HELLDIVERS™ 2

HELLDIVERS™ 2

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HELLDIVERS 2 ROADMAP 2024
Game is amazing! What should the devs add?
Please share your ideas! Factions? Weapons? Stratagems?

Personally I would love to see more factions such as the illuminaties from 1st game or Rebels, divers that have lost their love for democracy!

I would also love to see mixed map that are being battled between various factions, for example diving a map where automatons are fighting agains terminoids?

Also big boss / special maps with a unique strong enemy.

In terms of map design I thing that 3rd person is great but we should have increased verticality. After playing 50h although the lighting looks great you can of see all of the same "style" in maps... barren... hills.... rocks. I would like to see more diversity withing aliens planets, making them feel really different from one to another apart from the colors and fauna. Get more creativity in the map design, more verticality, more different fauna, more verticallity, more rock designs, more funky fauna, more mountains, more aliens non enemy fauna.

Regarding weapons and stratagems I think this is quite good at the moment but coop is not as necessary as it should be, having more double handed vehicles, cannons or turrets could increase the necessity for playing cooperative.

Enemy wise I would like to see more diversity. The invisible bug or the artillery spewer are quite unique in their design and we should have more like this, such as some flying enemis or enemies that have unique attack pattern different from just shooting or rushing at you. Mass control is fun but I would really love to see something different.


What do you think?
Share your ideas you would like devs to take into consideration.
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Showing 1-15 of 77 comments
Scamdiver Feb 17, 2024 @ 5:15pm 
Not ideas, but problems i shared in the other post.

This game's loop and visuals are not bad, but:

- this game has 2 races, if you play each at lvl 7 difficulty once - it means you saw all enemies this game has to offer
- armor rating doesn't work. Heavy armor offers the same protection the light one does
- all armor sets have identical stats and differ only in their skins and perks (around 5 of them)
- 1 gun in the game + some trash that requires dozens of hours to grind and doesn't kill at all
- you stop unlocking new content at lvl 20. Around 4-7 hours of gameplay (depends on the difficulty you are playing)
- no weapon upgrades
- tool upgrades (stratagem upgrades) are lazily done, like collect 100 same looking items in the same looking places to reduce cooldown of 10 such tools by 10%
-technical issues: frequent crashes, connection failures, disconnects + another log in attempt after it happened and all these issues have been lasting for 10 days already with some placebo patches
s e p Feb 17, 2024 @ 5:19pm 
More / better Servers.
Stability in Game, (less crashes, black screens, ect).
Better Performance.
Weapon buffs.

This should be the Roadmap for Release Date. I mean February.
[CFr] Ragnagna Feb 17, 2024 @ 5:19pm 
Having more end-game content would be great.
Rare enemies at level 8+ would add incentive to grind.

As you said I feel like after 20h it s just grinding through the warbond objects.

Although gameplay is great it would need more end game mechanic to make you want to push it to 50+ hours of gameplay
Scamdiver Feb 17, 2024 @ 5:20pm 
Pls make it so the player needs to choose his loadout to match the enemies he is facing, not just 1-2 guns and armor sets that work in every situation. Because if you don't do that - adding more stuff is pointless
[CFr] Ragnagna Feb 17, 2024 @ 5:21pm 
I am sure the devs did not think so many people would be at 50h+ hours after 1 week
Scamdiver Feb 17, 2024 @ 5:42pm 
Elimination missions are unbalanced:
- easy even at lvl 9
- boring to replay as people usually stay afk with mortars
- offer the same XP/R/Medal rewards as other missions + 7-15 green samples in very short period of time
- elimination missions from bugs have very long intervals in-between enemy spawns + sometimes not enough enemies spawn to beat the mission
Scamdiver Feb 17, 2024 @ 5:47pm 
It would have been good if there were more difficult missions and rewards were adjusted to take into account that difficulty and time to beat the mission. Missions like eliminate 200 bots and rescue 60 scientists (from defence event) should not offer approximately the same awards as everybody will play the former and not the latter as the latter is much more difficult than the former and takes more time
Last edited by Scamdiver; Feb 17, 2024 @ 5:48pm
Javalin-197 Feb 17, 2024 @ 5:50pm 
Wastelands and landscapes are nice an all, but how about Urban Towns, cities and makeshift colonial camps? Since these planets were supposed to be populated with humans at one point.
Scamdiver Feb 17, 2024 @ 6:34pm 
Suggestions:
- weapon upgrades and customization
- more objectives in general + more objectives that require actual coop. GTFO has some good examples, like unlock the terminal with password by finding its pieces (or guess from known pieces) or uplink with 2 people on terminals and 2 defending
- upgrades/lvl resets every lost/won war + every big update, items accuired from warbonds and superstore should remain
- stratagem or weapon that spreads foam and slows/freezes enemies
- meta strategy at lvl 9 difficulty against all races now - is to spread, and while 1/2 guy/s trigger alarm and kite/fight enemies, others do the objective in the other place (as they will face less enemies). It would be good if there was game mechanic or more enemies, like stalkers, that forced players to stick together, rather than play solo
- more difficulties than 9 that are rewarded appropriately, otherwise nobody will play them
- more cool-looking foggy maps, i liked dune and moon (this one is not foggy but still)
Last edited by Scamdiver; Feb 17, 2024 @ 6:45pm
Chewie Feb 17, 2024 @ 6:34pm 
I think they should fix the ♥♥♥♥♥♥♥ servers
Vibce Feb 17, 2024 @ 6:36pm 
Clans! I want to be able to start a clan and invite divers into it so we can fight other clans and see who can liberate the highest % of enemies from planets! Rewards could be exclusive cosmetic/stat armor/weapons along with the option to place your clan banner on your cape.
Mikii Feb 17, 2024 @ 6:40pm 
I can't see any roadmap of this game in any website.
XxSwordzxX Feb 17, 2024 @ 6:48pm 
fix the servers add more enemies weapon customs an fix the servers, an also fix the servers
The Sid Man Feb 17, 2024 @ 6:49pm 
The devs stated their roadmap was thrown out the window because the game surpassed their expectations, so now they can do even more than they originally intended. But first and foremost, they are working on server stability.
Last edited by The Sid Man; Feb 17, 2024 @ 6:49pm
Reimei Shinsetsu Feb 17, 2024 @ 6:51pm 
oh I have good suggestion
-A working game
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Date Posted: Feb 17, 2024 @ 5:10pm
Posts: 77