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If the game was peer-to-peer, none of these issues that are currently taking place would be happening. It would be 10x better that way
I completely disagree.
Even for P2P pairing you'd need a controller server that establishes the peeings. That server cluster can also be under dimensioned due to cost effectiveness. (Or whatever sony executives wanna call that lol)
P2P is generally worse in several points. Starting from cheat prevention, going over to personal security (leakage of own IP for example), lags and game synchronization between parties etc etc.
I also guess that as this is a sony title, the structure of the PSN is relevant too. There online play requires a subscription, which is not enforcable if you make the network connection peer to peer.
As to the reasons why you think they did it, thats pure speculation but the micro transaction part and data collection part is surely a factor the management considered during development.
Imagine an orbital strike being thrown, vanishing and then hitting 4 seconds later in a completely different place as an example.
The greater the need for long term precision and cohesion the less practical P2P is.
Have you looked at the recommended specs for this game? Many people have ♥♥♥♥♥♥ hardware that is nowhere near capable of hosting Helldivers!
p2p is an absolutely terrible for a game like this.
ok? you only connect to the host in warframe, if he lags then everyone lags
so what you do is, you press escape and hit leave game and then join any other 100s of squads that are on missions
You can have Player to Player P2P which is incredibly unsafe.
Or you can have Player to Broker Server to Player P2P which is slightly more safe but still not the best.
If Arrowhead just QA'd properly or stress tested the server setup they have would have been fine.
This.
They did.
They just didn't go high enough, which, when your previous game peaked at around 9-10k and all other similar games sit between 20-100k, testing for 10x players (100k) seems fairly reasonable.
Nobody could've predicted the game would sell as much as it did.