. 2024 г. в 10:57
Overanalizing gameplay makes it fun.
For intance.: I'm enjoying an MMO grind, because every 10-30 hours I get ~0.5-0.1% upgrade or a skin I'll never use!

Instantly more fun!
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Дата создания: 20 фев. 2024 г. в 10:47
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