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/thread
Comparing apples to oranges here Palworld doesnt need to keep every server connected to every person all at the same time just keep thesave data of each person who ever joined the server. which also caps at 32 people max.
So bad they are going to implement an anti cheat - into a Pokemon type game.
craftopia has been in development for how many years?
Palworld is a different game, one without a central account record, so scaling only required buying more dedicated servers, rather than a rework of the backend (which armchair devs who know jack all about how things work will call "poor design", even though they don't know anything about network architecture lol). It's also slop, where Helldivers 2 is excellent. Apples and oranges.
Palworld is mostly player hosted from server rentals, and while downtime isn't an issue, losing your entire save is a massive issue for a large majority of the dedis out there.
Palworld is a legendary achievement in a lot of ways, but they did just take the structure of a 4+ year old game and change assets to make it Palworld, already having a lot of experience with it and major funding to boot. As far as I could tell from different stories, the CEO backing Palworld owns a crypto and has very deep pockets.
Both games are amazing, both studios did great things, and I'd still say both studios are far from "AAA", so they deserve our love & support for such fantastic games at launch.