HELLDIVERS™ 2

HELLDIVERS™ 2

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Ve Feb 20, 2024 @ 5:29am
To Dev team ,i have an idea to improve even better in gameplay. please take a look at my idea :D
Heal system
- in order to heal need to have badage and patch yourself up(while patching have to crouch and walk slower or have to stop moving at all)
- while injure make we walk slower the more injured the more slower
- that syringe we use(Press "V") to heal change to adrenaline affect only so we able to run at "normal speed" while injure not for heal
-resupply dont get badage or syringe, have more type of supply, military supply player get ammo from it, field medic supply player will get badage or syringe from it(may include antibiotic syringe too to cure illness from poison affect that cause by some poison bug type)

gun
- can be jam and have to press something to unjam it(such as press random generate arrow code), each time it jam have differance way to repair
- other player can call for magazine from thier friend(Shouted "I"m Out") other player can throw their mag to friend, both of them need to use same gun so their can share mag to other(and shouted "here make it count!!") throw mag so they get mag faster than run to them and give ammo
in game supply backpack have to reach their friend to give supply right? that make sense because they not just give 1 mag they give many mag so it heavy but for 1 mag they can throw to other hand to give(dont forget to shout first in order to request mag though because it so iconic)

bug
- have anti-aircraft strike bug type that shoot to sky to prevent us from using droppod or another bug type that shoot to sky causing some droppod when it reach ground it become piece of crap (just like starship trooper) and player will know that thier droppod was damage only when droppod already reach the ground so they have to wait droppod without know that thier drop will be damage or survive anti-aircraft strike bug, to get 100% droppod success player have to kill group of these bug first(some anti-aircraft strike bug can cause all drop to damage with out any change to survive or can even cause all reinforcement droppod destroy before reach ground so player have to kill them first before call their friend or their friend will die for nothing)
- have poison bug type that can cause player to get illness, illness cause more difficult to aim, decrease accuracy, cough so player cannot shoot continuely and smoothly if not cure it will cause bur screen(just like feeling dizzy) ,need to use antibiotic syringe to cure
- EMP bug, these bug can generate EMP around them to disrupt any electronic device such as beacon that player throw to the ground to call droppod, if beacon was disrupted before launch droppod, droppod will got cancel, player have to wait untill cooltime off so they can throw another beacon

Robot
- all robot have sensor detection system so they can detect beacon that player throw near to them and they will know that support stike is coming to that area so they will try to run away from beacon when they are near it, player have to throw EMP to disable their detection system first or it will harder to call strike to hit Robot directly.
- have robot that carry EMP gun if they saw beacon that player throw they will shoot emp to disable that beacon, these robot have EMP shooting range longer EMP range of EMP BUG but these EMP gun from these robot have cooltime so cannot shoot EMP continuely)


if i come up with something more i will let you know Dev
,Thank you for such a good game ,i hope that my idea will help make game even more better, really happy to help if i can.
Last edited by Ve; Feb 20, 2024 @ 5:32am
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Showing 1-5 of 5 comments
Spooky Feb 20, 2024 @ 5:34am 
ha ha, no
Honestly, these are not bad ideas!! :)
Onedeveloper Feb 20, 2024 @ 5:38am 
No, they are not bad, they are terrible ideas.
Sebstinator Feb 20, 2024 @ 6:15am 
Reads like: There is a fun game, let's make it annoying as Hell...
BaconX Feb 20, 2024 @ 6:17am 
I don't know if the game needs to be that realistic...
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Showing 1-5 of 5 comments
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Date Posted: Feb 20, 2024 @ 5:29am
Posts: 5