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I think these would make them different enough to stop the Breaker spam. Like, most people who shout against a breaker nerf are only doing so because it's all they use. Nerf it, but buff others things to match it. Achieve balance.
Except for outliers like the Breaker, Railcannon Orbital, Airstrike & Railgun pretty much everything needs a buff. Most things aren't even viable at 5+ anymore without feeling like you actively gimp yourself.
I do have a theory that this is cause an upgrade system similar to what the first game had is still amiss, where upgrades that would make some weapons and stratagems viable would be purchasable.
A marksman rifle would be better for long range, but lacks the damage, and has too much recoil. The Assault Rifles lack the damage per round fired, and bring only slightly more total ammo, but that's nothing compared to nearly every pellet fired from the Breaker doing just as much damage as a single round from the Liberator or Defender.
The other weapons need buffs, the Breaker doesn't need a nerf. The pump-actions need a tigher spread, more ammo overall and less recoil. The ARs and SMG need more rate of fire. The MRs need more damage and pen.
At this rate the common conclusion most gamers want is the Breaker nerfed, and while that requires less effort it doesn't do anything more than push people to the next singular meta weapon.
It does have higher armour pen. Slugger is actually much closer to Breaker in general high-difficulty effectiveness than you think.
Not only does it punch through medium armour, it also staggers enemies and cancels their attacks on penetrating hits.
The ammo amount is very low, though. But ammo backpack is meta anyway, so that just fixes itself.
Apparently game only has light and heavy armor there is no medium armor enemies that die faster
Flame thower needs a buff, not only slows you down the intial damage is so low even small enemies laugh at you.
Marksman rifles would be good if they fixed hitbox on enemeis to make crit shots viable
Right now thanks to enemy spam there really is no viability in using it.
Double Barrel Shotgun is the worst gun in the game. I honestly have no idea why devs put it in the game. The slugger a primary shotgun outperforms it in every way
Heavy Sniper riffle could use less recoil. Also it would be cool if they added backpack for Machinegun to be able to shoot without reload with it, making it optional.
Honestly the balance is so ♥♥♥♥♥♥.
I haven't used the Laser Cannon myself, but from observing others it seems pretty weak. Accurate, with nearly infinite ammo, but too little damage to prefer it over the Stalwart LMG. In that same vein, the Scythe Laser Rifle does half the DPS of the Liberator, overheats far too quickly and doesn't seem to stagger the enemy at all. It needs to fire longer without overheating, cause the cooldown period is too long, and probably needs a damage buff. Heck, a build-up of heat that slowly sets target aflame would be cool, too, and might help with the low DPS.
As for the Mortar, I noticed it fires on targets that are dead. IF it targets something, and you kill that target, it will continue to fire it's burst anyway. Wasting ammo, and potentially lives, as it dumps out 5 explosive rounds at a dead enemy.
Arc thrower needs more damage, more range and more chain, same with the Tesla we can call in. It's fine for killing small groups of small targets, but at higher difficulties killing 1 to 3 enemies per charge is too slow, and anyone could easily dump a magazine from another weapon and rack up more kills. The chain needs to be longer, as it seems to max out at 3.
I hated the original starting weapon. As soon as I unlocked the Punisher I used it until I got the Breaker and have stayed on that since (obviously tried other weapons here and there). Nerfing DMG never works in games, it just makes "the decent" item as bad as all the other items. Buff or tweak the other guns to add variety. Everyone is only using the Breaker because it's the only gun that can get the job done effectively. As a person who loves the breaker and would probably still use it over all the other weapons even if they were all balanced, I think the one thing they should do with it is reduce it's range. You can literally snipe with it at 60 meters. With that being said, they shouldn't reduce it's range without tweaking all other weapons.
All the other weapons need more "something." The Punisher I like because of the shell reload not wasting mags, but the DMG should be higher with the slow rate of fire to tempt people to think about that over the breaker.
The ARs and MRs are just not worth it. They need an increase in DMG and the MRs should always pen Med armor. I can empty a mag from the Lib Pen and do almost nothing to any med size enemy, meanwhile I empty my Breaker and clear out all the little enemies and a couple of med enemies in a pack.
I like the Stalwart for clearing small/unarmored enemies, but not enough to take it over the Railgun or GL. The Stalwart should be a Primary, not support.
The Flamethrower (all fire weapons actually) need a big buff, and they should either slow or cause a type of "panic" to organic enemies. The Flamethrower needs more range as well. I typically play on Suicide - Helldive, but I would never take fire in there. To get the Fire Achievement I dropped down to Medium and killed 100 enemies. Even in Medium you can feel how awful the FT and fire in general is.
110mm Eagle Rockets fail to kill all bots from a tiny group they are targeted at.
120mm barrage and 380mm barrage hit nothing.
500Kg bomb fails to destroy any bug holes in the big nest it is dropped to.