HELLDIVERS™ 2

HELLDIVERS™ 2

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Otleaz 17. feb. 2024 kl. 0:06
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I finally realized this game is frustrating to play
Killing enemies does not feel good.

You are not rewarded for killing them - they are too bullet-spongy to kill them all with your small supply of ammo, and you are actively punished for trying to sit and fight them, so 90% of the game involves completely ignoring the enemies that are chasing you, and only shooting them when you absolutely must. That's awful, awful game design.

This is where the frustration comes in. You touch some foliage, so you are obnoxiously slowed to a crawl, then one of the four chargers chasing after you hits you in the back. Great, now you get bogged down dealing with that, dodging spitters and bile titans at the same time. It's a chore.

You aren't earning anything by killing enemies, not even respite or time.
A horde shooter should not treat fighting the enemy as a punishment. Ignoring everything else, it just doesn't feel good.
Sidst redigeret af Otleaz; 17. feb. 2024 kl. 0:07
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Flashshark 22. feb. 2024 kl. 22:38 
The problem is that too many helldivers just rush over the map instead of fighting!
You can kill all enemies if your team stays together!
But most times all players run into different directions, opening 3-4 breaches so your team fights 3-4 waves from different sides, which of course is too much.
I think some players have to learn teamplay and military movement.

Btw if you crouch and move silently less breaches open and patrols do not see you.
Did youn ever try playing the game more stealthy?
heave N hell 22. feb. 2024 kl. 23:29 
homey nothing personal but it sounds like u have no idea what ur doing. wich is understandable as the game is new, but u shoulod really watch people play on utube and see what u might be doing wrong.
IIpocTo urpok 22. feb. 2024 kl. 23:35 
Oprindeligt skrevet af Flashshark:
The problem is that too many helldivers just rush over the map instead of fighting!
You can kill all enemies if your team stays together!
But most times all players run into different directions, opening 3-4 breaches so your team fights 3-4 waves from different sides, which of course is too much.
I think some players have to learn teamplay and military movement.

Btw if you crouch and move silently less breaches open and patrols do not see you.
Did youn ever try playing the game more stealthy?
There can be only one bug breach at time. Pretty sure it has a cooldown too.
Kuree 22. feb. 2024 kl. 23:38 
I feel somewhat the same way when it comes to the final two difficulty levels. The goal is to speed across the map as quickly as possible while skipping past as many enemies as possible in order to complete the mission.

I think infinite spawning should be removed and instead add a threat meter that increases as you kill more enemies but upon reaching the certain thresholds, mini-bosses and bosses will spawn. Defeating these should reward you with additional Requisition, Medals, Samples, Super Credits and/or a new resource that's require for a new piece of content.

On the final two difficulties, the game feels more akin to a speed run challenge. Some people like it, others don't. Personally, I find it a bit stale as several elements of the game are brushed aside for efficiency and an eventual success completion.
ScarryHarry 22. feb. 2024 kl. 23:48 
Oprindeligt skrevet af Otleaz:
Killing enemies does not feel good.

You are not rewarded for killing them - they are too bullet-spongy to kill them all with your small supply of ammo, and you are actively punished for trying to sit and fight them, so 90% of the game involves completely ignoring the enemies that are chasing you, and only shooting them when you absolutely must. That's awful, awful game design.

This is where the frustration comes in. You touch some foliage, so you are obnoxiously slowed to a crawl, then one of the four chargers chasing after you hits you in the back. Great, now you get bogged down dealing with that, dodging spitters and bile titans at the same time. It's a chore.

You aren't earning anything by killing enemies, not even respite or time.
A horde shooter should not treat fighting the enemy as a punishment. Ignoring everything else, it just doesn't feel good.
I'm gonna be more honest than probably most people here - this really just sounds like a "skill issue" problem. This is like saying any Dark Souls game is too hard and thus not a good game. There's infinite resupplies on a cooldown, and many kit options to make a good and fun play-style to take on hordes of enemies. But it still do so with a sense that every bullet counts, and good teammates and communication is necessarily for harder levels.

To put it more simply: you complain about running out of ammo if you sit and shoot them, but before that yo usaid it's pointless to shoot them because you're no rewarded. So...why sit there and shoot them? You get paid by doing objectives. Objectives make you stay mobile and fight on the go, while using logistics and support to help you get an advantage. This is a solid game with solid gameplay. It might not be everyone's favorite, but saying it's bad just because it's "too hard" or that you expected to get rewarded for doing one thing when it's very clear you are meant to do another thing is just lazy. "I don't get anything for killing bugs" - yes you do: you get to keep your life and delivery freedom to the galaxy. Suit up or just admit Diving isn't for you...
The Word-Mule 22. feb. 2024 kl. 23:50 
I could use a little more warning to take out an enemy calling in reinforcements. Otherwise, it's fine the way it is.
Hazy 23. feb. 2024 kl. 0:50 
Sick, sick socialist propaganda.
Flashshark 23. feb. 2024 kl. 9:45 
Oprindeligt skrevet af IIpocTo urpok:
There can be only one bug breach at time. Pretty sure it has a cooldown too.

I sawI 3 bug breaches at the same time: 3 huge orange smoke clouds with bugs coming out.
But they were distant, not really close together...

If your team is close together maybe there is just one breach possible in that area.
But if all run into other directions everyone triggers his own breach...

The patrols call em, like multiple Landing ships are called by Automatons.
I have seen 2 Automaton landing ships almost colliding with each other dropping 2 groups at the same spot...
Sidst redigeret af Flashshark; 23. feb. 2024 kl. 9:46
zdaytonaroadster 23. feb. 2024 kl. 9:46 
>Killing enemies does not feel good.

Yes Democracy Officer...this man right here...
Darkeus 23. feb. 2024 kl. 9:46 
Okay.

Again, this is not an airport.
Chroniver 23. feb. 2024 kl. 9:50 
It's good that killing by itself is not especially rewarded, otherwise you'd have people running around even more disorganized to get moar kills.

Objective based play rewards those who are more likely to engage in a team based playstyle.
Billy 23. feb. 2024 kl. 9:54 
Oprindeligt skrevet af Otleaz:
Killing enemies does not feel good.

You are not rewarded for killing them - they are too bullet-spongy to kill them all with your small supply of ammo, and you are actively punished for trying to sit and fight them, so 90% of the game involves completely ignoring the enemies that are chasing you, and only shooting them when you absolutely must. That's awful, awful game design.

This is where the frustration comes in. You touch some foliage, so you are obnoxiously slowed to a crawl, then one of the four chargers chasing after you hits you in the back. Great, now you get bogged down dealing with that, dodging spitters and bile titans at the same time. It's a chore.

You aren't earning anything by killing enemies, not even respite or time.
A horde shooter should not treat fighting the enemy as a punishment. Ignoring everything else, it just doesn't feel good.
This man doesn't know the joestar technique, obviously.

If you're getting overwhelmed by enemies and they're calling in drops/breaches before you can even stop them - either you start using your large aoe strategems, or if you don't, RUN AWAY!!!!

The game doesn't punish you for fighting, it punishes you for lingering. You are a frail soldier that's meant to tactfully take down important objectives behind enemy lines, while you will fight hordes every now and then you can't take on entire armies (not without help at least).

Breaches and drops get called not for the simple fact that you fought enemies, but that you took too long to deal with them in a swift manner, figure out the enemies that most commonly call in drops and breaches and prioritize them above all other enemies at the start of combat. The bots will have a larger and more obvious window of when they do, just shoot them down before they can call and take the rest out in a swift matter.

There are also strategems that will aid you against dropships and breaches specifically! Rocket sentries, disposable anti-tanks, the railcannon, all are great against dropships and will reduce if not negate enemy reinforcements. For bug breaches, long-term strategems like napalm, EMP, and the likes will keep the enemies in place for you to deal massive damage to the incoming hoard.

Harder difficulties require smarter strategies, I think you're just thinking too much like a rambo and not like the saboteur you were trained to be.
Darkeus 23. feb. 2024 kl. 9:57 
Yeah people get the wrong idea. This is not a horde shooter. This is an objective-based shooter. The idea is to accomplish objectives efficiently and not linger a long time. That is why there is no XP for kills.

The fun in engagements is the emergent gameplay that happens in the chaos of getting through the defenses behind enemy lines.
McKillerroy 23. feb. 2024 kl. 9:58 
Oprindeligt skrevet af Aradia Megido:
the game has stealth mechanics

y0u are meant t0 empl0y asymmetric tactics like guerrilla warfare

its actually s0 c00l t0 hit the gr0und and have a bile titan walk right past y0u 20m away while y0u sl0wly crawl thr0ugh the jungle mud t0 safety

Bruh, your "O" key broken?
Billy 23. feb. 2024 kl. 10:20 
Oprindeligt skrevet af Salah al-Din Yusuf ibn Ayyub:
Oprindeligt skrevet af Billy:
This man doesn't know the joestar technique, obviously.

If you're getting overwhelmed by enemies and they're calling in drops/breaches before you can even stop them - either you start using your large aoe strategems, or if you don't, RUN AWAY!!!!

The game doesn't punish you for fighting, it punishes you for lingering. You are a frail soldier that's meant to tactfully take down important objectives behind enemy lines, while you will fight hordes every now and then you can't take on entire armies (not without help at least).

Breaches and drops get called not for the simple fact that you fought enemies, but that you took too long to deal with them in a swift manner, figure out the enemies that most commonly call in drops and breaches and prioritize them above all other enemies at the start of combat. The bots will have a larger and more obvious window of when they do, just shoot them down before they can call and take the rest out in a swift matter.

There are also strategems that will aid you against dropships and breaches specifically! Rocket sentries, disposable anti-tanks, the railcannon, all are great against dropships and will reduce if not negate enemy reinforcements. For bug breaches, long-term strategems like napalm, EMP, and the likes will keep the enemies in place for you to deal massive damage to the incoming hoard.

Harder difficulties require smarter strategies, I think you're just thinking too much like a rambo and not like the saboteur you were trained to be.

you are right except most smaller bugs can call a breach so it kinda cascades
The bugs are pretty overwhelming if left unchecked, but bringing weapons that dish out a lot of damage regardless of penetration will shred them; it's a big reason why a lot of people really like the breaker, it's a very excellent crowd clearing shotty. Otherwise you can use strategems like Strafing Run or Cluster Bombs from the eagle to thin the numbers chasing you; there are also sentries like the gatling or autocannon that shred bugs too.
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