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This game's loop and visuals are not bad, but:
- this game has 2 races, if you play each at lvl 7 difficulty once - it means you saw all enemies this game has to offer
- armor rating doesn't work. Heavy armor offers the same protection the light one does
- all armor sets have identical stats and differ only in their skins and perks (around 5 of them)
- 1 gun in the game + some trash that requires dozens of hours to grind and doesn't kill at all
- you stop unlocking new content at lvl 20. Around 4-7 hours of gameplay (depends on the difficulty you are playing)
- no weapon upgrades
- tool upgrades (stratagem upgrades) are lazily done, like collect 100 same looking items in the same looking places to reduce cooldown of 10 such tools by 10%
-technical issues: frequent crashes, connection failures, disconnects + another log in attempt after it happened and all these issues have been lasting for 10 days already with some placebo patches
Stability in Game, (less crashes, black screens, ect).
Better Performance.
Weapon buffs.
This should be the Roadmap for Release Date. I mean February.
Rare enemies at level 8+ would add incentive to grind.
As you said I feel like after 20h it s just grinding through the warbond objects.
Although gameplay is great it would need more end game mechanic to make you want to push it to 50+ hours of gameplay
- easy even at lvl 9
- boring to replay as people usually stay afk with mortars
- offer the same XP/R/Medal rewards as other missions + 7-15 green samples in very short period of time
- elimination missions from bugs have very long intervals in-between enemy spawns + sometimes not enough enemies spawn to beat the mission
- weapon upgrades and customization
- more objectives in general + more objectives that require actual coop. GTFO has some good examples, like unlock the terminal with password by finding its pieces (or guess from known pieces) or uplink with 2 people on terminals and 2 defending
- upgrades/lvl resets every lost/won war + every big update, items accuired from warbonds and superstore should remain
- stratagem or weapon that spreads foam and slows/freezes enemies
- meta strategy at lvl 9 difficulty against all races now - is to spread, and while 1/2 guy/s trigger alarm and kite/fight enemies, others do the objective in the other place (as they will face less enemies). It would be good if there was game mechanic or more enemies, like stalkers, that forced players to stick together, rather than play solo
- more difficulties than 9 that are rewarded appropriately, otherwise nobody will play them
- more cool-looking foggy maps, i liked dune and moon (this one is not foggy but still)
-A working game