HELLDIVERS™ 2

HELLDIVERS™ 2

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MacGyver Feb 18, 2024 @ 7:09pm
so over 4 million copies sold but they capped the player base to 450k.
:steamthumbsdown:so only just over 10% of the players get to play.... this is why i refunded the game. :steamthumbsdown:
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Showing 121-135 of 145 comments
MacGyver Feb 19, 2024 @ 9:14am 
Originally posted by Ragosta tin Dei:
I don't understand this at all. How are the servers capped if nobody on PC can play?
the PS5 players are taking up all the sever space. they are linked together.
Swingletree Feb 19, 2024 @ 9:28am 
Originally posted by Sunny - lgbTq*:
Originally posted by CrunchyDaz:

"Attack the bank account" or you could just grow the ♥♥♥♥ up and realise its a video game, its a glorified childrens toy. You need to "attack" people over a childrens toy? Really? You aren't intelligent enough to realise this on your own so i'll be very blunt about it. Go find a new hobby. You don't have the mental capacity to play with childrerns toys.

Imagine just moving on and spending time on a game you like instead of continuing to come back here just to wallow in your own misery because you're so insecure you can't handle a video game existing.

And this attitude is the reason why we as players get more and more ♥♥♥♥♥♥ releases, unfinished, buggy, broken games.
I can remember a time when games were released finished. Yes I am old. But in a time before the internet, games HAD to be bug free on release because there was no way to download a day one patch!
And btw., they did not say "attack people", they said "attack the bank account". Big difference.
Devs and publishers will only change their cash-graby behaviour when we dont let them get away with it. And the only thing that hurts them is if they dont make a profit with their product. So yes, you have to hit them where it hurts.

It does not matter if its a video game, a meal at a restaurant, a book, a piece of furniture or a car. If you bought a new car and the car would only start after trying the key for an hour, would you be fine with that or would you return that piece of crap straight away and demand your money back?
So before attacking the intelligence and the mental capacity of other people. maybe question your own take on the situation.

Generally I'm the type of person who agrees with all of those points, and I'm even often the one to call for people to boycott things. I've personally boycotted both EA and Ubisoft for a bit over 10 years (I buy a lot of games, if you can't tell) and gotten several of my friends to do so as well.

That said. The solution to issue they're facing isn't something a developer like Arrowhead Game Studios are able to plan for, or mitigate significantly, ahead of time.
It simply takes an investment of time and money that you can only spend once you know how many players you need to accommodate.

While Sony could, hypothetically, it's impossible in practice, as none of the other big faceless behemoth corporations they're competing with would ever do it either, and Sony (like all the others) would rather see a game like this and its studio die a hundred times over, than spend a bunch of money up front to buy excess server space using money the game hasn't made yet, while competitors aren't doing the same.

And if you boycott this particular game, Sony won't feel it or respond or care even the slightest.

But Arrowhead, who did nothing other than make a game people ended up liking more than expected - will probably get shut down, or at least won't be very successful if people boycott and refund it hard enough.
Last edited by Swingletree; Feb 19, 2024 @ 12:39pm
MacGyver Feb 19, 2024 @ 9:29am 
how many hours did you actually play and how many did you waste in Que? let them know most of your time was trying to get the game to work. keep trying and they might refund you. in fact they should refund you. this is a live service game and if you can't even get in to play it cuz they capped the players at 450K you should get a refund. also leave a bad review before you leave.
CraZisOldier23 Feb 19, 2024 @ 9:30am 
Originally posted by ケツデカピングー:
dev have difficulty doing basic maths. only calculation they can do is figure out how many lambogini they get from profit

or you just being a cry-baby :3
nadata Feb 19, 2024 @ 9:39am 
there's also scalable cloud server solutions they could use in the mean time before they upgrade their own servers but they aren't willing to spend the money on it
Team Triss Feb 19, 2024 @ 9:43am 
Originally posted by nadata:
there's also scalable cloud server solutions they could use in the mean time before they upgrade their own servers but they aren't willing to spend the money on it
Until the master database tying the entire world together gets overloaded, which is the issue now and the reason for the cap until that gets resolved.
CraZisOldier23 Feb 19, 2024 @ 9:44am 
Originally posted by MacGyver:
how many hours did you actually play and how many did you waste in Que? let them know most of your time was trying to get the game to work. keep trying and they might refund you. in fact they should refund you. this is a live service game and if you can't even get in to play it cuz they capped the players at 450K you should get a refund. also leave a bad review before you leave.

do you understand the difference between an initially broken game and a game that simply could not withstand the huge flow of players and what caused those very problems with the servers? The developers themselves did not expect such a success of the game and could not predict the outcome of events IN ADVANCE. Even the head of Sony, two days after the SUCCESSFUL launch, said, "Yes, we will continue to make multiplatform games." hmmmm....maybe he said it WITHOUT KNOWING IN ADVANCE that the game would be good and he just saw its success. As people say, "if I knew where I was going to fall, I would put a straw on it."
Such logic is inherent only in stupid people who can only cry and cry.

Instead of canceling the really bad games and abandoning the really bad product of the ♥♥♥♥♥♥♥ companies, you pounce like animals on the really good games. People like you make me sick.
MacGyver Feb 19, 2024 @ 9:46am 
Originally posted by CraZisOldier23:
Originally posted by MacGyver:
how many hours did you actually play and how many did you waste in Que? let them know most of your time was trying to get the game to work. keep trying and they might refund you. in fact they should refund you. this is a live service game and if you can't even get in to play it cuz they capped the players at 450K you should get a refund. also leave a bad review before you leave.

do you understand the difference between an initially broken game and a game that simply could not withstand the huge flow of players and what caused those very problems with the servers? The developers themselves did not expect such a success of the game and could not predict the outcome of events IN ADVANCE. Even the head of Sony, two days after the SUCCESSFUL launch, said, "Yes, we will continue to make multiplatform games." hmmmm....maybe he said it WITHOUT KNOWING IN ADVANCE that the game would be good and he just saw its success. As people say, "if I knew where I was going to fall, I would put a straw on it."
Such logic is inherent only in stupid people who can only cry and cry.

Instead of canceling the really bad games and abandoning the really bad product of the ♥♥♥♥♥♥♥ companies, you pounce like animals on the really good games. People like you make me sick.
the game doesn't work. i got my money back. when i pay for something it should work. it's not a good game if it doesn't work.
EvilMonk Feb 19, 2024 @ 9:50am 
Originally posted by Battlefoxx:
Would you expect 4M sales if the pequel had 6k players at most?

One would need to be reeeeeealy "special" to take 9 year old player data and base their current game around it.
hypehype Feb 19, 2024 @ 9:51am 
They had 150,000 concurrent players on steam on launch day, the next week it jumped to 380,000.

one week is not enough time to double your capacity.

I'm not excusing them as they should have kept a better eye.

But this is normal with LIVE SERVICE games, if you ignored the LIVE SERVICE red flag many people pointed out then you are partly to blame as well.

Anyone that has played a MMORPG on launch day (new world ,diablo 4) or any other live service game such as pay day 3 or monster hunter world, will know this sort of thing happens ALL THE TIME WITH LIVE SERVICE GAMES.

next time you see the LIVE SERVICE red flag, keep you money in your pocket and stop the FOMO.
Last edited by hypehype; Feb 19, 2024 @ 9:56am
MacGyver Feb 19, 2024 @ 9:52am 
Originally posted by hypehype:
They had 150,000 concurrent players on steam on launch day, the next week it jumped to 380,000.

one week is not enough time to double your capacity.

I'm not excusing them as they should have kept a better eye.

But this is normal with LIVE SERVICE games, if you ignored the LIVE SERVICE red flag many people pointed out then you are partly to blame as well.

Anyone that has played a MMORPG on launch day (new world ,diablo 4) on any other live service game such as pady day 3 or monster hunter world, will know this sort of thing happens ALL THE TIME WITH LIVE SERVICE GAMES.

next time you see the LIVE SERVICE red flag, keep you money in your pocket and stop the FOMO.
they could up the severs in a day if they wanted to. palworld did it.
Borat-San Feb 19, 2024 @ 9:57am 
Do people really not understand how hosting services work?
If arrowhead told the vendor that "Hey we need more bare metal" then they set it up within a week the devs. only work is to optimize for the servers and provide the game files to the vendor.
If the servers are on cloud, then its an even faster story.

Only people beleiving these companies buy bare metal and have the servers onprem. are the ones who have no fkin clue about the hosting/datacenter industry.

So yeah, i have no clue wtf Arrowhead is doing.
Did they even tell whichever vendor they are leasing from that they need more bare metal?
Cuz it does not seem like it.
Last edited by Borat-San; Feb 19, 2024 @ 9:59am
Team Triss Feb 19, 2024 @ 9:58am 
Originally posted by MacGyver:
Originally posted by hypehype:
They had 150,000 concurrent players on steam on launch day, the next week it jumped to 380,000.

one week is not enough time to double your capacity.

I'm not excusing them as they should have kept a better eye.

But this is normal with LIVE SERVICE games, if you ignored the LIVE SERVICE red flag many people pointed out then you are partly to blame as well.

Anyone that has played a MMORPG on launch day (new world ,diablo 4) on any other live service game such as pady day 3 or monster hunter world, will know this sort of thing happens ALL THE TIME WITH LIVE SERVICE GAMES.

next time you see the LIVE SERVICE red flag, keep you money in your pocket and stop the FOMO.
they could up the severs in a day if they wanted to. palworld did it.
I already know you're irreparably stupid, but for people who read this and aren't:

Palworld does not have one large, shared world for all players across all platforms and regions.
Kalenath Feb 19, 2024 @ 10:00am 
Originally posted by Team Triss:
Originally posted by nadata:
there's also scalable cloud server solutions they could use in the mean time before they upgrade their own servers but they aren't willing to spend the money on it
Until the master database tying the entire world together gets overloaded, which is the issue now and the reason for the cap until that gets resolved.

fact.

Unfortunately, Facts and Steam forums go together almost as well as oil and water.

And who the HELL came up with 4 million? Did they just pull it out of their ass like a lot of what goes in here? Last I heard was 1.5 this morning.
Last edited by Kalenath; Feb 19, 2024 @ 10:02am
WeFailedThePoor Feb 19, 2024 @ 10:02am 
P_o_r_nhub never went down and they provide a service for free. This is a 40$ game backed by a billion $$$ company. Anyone making excuses is a bootlicker and nothing more.
Last edited by WeFailedThePoor; Feb 19, 2024 @ 10:03am
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Date Posted: Feb 18, 2024 @ 7:09pm
Posts: 145