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They all look pretty badass though.
https://www.reddit.com/r/Helldivers/comments/1apz14x/spoilers_all_armor_sets_as_of_2132024_updated/
Not sure if Steam will let me render that link, but hopefully it does.
I still think drip > function tho. :)
The premium Liberator claims to have "explosive ammo". No it doesn't. It does the exact same damage, with a smaller magazine, less total ammo and slower fire rate. Garbage.
Scorcher shotgun. On paper, fire rounds seem like a good thing. Downside: Default breaker damage output is 350 per shot. Scorcher? Around 160. SUPPOSEDLY the fire damage is supposed to make up for it, but it really doesn't. If you need something dead, you need it dead NOW. Bugs do not take a number and wait their turn. Also garbage.
(Edit: Fire is supposed to bypass armor so you'd think this would work against armored enemies. It doesn't. If the bullets don't penetrate, they do not set the enemy on fire, meaning even against armored enemies, this weapon is useless.)
I haven't tried the third one but I am assuming the same level of trash. You get nothing overpowered from spending money on the Premium Warbond. In fact almost everything available is arguably worse.
Except there is not much value using, equipping or even unlocking 380mm in the first place.