HELLDIVERS™ 2

HELLDIVERS™ 2

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onedudesmind Feb 19, 2024 @ 3:02pm
Arrow Head vs Pocket Pair and some questions..
Arrow Head has over 100 employees and makes about 21 million a year, Pocket Pair has under 50 employees and its to small to currently have a listed net worth... How was Pocket Pair able to keep up when this much larger company cannot? Is it ok to continue to sell and online only game to new people when they cannot access it without warning the players? How long before it is a real issue? Any word on if they are patching in an inactivity disconnect? Lastly how long have you been waiting?
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Showing 1-11 of 11 comments
JibbsMcJive Feb 19, 2024 @ 3:05pm 
They already said it's because of their code on the back end, not buying more servers or lack of support from Sony.
DredSilent Feb 19, 2024 @ 3:06pm 
Originally posted by JibbsMcJive:
They already said it's because of their code on the back end, not buying more servers or lack of support from Sony.
aka, poor design.
armedpoop Feb 19, 2024 @ 3:07pm 
Palworld isn't a live service. Not all of Palworld's players connect to the same server, id bet majority don't even connect to a server and play solo.

/thread
Robot Joe Feb 19, 2024 @ 3:08pm 
lol
SneeZ Feb 19, 2024 @ 3:10pm 
Pocketpair reinvested 480 000$ dollars in servers after the big boom so everyone could play. Thats the whole story.
Oyabun Kyuubi Feb 19, 2024 @ 3:11pm 
Palworld servers were also purchased by a wide number of people as private servers using sites like SKynode in order to play with friends, Very very few people used official servers, they were either single player or private servers.

Comparing apples to oranges here Palworld doesnt need to keep every server connected to every person all at the same time just keep thesave data of each person who ever joined the server. which also caps at 32 people max.
Kantermoose Feb 19, 2024 @ 3:12pm 
Not to mention Palworld all public servers are going thru waves of hackers and bots.

So bad they are going to implement an anti cheat - into a Pokemon type game.
Last edited by Kantermoose; Feb 19, 2024 @ 3:12pm
vishuspuss Feb 19, 2024 @ 3:13pm 
Originally posted by onedudesmind:
Arrow Head has over 100 employees and makes about 21 million a year, Pocket Pair has under 50 employees and its to small to currently have a listed net worth... How was Pocket Pair able to keep up when this much larger company cannot? Is it ok to continue to sell and online only game to new people when they cannot access it without warning the players? How long before it is a real issue? Any word on if they are patching in an inactivity disconnect? Lastly how long have you been waiting?
palworld is using the same stuffs as craftopia. (craftopia better imho)

craftopia has been in development for how many years?
Tegiminis Feb 19, 2024 @ 3:16pm 
I played last night.

Palworld is a different game, one without a central account record, so scaling only required buying more dedicated servers, rather than a rework of the backend (which armchair devs who know jack all about how things work will call "poor design", even though they don't know anything about network architecture lol). It's also slop, where Helldivers 2 is excellent. Apples and oranges.
Wizard Feb 19, 2024 @ 3:23pm 
tbf the server is suddenly competing with numbers like CS and Warframe for concurrent players those games had time to improve and get it right where as suddenly getting 80-100 times your expected player base will indeed have teething issues.
DrizzintahlTTV Mar 9, 2024 @ 11:50am 
As stated many times, Arrowhead created a from-scratch game with zero experience in that area, and furthermore it's a live service game. All players have to connect to central servers and play off of those servers, even if some assets are client side or partially player hosted, the majority of everything is ran through their servers backend, hence why GMs can join your games and control bug spawns and such.

Palworld is mostly player hosted from server rentals, and while downtime isn't an issue, losing your entire save is a massive issue for a large majority of the dedis out there.

Palworld is a legendary achievement in a lot of ways, but they did just take the structure of a 4+ year old game and change assets to make it Palworld, already having a lot of experience with it and major funding to boot. As far as I could tell from different stories, the CEO backing Palworld owns a crypto and has very deep pockets.

Both games are amazing, both studios did great things, and I'd still say both studios are far from "AAA", so they deserve our love & support for such fantastic games at launch.
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Date Posted: Feb 19, 2024 @ 3:02pm
Posts: 11