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But it's a balancing act. Because if they go too small, then people will be unable to play and the game will crash, which is what's happening now. A little bit of a queue wait, or some wonkiness is to be expected, but this is fundamentally hurting their game, which is unfortunate.
From what I understand, Palworld likely did *not* set up contracts in the same way. They just literally purchased cloud space. So they could just buy more and more of it. The problem is that it's likely so much more expensive, that it would in no way be feasible for most companies. Palworld was all hype, and they needed to temporarily buy server space to capitalize on that hype. Helldivers is long term, and has an acute focus on profits, so it needs to balance server capacity and cost much more closely.
The end result for us as consumers though is that Palworld feels like they did it right, and Helldivers feels like they did it wrong. Which is a shame. The anger is justified.
That might be a reasonable course if they were to stop selling copies of the game, which they have not. When Final Fantasy got to the point where their servers were too full, they stopped selling the game until they got it under control.
If you're selling your product, that means you have a responsibility to have the server capacity to accommodate the amount of licenses you're selling. As they like to state in their EULA they're not selling you the game, they're selling you access, well right now they're not doing either. Selling a service without providing the service to this many people is how you end up with a class action lawsuit.
Both game worlds work in different ways and have vastly different server requirements.
F
so yeah, it would be very weird if Pal World HAD any of these issues lol.
But yes, literally at full capacity.
Because they are ignorant and think game online = same as any game online.