HELLDIVERS™ 2

HELLDIVERS™ 2

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HELLDIVERS 2 ROADMAP 2024
Game is amazing! What should the devs add?
Please share your ideas! Factions? Weapons? Stratagems?

Personally I would love to see more factions such as the illuminaties from 1st game or Rebels, divers that have lost their love for democracy!

I would also love to see mixed map that are being battled between various factions, for example diving a map where automatons are fighting agains terminoids?

Also big boss / special maps with a unique strong enemy.

In terms of map design I thing that 3rd person is great but we should have increased verticality. After playing 50h although the lighting looks great you can of see all of the same "style" in maps... barren... hills.... rocks. I would like to see more diversity withing aliens planets, making them feel really different from one to another apart from the colors and fauna. Get more creativity in the map design, more verticality, more different fauna, more verticallity, more rock designs, more funky fauna, more mountains, more aliens non enemy fauna.

Regarding weapons and stratagems I think this is quite good at the moment but coop is not as necessary as it should be, having more double handed vehicles, cannons or turrets could increase the necessity for playing cooperative.

Enemy wise I would like to see more diversity. The invisible bug or the artillery spewer are quite unique in their design and we should have more like this, such as some flying enemis or enemies that have unique attack pattern different from just shooting or rushing at you. Mass control is fun but I would really love to see something different.


What do you think?
Share your ideas you would like devs to take into consideration.
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Показване на 46-60 от 77 коментара
Първоначално публикувано от Scamdiver:
Suggestions:
- upgrades/lvl resets every lost/won war + every big update, items accuired from warbonds and superstore should remain
Some additions to that:
- players can be awarded something depending on their achievements in the war after its end, like titles (Veteran of the Second Great War for Liberty), armor set, gun etc.
- prolong stratagem acquisition from lvl 20 to lvl 30-45. I see no way how you can balance some of stratagems + meta is very stale. If you delay top stratagem acquisitions people will have to play more with other options and it will add more variety. Like early/mid/late game builds
- fix abuses that allow players to lvl up that fast (like 5m elimination missions) and increase amount of xp required to lvl up in general
Последно редактиран от Scamdiver; 23 февр. 2024 в 15:01
After stability issues have been addressed I would like to see:

*Vehicles
*Bigger maps with more variation in POI's
*New enemy faction(s)
*Big "keypoint" battles. These would be center points in the campaign that you can reach every few weeks with special planets and battles that feature some unique scenarios or massive enemies.
Последно редактиран от Chroniver; 23 февр. 2024 в 6:59
I'd like to see some colour customisation for my Helldiver. That'd be dope.
I want a real bolt action sniper so I can play stealth for real , and more one handed weapons when I want to play tank with my shield
Последно редактиран от Zigga; 23 февр. 2024 в 10:27
Първоначално публикувано от Scamdiver:
Not ideas, but problems i shared in the other post.
- armor rating doesn't work. Heavy armor offers the same protection the light one does
- all armor sets have identical stats and differ only in their skins and perks (around 5 of them)
placebo patches

They are aware of this issue and are getting to fixing it

Also the counter sniper is highway robbery
Последно редактиран от Crystal; 23 февр. 2024 в 10:28
Първоначално публикувано от CallMeSnake:
I want a real bolt action sniper so I can play stealth for real , and more one handed weapons when I want to play tank with my shield
this. i would love an actual sniper that doesnt take up the support weapon slot. because both the marskman rifles suck complete ass, and no one can convince me otherwise. they do pitiful damage to anything that isnt a weakpoint, and even when they do hit a weakpoint, it takes too many shots to kill the damn thing! devastators for example, it takes two headshots to kill. but as soon as the first headshot lands, its already turned and begun shooting at you with all its buddies. the marksman rifles arent good at anything. if you want to snipe, take an autocannon. best sniper in the game, alongside the railgun.
solo chalenges, lore campaign. loadout system....helldiver 1 vehicles. multisquad events. outfit (clan)...
well sniper suck because there is no actual bolt action (one hit kill) in the game. And hit boxes need to be looked at...
Последно редактиран от Moriarty!; 23 февр. 2024 в 11:55
Първоначално публикувано от Moriarty!:
well sniper suck because there is no actual bolt action (one hit kill) in the game. And hit boxes need to be looked at...

Yeah that ♥♥♥♥ was heart breaking when it wasn't a real sniper rifle
A little late, but there isn't an up to date roadmap because they don't like their current roadmap so they're remaking it to match their ideals. There probably wont be clans because your clan is Super Earth and having clans would create a divide when everything is supposed to be a community goal. Same thing goes for PvP which the CEO already addressed. Helldivers 2 is basically Helldivers 1, but not a top down shooter. So, if enemies are going to be like in helldivers 1, different enemies show up as you get closer to their home world. Like for the bugs, Bile titans are considered small on their home planet and they are the most abundant type. If they go down the path of their 1st game then they'll most likely start classifying planets as Low-High level planets. Low planets will have the current enemies that we see, Medium will show some new ones like the Impaler and tank (chargers). High will show extremely large ones like the Behemoth and Hive lords. There has been some "easter eggs" for players of the first game of hive lord skeletons on some of the planets as points of interests. You can get a general idea of what to expect through the Helldivers wiki https://helldivers.fandom.com/wiki/Enemies_(Helldivers)
There's a ton of content and new players to the helldivers game have only seen the tip of the iceberg. The other faction that hasn't been introduced is the Illuminate and a fun little easter egg on the ship if you watch the news there is the moving text of extra news which talks about sightings of the Illuminate.
I will say, if people are frustrated with the automatons wait till you come across Illuminate snipers. Not a fun time.
I would love to see a plant faction, maybe susceptible to fire/gas/toxins? I loved the tox gun from the first one.

I'm already excited for vehicles, new weapons, armors, and eventually defending super earth itself and the urban areas =)

I love this game and will keep playing it as it is for a while, but filling in the stuff from the first game+more? Oh so excited for that lol, it's going to be glorious.
Първоначално публикувано от Emperor333:
I would love to see a plant faction, maybe susceptible to fire/gas/toxins? I loved the tox gun from the first one.

I'm already excited for vehicles, new weapons, armors, and eventually defending super earth itself and the urban areas =)

I love this game and will keep playing it as it is for a while, but filling in the stuff from the first game+more? Oh so excited for that lol, it's going to be glorious.
Hmmm i like this idea
Първоначално публикувано от Ali Renegade:
PVP, let players fight each other to take control of planets and then earn currency and samples from planets they own


This is a terrible idea. HD2 is a pve game. If you want PVP play cod or destiny.
Okay guys, I've played the game and I think the devs are gonna do something called updates and I've heard about this thing called balancing I think they might do that as well.
CEO made a comment about different gravity not coming "yet"
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Дата на публикуване: 17 февр. 2024 в 17:10
Публикации: 77