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same with ship modules and stratagems.
also armors should have perks you can pick from a pool like 40k Darktide.
Imagine a badass skin someone wants to use but perks suck ass. bad situation.
Then you will have malding reviewers here on the forums.
Also I'd argue that given the popularity of the game, that people like the current systems. Meanwhile netiher EDF 5 or 6 passed 9K peak steam users, so who should really be learning from who in terms of gamedesign?
Why is it that people who claim to hate casual call of duty or WoW ♥♥♥♥♥♥♥♥ tend to want the worst parts of those games?
I know but with the current lack of stuff it'd take a while longer to hit that point. I mean you'll hit it regardless, but currently you hit it way to fast.
Then you should want more weapons we already have to be viable going into a mission blind, instead of sending people into childish "You picked anything but a max level gun? SKILL ISSUES!!!! (PS no bad guns)" tantrum.
Even most of the joke weapons in EDF have solid use or evolve into powerful ♥♥♥♥♥♥♥♥. It is sad that handfulls of cherry bombs in EDF end better than a lot of the orbital strikes in this game, (Which isn't a joke, that joke weapon becomes 'hunt godzillas' tier down the line)
If you NEED an unreachable carrot to play games you need to detox off of the internet for a while, give your dopamine receptors some breathing room
Lol that is true, the firecracker line of grenades in EDF is really under rated for how much damage they can do to a target, or a group of targets. Those grenades honestly feel more useful than most of the oribtal strikes in HD2, as most of the orbitals are honestly worthless. Either take to long to come down, have to long of a cooldown, or in the case of the 120mm/350mm HE shells, can't hit the broad side of a stationary barn. Its not just those that feel lacking, quite a few of the eagle series strategems feel underpowered, the 500kg bomb in particular, as for how big the explosion is, it does virtually no aoe damage past about 5 meters of its impact, it should be literally nuking anything in the blast radius for a sky high amount of damage, as it basically IS a mininuke, but sadly, you can find little bugs that take 1-2 60 dmg shots to kill survive a 500KG bomb from 5 meters away from it.
they probably made the eagle nuke "is this WORSE than a precision strike but with big particle effects?" because they can't make the eagle rearm time any 300 seconds and finite ammo ♥♥♥♥♥♥♥♥ like an orbital laser, they are trapped with the eagle rearm having faster cooldown that most attack orbital strats by nearly 100 seconds.
Any eagle attack allowed to kill a hardened target good is probably making the devs rip their hair out in regret they can't retcon the eagle system yet. and a lot of eagle attacks are coinflips anyways
"Okay eagle rockets, save me needing to mailslot a giant robot with my EAT under pressure by actually aiming at them this time... you have chosen to miss everything. okay the hard way it is. literal no-scope because EAT has glitched to look like I am holding empty hands again"
Which sort of makes no sense, you think it'd take longer for them to fly the plane back, rearm it and get back out, then it'd take for the Spaceship to just reload a gun. I mean look at subs/battleships, they can reload that stuff REALLY quick because they have people right there to do it if they are in a active combat state, if anything the orbitals should have the shortest cooldowns of any of the stratagems. Since the ship just has to reload it, and most likely has a entire team there on call to do it. Only one where the long cooldown makes sense is the oribital laser, as something like that is going to need to have a pretty big energy charge to fire, what doesn't make sense is why its limited to 3 per mission, when there is stronger stuff with infinite uses.
Games should be fun first. Everything else is secondary to fun.
I find games with a good sense of progression fun, its why I like EDF 5 so much, you can feel your char gradually getting stronger as you get better versions of the weapons and more armor to take more hits, where as Helldivers kinda stagnates the second you unlock something new, as it will never get better than it already is. I find the progression in Helldivers quite basic and boring, game is still fun to play but it just feels like there should be more to it than there is, like it could be much better than it is if stuff was more fleshed out.