HELLDIVERS™ 2

HELLDIVERS™ 2

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Scyris Feb 19, 2024 @ 4:52am
Helldivers 2 needs better progression systems, Idea's?
I feel it needs a better progression system as the current one kinda sucks, they could take a hint from EDF 5/6. Bascially in Edf 5/6 when you find a weapon each stat has levels. and when you find a duplicate gun, it copys any higher level stat to your gun, maxing out at Star Level. This could be make to work in several ways in helldivers 2.

Once you unlock the BASE version of a gun, you now have the common quality version, in missions you can find uncommon, rare, epic and legendary versions of that gun (Also could use MK1-5 aka Mark 1-5 too), maybe also have a way to use samples and some req, to research a upgrade to the next tier as well up to maybe rare/Epic with Legendary being loot only on high difficulty missions. As I am going to be honest, I am level 25, can do level 9 missions, got most things in the warbonds I care about unlocked, got the Ship upgrades I care about unlocked, and as I am level 20+ I can unlock everything currently in the game, it is like.. why keep playing? My progression is basically hitting a brick wall as there is no more progression, and I am only half of the games max level. Just seems to be no drive or reason to keep playing even though I find the game fun.

You could also have Strategem research as well, which increases damage, use count, reduces cooldowns etc. With maybe the Legendary version of a Strat having half the regular cooldown time. These have to be researched and cost a amount of Req and samples and take real time to research.

Lastly a character perk system, to make char levels have a meaning besides just gating unlocks. because honestly in the current game once your level 20, experience really has no meaning anymore until new higher level stuff is put in.

I mean Darktide has a hell of alot better of a progression system than Helldivers 2 does. It has char perks and item rarity etc.
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Showing 1-15 of 17 comments
Cuna Feb 19, 2024 @ 4:57am 
it needs to take 10x longer than this progression. too fast.
same with ship modules and stratagems.

also armors should have perks you can pick from a pool like 40k Darktide.
Imagine a badass skin someone wants to use but perks suck ass. bad situation.
Then you will have malding reviewers here on the forums.
Last edited by Cuna; Feb 19, 2024 @ 5:00am
Lancer Echo Feb 19, 2024 @ 5:16am 
They reportedly have a roadmap, and this is just the initial instalment. I expect there'll be much more in regards to advancement

Also I'd argue that given the popularity of the game, that people like the current systems. Meanwhile netiher EDF 5 or 6 passed 9K peak steam users, so who should really be learning from who in terms of gamedesign? :happy_creep:
OfficerTerror Feb 19, 2024 @ 5:16am 
Nope. NEXT
ImHelping Feb 19, 2024 @ 5:17am 
I may love EDF, but the more MMO grindy elements to the grind are lame. make a gun a gun instead off doubling up on grind.

Why is it that people who claim to hate casual call of duty or WoW ♥♥♥♥♥♥♥♥ tend to want the worst parts of those games?
Aurien Titus Feb 19, 2024 @ 5:19am 
Nah, give me all the toys now. I don't need a treadmill of unlocks to come back, the game is fun and addictive. I don't need it to turn into a job.
Scyris Feb 19, 2024 @ 5:19am 
Originally posted by ImHelping:
I may love EDF, but the more MMO grindy elements to the grind are lame. make a gun a gun instead off doubling up on grind.

Why is it that people who claim to hate casual call of duty or WoW ♥♥♥♥♥♥♥♥ tend to want the worst parts of those games?

I know but with the current lack of stuff it'd take a while longer to hit that point. I mean you'll hit it regardless, but currently you hit it way to fast.
FyreEagle Feb 19, 2024 @ 5:21am 
Progression is not the only reason to play a game. Even as a fan of EDF and Darktide I like that I can be confident that once I own a weapon or stratagem in HD2 it's the best version of that gun from the get go, and can focus on just playing and enjoying my time with friends or randoms in a challenging cooperative game without getting frustrated endlessly that im not getting the upgrades to the weapon i want (not rolling 380's with tier 4 blessings)
ImHelping Feb 19, 2024 @ 5:22am 
Originally posted by Scyris:
Originally posted by ImHelping:
I may love EDF, but the more MMO grindy elements to the grind are lame. make a gun a gun instead off doubling up on grind.

Why is it that people who claim to hate casual call of duty or WoW ♥♥♥♥♥♥♥♥ tend to want the worst parts of those games?

I know but with the current lack of stuff it'd take a while longer to hit that point. I mean you'll hit it regardless, but currently you hit it way to fast.

Then you should want more weapons we already have to be viable going into a mission blind, instead of sending people into childish "You picked anything but a max level gun? SKILL ISSUES!!!! (PS no bad guns)" tantrum.

Even most of the joke weapons in EDF have solid use or evolve into powerful ♥♥♥♥♥♥♥♥. It is sad that handfulls of cherry bombs in EDF end better than a lot of the orbital strikes in this game, (Which isn't a joke, that joke weapon becomes 'hunt godzillas' tier down the line)
Last edited by ImHelping; Feb 19, 2024 @ 5:23am
coolman552 Feb 19, 2024 @ 5:27am 
ewwww no thanks, i HATE that ♥♥♥♥ "heres the same gun you have in your hands but purple! it does x5 more damage!!!" this is ASS, just like number crunching in "rpgs". Also darktide has a terrible progression system that a majority of people in the core community despises. Its literally gacha ♥♥♥♥♥♥♥♥! I heard people dumping thousands upon thousands of plasteel yet still not being able to obtain their desired weapon.

If you NEED an unreachable carrot to play games you need to detox off of the internet for a while, give your dopamine receptors some breathing room
Scyris Feb 19, 2024 @ 5:27am 
Originally posted by ImHelping:
Originally posted by Scyris:

I know but with the current lack of stuff it'd take a while longer to hit that point. I mean you'll hit it regardless, but currently you hit it way to fast.

Then you should want more weapons we already have to be viable instead of sending people into childish "You picked anything but a max level gun? SKILL ISSUES!!!! (PS no bad guns)" tantrum.

Even most of the joke weapons in EDF have solid use or evolve into powerful ♥♥♥♥♥♥♥♥. It is sad that handfulls of cherry bombs in EDF end better than a lot of the orbital strikes in this game,

Lol that is true, the firecracker line of grenades in EDF is really under rated for how much damage they can do to a target, or a group of targets. Those grenades honestly feel more useful than most of the oribtal strikes in HD2, as most of the orbitals are honestly worthless. Either take to long to come down, have to long of a cooldown, or in the case of the 120mm/350mm HE shells, can't hit the broad side of a stationary barn. Its not just those that feel lacking, quite a few of the eagle series strategems feel underpowered, the 500kg bomb in particular, as for how big the explosion is, it does virtually no aoe damage past about 5 meters of its impact, it should be literally nuking anything in the blast radius for a sky high amount of damage, as it basically IS a mininuke, but sadly, you can find little bugs that take 1-2 60 dmg shots to kill survive a 500KG bomb from 5 meters away from it.
ImHelping Feb 19, 2024 @ 5:34am 
500kg bomb has one of the most subtle "Even the preview video makes it look trash" examples. After the "it will totally one-shot a titan honest" display, the nest bombing when smoke clears you can see every nest hole is still intact after the explosion.

they probably made the eagle nuke "is this WORSE than a precision strike but with big particle effects?" because they can't make the eagle rearm time any 300 seconds and finite ammo ♥♥♥♥♥♥♥♥ like an orbital laser, they are trapped with the eagle rearm having faster cooldown that most attack orbital strats by nearly 100 seconds.

Any eagle attack allowed to kill a hardened target good is probably making the devs rip their hair out in regret they can't retcon the eagle system yet. and a lot of eagle attacks are coinflips anyways

"Okay eagle rockets, save me needing to mailslot a giant robot with my EAT under pressure by actually aiming at them this time... you have chosen to miss everything. okay the hard way it is. literal no-scope because EAT has glitched to look like I am holding empty hands again"
Last edited by ImHelping; Feb 19, 2024 @ 5:38am
Scyris Feb 19, 2024 @ 5:40am 
Originally posted by ImHelping:
500kg bomb has one of the most subtle "Even the preview video makes it look trash" examples. After the "it will totally one-shot a titan honest" display, the nest bombing when smoke clears you can see every nest hole is still intact after the explosion.

they probably made the eagle nuke "is this WORSE than a precision strike but with big particle effects?" because they can't make the eagle rearm time any 300 seconds and finite ammo like an orbital laser, they are trapped with the eagle rearm having faster cooldown that most attack orbital strats by nearly 100 seconds.

Which sort of makes no sense, you think it'd take longer for them to fly the plane back, rearm it and get back out, then it'd take for the Spaceship to just reload a gun. I mean look at subs/battleships, they can reload that stuff REALLY quick because they have people right there to do it if they are in a active combat state, if anything the orbitals should have the shortest cooldowns of any of the stratagems. Since the ship just has to reload it, and most likely has a entire team there on call to do it. Only one where the long cooldown makes sense is the oribital laser, as something like that is going to need to have a pretty big energy charge to fire, what doesn't make sense is why its limited to 3 per mission, when there is stronger stuff with infinite uses.
Cryptic Feb 19, 2024 @ 5:41am 
I like how it is
Skeith Feb 19, 2024 @ 5:44am 
Originally posted by Aurien Titus:
Nah, give me all the toys now. I don't need a treadmill of unlocks to come back, the game is fun and addictive. I don't need it to turn into a job.

Games should be fun first. Everything else is secondary to fun.
Scyris Feb 19, 2024 @ 5:51am 
Originally posted by Skeith:
Originally posted by Aurien Titus:
Nah, give me all the toys now. I don't need a treadmill of unlocks to come back, the game is fun and addictive. I don't need it to turn into a job.

Games should be fun first. Everything else is secondary to fun.

I find games with a good sense of progression fun, its why I like EDF 5 so much, you can feel your char gradually getting stronger as you get better versions of the weapons and more armor to take more hits, where as Helldivers kinda stagnates the second you unlock something new, as it will never get better than it already is. I find the progression in Helldivers quite basic and boring, game is still fun to play but it just feels like there should be more to it than there is, like it could be much better than it is if stuff was more fleshed out.
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Date Posted: Feb 19, 2024 @ 4:52am
Posts: 17