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I think they scale it to current player count. Meaning that right know, doing a mission is worth 0.00010% capture, but it might be worth 0.01 or even 0.1% if player count gets lower. They will adapt it on the go through updates.
Still, it would be better if matchmaking was not broken. Solo or small groups have their limit, especially in thoses defense & save civilians missions.
but right now we need to hard focus a planet if we wan't anything meaningfull to get done.
I thinks it's mainly due to the broken matchmaking right now. And the defense mission that is pure cancer. Unless playing a dedicated build with some AT to shootdown airdrops, double mine setups which allows 8 to be placed every 180s if in a 4 men team, and turret/mortar spamming, most players can't do anything as a solo or 2-3 men team in thoses missions.
As for attacking the automatons planets ? Well, pushing medium to big bases often require a coordonated assault, especially thoses with heavy turrets that can't be taken down from the front and require either a very close by airstrike or several reactor attacks with medium pen or explosives. those can feel overwhelming for solo/duo players.
Meanwhile for the bugs all you are required to do is to run around and shoot everything that can run faster than you. So IMO they feel easier as solo/duo if you do not try to fight them directly.
Those, my son, are cowards. They claim to fight for liberty, but when the tiniest challenge arises, they run like dogs with tail between their legs, rather shooting at primitive target practice terminids, leaving fellow citizens to their doom.