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Докладване на проблем с превода
The Autocannon on the other hand you can't bring a backpack with, takes longer to reload, forces stationary reload and is generally harder to aim with, with inferior first person sights and no zoom adjustment.
The Autocannon however gains more general firepower, armor penetration and damage.
The AMR doesn't cost a backpack, you get a nice scope with a big view and adjustable zoom, you can reload whilst moving and it's generally faster in terms of everything. It's also significantly more useful for dealing with enemies at long range which gives it more merit against Automatons.
The downsides over the autocannon is it has no crosshair in third person, it hold less armor penetration and damage.
Generally, if you want to serve a more anti-tank role, go for the Autocannon but if you want to more or less serve a precision role capable of hitting disabling or killing shots at long distance whilst remaining more generally mobile you're better off with the AMR.
They both serve niches that can seem similar at first glance but actually are used for different roles. The Autocannon is an anti-tank rifle, the AMR is a heavy sniper rifle.
Generally speaking though, I think the AMR is better at dealing with Automaton's whilst the Autocannon is better at bug hunts.
Its meh.
Against bots?
Its alright.
If you want pure damage sure the autocannon is better at the deeps, but the antimat is great in ammo economy and you have options for backpacks.
Just because a gun doesn't obliterate everything in one shot doesn't mean it sucks, you're probably just not taking advantage of its utilities. You can use the autocannon if you feel the benefits are better for your playstyle, but that doesn't mean the AMR is objectively inferior. I for one like that the AMR lets you reload on the go, that I can have a backpack option if I want a shield or jetpack, and I still get to be far away from the enemy. It doesn't have the same power but it trades in mobility and versatility, for me.
We can coexist.