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As for the AMR itself, if it could break off armor, that'd give it a job at all levels of play. Railgun takes to hits to do that on a Charger, if AMR could do that job in one (because ADS is required and that's a huge risk) shot? That'd be worth considering. To really make use of it, you'd need the team to cooperate, but it'd be viable.
I've found the AMR a lot more useful against bots though, since it can kill everything except tanks(maybe from the rear exhaust thing?)
In higher difficulty you fight a zerg. Slow shooting weapons has little use fighting against zerg.
Also shooting via scope decrease your survivability severely as you have to be always on the move and see your surroundings (see everything what's happening around your character).
It's just not a viable weapon for this game.
I liked sniper in hd1, but it was overkill weapon for general use outdone by assault rifles that can shoot fast and do good damage.
It should shred armor and penetrate multiple enemies.
A lot of weapons are waste of space. They need to balance the game.
Flamethrower should slighly daze/slow enemies to be viable and do more damage to elites. It takes full day to kill a charger with it unfortunetly. It would be cool to pair flamethrower with heavy armor once it fixed.
If you want to carry an AMR but still be able to dispatch vehicle-class opponents, just bring other strategems to deal with them. There are several turrets and orbital strikes capable of penetrating vehicle armor.
The real issue is that the Railgun solves all problems for bugs and bots alike and is already known as the "meta" gun so most people don't ever go back to try some of the earlier options again.
If you play around it an AMR shooter in a good position can delete important targets from a distance while the Railgun squad goes in for the objective. Unlikely to happen with randoms though.
The other day I learned that you can reasonable quickly delete chargers with the Flamethrower with maybe half a mag of sustained fire. Sadly that's the end of the good things it can do ;p
I think that's a really cool idea, though I can't see it ever being implemented. The tossing of beacons seems pretty hard ingrained into the game and this opens it up to a lot of cheese. I would like to see it have less weapon sway though compared to other long-range weapons at least.
That's part of the reason why I suggested limiting it to certain strats to not make other too trivial? Alternatively, maybe it can be used to help increase the accuracy of orbital bombardments by laser designating targets via the scope/backpack combo?
Against Bugs, the Charger and eventually Bile Titan spam largely necessitates a Railgun. It is nice for headshotting spewers but that's kind of about all it brings to the table.
Hmm, dunno, just seems like the autocannon or railgun is meta in 4+ difficulty, simply because of ease of use. Both of which appears to be more flexible overall compared to the AMR.
The AC can solo kill Hulks, while the AMR cannot.then again, reload is slow on the AC so I suppose that's the con of using it?
I am running as a lookout for my squad.
Pointing heavy targets like tanks for our rocketer.
Also taking out Comissioners (Flare bots) before they call reinforcements.
If things go south AMR gives me enough fire power to take out Hulk.
(remember to always adjust scope range depending on the situation)
With jet pack or shield. Smoke stratagem for quick disappearing and walking barrage or 380. I can clear most of objectives.
Many people here wish they could outgun every type of units. AMR is not for that.
Look at real life snipers. You want to take a tank by sniper rifle?! Really?
Good Hunting fellow Helldiver Snipers. For democracy!
It has a high speed round.
Bugs DO have squishy bits.
the AMR -SHOULD- be able to do significant damage (and internal bleeding, perhaps debilitating movement?) to bugs on weakspot hit (it does not) by penetrating the weak point and detonating the round INSIDE the target. Or the AMR might be used to hit weakpoints already in the armor to blast large plates off? Like yeah I can't just kill you but I can break your armor so any dude with a liberator can chew you with standard rifle fire.
Calling in (Single) precision arty hits could be linked to the stratagems you have unlocked?
Can call in 120mm direct if unlocked (MUCH more often if 120mm is in your current kit)
Can call in 380mm if it is in your current kit.
Can call in single laser guided bombs if you have (fill in tier here) airstrike upgrade.
I tested it out recently myself, and I think I'd prefer a slightly different reticule for the scope. A simple crosshair instead of the circle would make precision shooting a little bit easier for me. There are times, even with maximum magnification, it feels like I can lose my target behind that glowing blue doughnut.
Just a preference thing in the end though I suppose. You are right though, it does well at taking out the really dangerous mobs if you can get into a good position. Also nice for taking out the sentries that man machine guns while your squad mates move in.
In such situations though, I think this weapon does better with a coordinated team, much like the SPEAR. Randoms I don't think appreciate you as much.
A part of me wishes the score board showed how many "special" and "elite" units you damaged or destroyed. Would help to show what kind of impact you had during the mission in regards to enemies eliminated. You can call hundreds of chaff, but if the guy with the AMR, AC, RR, RG or SPEAR was responsible for taking out the more dangerous enemies and had a lower mob count than others, I'd say he/she provided a more to the teams success than raw kills alone.