HELLDIVERS™ 2

HELLDIVERS™ 2

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BuddaZero Feb 19, 2024 @ 8:11pm
500kg Bomb is bugged
Just as the tie says, there’s something wrong with it. The animation is has is similar to a hellbomb, but when detonated, swarms of enemies in the blast radius still live on and walk right through.

It create a crater where the bomb was dropped, but doesn’t kill enemies like 80% of the time.

Also, it says it’s only one use, with a cool down time of “N/A”. But when in game the cooldown time is 2 minutes. So…there’s definitely something wrong with it.

It needs a buff, similar if not the same exact thing damage as a hellbomb itself.

Please fix it, and comment here to that air/orbital strikes such as these are fixed.

I’m loving the game, but now user rating is set to “Mix”. You got good here Devs, don’t let things like this ruin the experience.
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Showing 1-15 of 23 comments
ImHelping Feb 19, 2024 @ 8:15pm 
It can be lackluster "is this just a pretty particle effects precision orbital?" (I actually love precisionthough), that even the preview video if you look closely reveals it did not break any nest holes in the nest it was dropped in.

Expect people to try and distract you with "You idiot! clearly the n/a is because 1 use doesn't NEED a cooldown time and eagle rearm is always two and a half minutes!" then get really defensive when you ask where in game it explains rearm time or eagles mechancs at all (it does not)

More seriously. If you go in expecting it to be shockingly small, you can get some work out of it because eagle rearm time is still a LOT faster than most orbital strikes. Which may be why it is so garbage. They made the eagle gimmick, they made rearm times 150 seconds (way shorter than all the 200+ count options)... and then oh no, oh ♥♥♥♥, they can't nerf eagle rearm times without ♥♥♥♥♥♥♥ over all the weak on purpose baby eagle attacks. better make the bomb bad but look good. "For balance"

But, at least the 500 big mac bomb is CAPABLE of busting nests. there are far too many orbits and eagles you can throw the beacon right inside of the hole and then it doesn't break them, ugh.

And stuff that should be good sidegrades like the 'will actually aim at the damn enemy' eagle rockets seem even more pathetic since the latest server nonsense. I have gone from "Well, it saves the day HALF the time!" to "It won't even hit enemies I stun with the shock orbit so they can't move first..."
Last edited by ImHelping; Feb 19, 2024 @ 8:17pm
Just Life Feb 19, 2024 @ 8:16pm 
Cooldown time of "N/A" means it is a one time use unless you have the ship upgrade that gives you +1 to all Eagle Strikes stratagem, then it goes on a the standard Eagle Strike cooldown before you can use it a second time.

All Eagle Strike stratagem share "reloading" cooldown and the timer doesn't start till you either use up all your Eagles or you manually input the command to send the Eagle back to "reload" the stratagem.

As for the center of the explosion, it does need some work. Most of the time it is on the mark and clears for me but every now and then (I think due to server load) it just falls flat.
Scribblar Feb 19, 2024 @ 8:18pm 
its bugged for sure. If you do not see this, seek an optometrist.
Kae Asakura Feb 19, 2024 @ 8:20pm 
You guys can play???
Just Life Feb 19, 2024 @ 8:24pm 
Originally posted by Scrib:
its bugged for sure. If you do not see this, seek an optometrist.
Unless this is a recent thing, I've been running a Eagle loadout and haven't had much issue with it.

It can plug up 1-2 bug nest if they are near by one another, one shot a Bile Titan and tank on near direct hit.
Senistr Feb 19, 2024 @ 8:29pm 
The bomb's radius size is roughly 4 grenades. The damage radius vs the visual radius is very misleading. Even though it says the cooldown is NA, it's roughly 2 minutes while the eagle rearms. In the meantime, Airstrike's are really good for buildings and such, cluster and napalm is good for small and some medium kills.

Even in the lvl range of 30's my general loadout is Laser, Airstrike, Railgun, Shield pack / Rover combo.
Originally posted by ImHelping:
It can be lackluster "is this just a pretty particle effects precision orbital?" (I actually love precisionthough), that even the preview video if you look closely reveals it did not break any nest holes in the nest it was dropped in.

Expect people to try and distract you with "You idiot! clearly the n/a is because 1 use doesn't NEED a cooldown time and eagle rearm is always two and a half minutes!" then get really defensive when you ask where in game it explains rearm time or eagles mechancs at all (it does not)

More seriously. If you go in expecting it to be shockingly small, you can get some work out of it because eagle rearm time is still a LOT faster than most orbital strikes. Which may be why it is so garbage. They made the eagle gimmick, they made rearm times 150 seconds (way shorter than all the 200+ count options)... and then oh no, oh ♥♥♥♥, they can't nerf eagle rearm times without ♥♥♥♥♥♥♥ over all the weak on purpose baby eagle attacks. better make the bomb bad but look good. "For balance"

But, at least the 500 big mac bomb is CAPABLE of busting nests. there are far too many orbits and eagles you can throw the beacon right inside of the hole and then it doesn't break them, ugh.

And stuff that should be good sidegrades like the 'will actually aim at the damn enemy' eagle rockets seem even more pathetic since the latest server nonsense. I have gone from "Well, it saves the day HALF the time!" to "It won't even hit enemies I stun with the shock orbit so they can't move first..."
Bug holes not responding to stratagems is probably intentional, otherwise the meta would be to bomb it into the ground and never physically interact with nests. Same reason why eggs can be up on walls where explosions don't reach.
Mosey Feb 19, 2024 @ 8:35pm 
Two small things here, then an explanation.

1) This bomb has a relatively small actual blast radius compared to the appearance of the blast. It's, maybe, a 10m-15m blast radius. Notice it's basically a bunker buster so the bomb buries itself before exploding. Also note that the bomb itself does impact damage so it's possible to kill an enemy with just that and not the blast itself. Weird, right?

2) With the max upgrade for your hangar, you get 2 of these per rearm. Just a neat fact.

And now for the explanation: every Eagle drop has two 'cooldowns'.

One is the cooldown before you can use another of that strategem, or any Eagle stratagem, up to the max uses.

The second is the 'rearm' timer that you get when your fighter has used all of that stratagem it has on board and leaves back to the Super Destroyer to get more missiles or bombs.

The rearm timer is not the same as the individual stratagem cooldowns and is not listed on the stratagem itself.

It's also important to note that each Eagle stratagem shares the same rearm timer. If you use all of your 500kg bombs, for example, you won't get the rearm timer automatically unless you order it specifically or use all of your available Eagle stratagem.

You also can't use any Eagle stratagem while it's rearming. Note in your hanger you only see the one Eagle fighter? That's because it's the only one your ship has.
Last edited by Mosey; Feb 19, 2024 @ 8:38pm
ImHelping Feb 19, 2024 @ 8:35pm 
Originally posted by Kleiner's final Form:
Originally posted by ImHelping:
It can be lackluster "is this just a pretty particle effects precision orbital?" (I actually love precisionthough), that even the preview video if you look closely reveals it did not break any nest holes in the nest it was dropped in.

Expect people to try and distract you with "You idiot! clearly the n/a is because 1 use doesn't NEED a cooldown time and eagle rearm is always two and a half minutes!" then get really defensive when you ask where in game it explains rearm time or eagles mechancs at all (it does not)

More seriously. If you go in expecting it to be shockingly small, you can get some work out of it because eagle rearm time is still a LOT faster than most orbital strikes. Which may be why it is so garbage. They made the eagle gimmick, they made rearm times 150 seconds (way shorter than all the 200+ count options)... and then oh no, oh ♥♥♥♥, they can't nerf eagle rearm times without ♥♥♥♥♥♥♥ over all the weak on purpose baby eagle attacks. better make the bomb bad but look good. "For balance"

But, at least the 500 big mac bomb is CAPABLE of busting nests. there are far too many orbits and eagles you can throw the beacon right inside of the hole and then it doesn't break them, ugh.

And stuff that should be good sidegrades like the 'will actually aim at the damn enemy' eagle rockets seem even more pathetic since the latest server nonsense. I have gone from "Well, it saves the day HALF the time!" to "It won't even hit enemies I stun with the shock orbit so they can't move first..."
Bug holes not responding to stratagems is probably intentional, otherwise the meta would be to bomb it into the ground and never physically interact with nests. Same reason why eggs can be up on walls where explosions don't reach.

Except for all the times they do react to strategems. Orbital works. Eagle basic airstriek works (sometimes). But then you toss a gatling barrage right inside the hole and, nothing. and gat barrages is a bunch of concentrated medium explosives that can't scratch a charger instead of a wide nuke, so you can't even cry "But it would be overpowered if that could bust nests!"

The game teaches you that stratagems work on nests and structures. Preview videos show you dropping nukes on nest as if that is your solution to nests (Again, like the 500 bomb preview video)

Then it bait and switches to "oops you will need to use basic orbital strike on a defensless illegal lab shack because your recoiless and other two stratagems can't kill it" *tumbleweed rolls by with no enemies in sight* "Guess you hate the challenge of sitting around doing ♥♥♥♥ all waiting on cooldowns like an MMO huh?"

The few that outright say 'can't break a building' would be one thing. but when even the explosives are either a coinflip, or impossible, to break a structure after you have murdered everything in the zip code and are out of grenades on top?

That is just boring, not challenging. I should have default precision orbital permanently glued to my strat list because it is good, not because "faster cooldown on something allowed to break at least one nest, factory, or defenseless side objective"
Last edited by ImHelping; Feb 19, 2024 @ 8:41pm
Originally posted by ImHelping:
Originally posted by Kleiner's final Form:
Bug holes not responding to stratagems is probably intentional, otherwise the meta would be to bomb it into the ground and never physically interact with nests. Same reason why eggs can be up on walls where explosions don't reach.

Except for all the times they do react to strategems. Orbital works. Eagle basic airstriek works (sometimes). But then you toss a gatling barrage right inside the hole and, nothing. and gat barrages is a bunch of concentrated medium explosives instead of a wide nuke so you can't even cry "But it would be overpowered if that could bust nests!"
Course they do react to stratagems, I'm saying the level geometry is made so that stratagems don't let you skip objectives. The holes are angled so near-misses are full misses, the eggs are too high to hit. I do concede that these devs don't really seem to have balanced much of anything with intention, so maybe they did this right on accident.
Just Life Feb 19, 2024 @ 8:40pm 
Originally posted by ImHelping:
Originally posted by Kleiner's final Form:
Bug holes not responding to stratagems is probably intentional, otherwise the meta would be to bomb it into the ground and never physically interact with nests. Same reason why eggs can be up on walls where explosions don't reach.

Except for all the times they do react to strategems. Orbital works. Eagle basic airstriek works (sometimes). But then you toss a gatling barrage right inside the hole and, nothing. and gat barrages is a bunch of concentrated medium explosives instead of a wide nuke so you can't even cry "But it would be overpowered if that could bust nests!"
Oddly enough you can close a bug's nest by getting a Charger bug to charge into them. No idea why that works but it is a thing.
Mosey Feb 19, 2024 @ 8:44pm 
Originally posted by Kleiner's final Form:
Bug holes not responding to stratagems is probably intentional, otherwise the meta would be to bomb it into the ground and never physically interact with nests. Same reason why eggs can be up on walls where explosions don't reach.

Also, just to note this, not every stratagem will blow up a bug hole but several do it every time. This does seem intentional.

Also note that bug holes have a cover that can block hits from certain angles so it matters which direction the hole is facing. Your ship is always in the center of the map I believe, so they angle from there.

The Eagle Airstrike that drops a load of bombs in a line is capable of taking out multiple bug holes with close to zero aiming while a 500kg bomb will need to be very close to take out even one. There are a few nest configurations where you can nail 2 holes with one 500kg, but it's a real small window to hit.

Also, orbital bombards can take out bug holes but they don't actually saturate the area and frequently miss both the holes and plenty of live targets. They are just bad in general without multiple orbital barrage going at the same time.
Nada Wolf Feb 24, 2024 @ 5:21pm 
People need to stop trying to clear ads with the 500. its a boss killer and it does its job of that perfectly. It can 1 shot titans, hulks, and tanks, has a 3 second call in time so its easy af to line up, can obliterate hives on egg objectives, and you get 2 of them before a pretty short cooldown. If they buffed the blast radius there would be no point is using half of the orbital and eagle strats.
Captain Furious Feb 24, 2024 @ 5:24pm 
Originally posted by Nada Wolf:
People need to stop trying to clear ads with the 500. its a boss killer and it does its job of that perfectly. It can 1 shot titans, hulks, and tanks, has a 3 second call in time so its easy af to line up, can obliterate hives on egg objectives, and you get 2 of them before a pretty short cooldown. If they buffed the blast radius there would be no point is using half of the orbital and eagle strats.

Ok but why is the AOE so glitchy?
Chocbomb Feb 24, 2024 @ 6:58pm 
Used it today and it didnt seem to do its job, enemies didnt die.
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Date Posted: Feb 19, 2024 @ 8:11pm
Posts: 23