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But for people level 30 + it's pretty useless. As you have everything already that requires money. Only medals matter.
If you do the antenna objective all points of interest were shown on your map
For the enemy artillery (bots) its obvious... you dont get shooted from artillery anymore during the mission
Oh yeah, the stalker lair. Obvious, if you dont close the hole, you get harrassed by stalkers the whole mission long
Brash tactics, use them or die trying
no , they re not entirely useless.
-radar stations reveal all locations on map, this s a must for atmospheric interference mission.
-stalker lairs, it should be in your best interest to track where stalkers coming from and eliminate lairs asap, unless you want few of them on your arse during entire run.
-seaf arty is useful for low level players without useful damage strats.
Unless there's some unwritten mechanic involved in these optional objectives, it is obvious these people deserve to be kicked.
The benefit to side missions especially POI are several. While doing them you have a chance of receiving additional currency of all kinds, medals/SC/samples/req etc.
At endscreen you get additional rewards exp and req will help lower lvl players, dont be an ass and allow more sidemissions to boost them if you can afford it.
I've tested it, I just wanted to see if anyone could confirm that it was indeed useless to attack nests and do optional objectives like the illegal broadcast.
They would get boosted faster if the mission ended faster, though? Don't hate the player, hate the game.
One core design philosophy is to reward the behavior you want to see. If the developers wanted us clearing nests, they wouldn't give us rewards that stop being relevant after level 20.