HELLDIVERS™ 2

HELLDIVERS™ 2

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DiabloMuerto Feb 17, 2024 @ 4:35pm
Servers literally at capacity?
So are the servers actually at capacity or is that just a generic message and there's just some issue logging in or something?

I don't understand how Palworld didn't run into capacity issues as crazy as they blew up and that's a much smaller studio. even they managed to have more servers spun up.
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Showing 1-15 of 20 comments
Ancey Feb 17, 2024 @ 4:51pm 
From what I can guess, I'd love for someone knowledgeable to correct me, but they have contracts with their server providers. They need to legally work with them in order to acquire more server space. This game will suffer from something similar to MMOs, where after the first month or so, they will lose an immense amount of people. So setting up a contract for a ton of people that will be gone after the first month doesn't make sense.

But it's a balancing act. Because if they go too small, then people will be unable to play and the game will crash, which is what's happening now. A little bit of a queue wait, or some wonkiness is to be expected, but this is fundamentally hurting their game, which is unfortunate.

From what I understand, Palworld likely did *not* set up contracts in the same way. They just literally purchased cloud space. So they could just buy more and more of it. The problem is that it's likely so much more expensive, that it would in no way be feasible for most companies. Palworld was all hype, and they needed to temporarily buy server space to capitalize on that hype. Helldivers is long term, and has an acute focus on profits, so it needs to balance server capacity and cost much more closely.

The end result for us as consumers though is that Palworld feels like they did it right, and Helldivers feels like they did it wrong. Which is a shame. The anger is justified.
Ancey Feb 17, 2024 @ 4:52pm 
Also, yes, servers are *literally* at capacity. It's not a glitch, they simply don't have enough space.
DiabloMuerto Feb 17, 2024 @ 5:06pm 
@Ancey

That might be a reasonable course if they were to stop selling copies of the game, which they have not. When Final Fantasy got to the point where their servers were too full, they stopped selling the game until they got it under control.

If you're selling your product, that means you have a responsibility to have the server capacity to accommodate the amount of licenses you're selling. As they like to state in their EULA they're not selling you the game, they're selling you access, well right now they're not doing either. Selling a service without providing the service to this many people is how you end up with a class action lawsuit.
MeatRocket Feb 17, 2024 @ 5:14pm 
Originally posted by Ancey:
From what I can guess, I'd love for someone knowledgeable to correct me, but they have contracts with their server providers. They need to legally work with them in order to acquire more server space. This game will suffer from something similar to MMOs, where after the first month or so, they will lose an immense amount of people. So setting up a contract for a ton of people that will be gone after the first month doesn't make sense.

But it's a balancing act. Because if they go too small, then people will be unable to play and the game will crash, which is what's happening now. A little bit of a queue wait, or some wonkiness is to be expected, but this is fundamentally hurting their game, which is unfortunate.

From what I understand, Palworld likely did *not* set up contracts in the same way. They just literally purchased cloud space. So they could just buy more and more of it. The problem is that it's likely so much more expensive, that it would in no way be feasible for most companies. Palworld was all hype, and they needed to temporarily buy server space to capitalize on that hype. Helldivers is long term, and has an acute focus on profits, so it needs to balance server capacity and cost much more closely.

The end result for us as consumers though is that Palworld feels like they did it right, and Helldivers feels like they did it wrong. Which is a shame. The anger is justified.
Character data for Palworld doesn't transfer between servers. The servers do not really need to communicate for the game to function. Helldivers on the other hand constantly communicates. Each instance is only 15 to 30 minutes long in most cases and party members can drop or join at the drop of a hat and every running instance needs to be able to pull character data and connection info. Palworld is just one large instance that runs constantly.

Both game worlds work in different ways and have vastly different server requirements.
Jordan_Peterson Feb 17, 2024 @ 6:07pm 
Literally bought the game 2 minutes ago and first thing I start it I get this message and can not even play.

F
Brenoso Feb 17, 2024 @ 6:26pm 
Why is everyone using Pal World as an example? Palworld doesn't have a server to be overloaded to begin with, you connect to your friends pc directly or to a dedicated server hosted by players (which maximum capacity capped at 32 ppl btw).

so yeah, it would be very weird if Pal World HAD any of these issues lol.
heave N hell Feb 17, 2024 @ 6:27pm 
Originally posted by Jordan Peterson:
Literally bought the game 2 minutes ago and first thing I start it I get this message and can not even play.

F
jsut leave the game on in q itl keep trying, i got in , in ten minutes
Elvi Feb 17, 2024 @ 6:28pm 
Palworld and HD server structure is so different that you might as well compare teapot to an elephant. That doesn't excuse the issues, but the comparison is a nonsense.

But yes, literally at full capacity.
Reyson Fox Feb 17, 2024 @ 6:28pm 
Wow money well spent for us. They legit have capacity levels!?
Groo Feb 17, 2024 @ 6:30pm 
Even with the new patch the game still disconnects and crashes A LOT.... wtf
Kameh Feb 17, 2024 @ 6:31pm 
Originally posted by Brenoso:
Why is everyone using Pal World as an example? Palworld doesn't have a server to be overloaded to begin with, you connect to your friends pc directly or to a dedicated server hosted by players (which maximum capacity capped at 32 ppl btw).

so yeah, it would be very weird if Pal World HAD any of these issues lol.

Because they are ignorant and think game online = same as any game online.
wildcardbitches Feb 17, 2024 @ 6:35pm 
You can't just randomly buy and spin up server space. Assuming they are using the cloud there are a lot of network and security design that needs to be considered, ♥♥♥♥ they probably have to buy new IP space which most ISPs want 30-60 days to provide. And they can't even just buy physical servers right now because VMware was bought out by Broadcom and they literally voided all unregistered licenses.
JDumbz Feb 17, 2024 @ 6:36pm 
It's so awesome that you join the game and it just crashes after waiting 20 minutes
Lilpaxpaknox Feb 17, 2024 @ 6:36pm 
even if you get in you cant play with randoms
Sumitos Feb 17, 2024 @ 6:39pm 
It's also 50% bonus XP weekend, which they should of made adjustments for with server capacity..
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Date Posted: Feb 17, 2024 @ 4:35pm
Posts: 20