HELLDIVERS™ 2

HELLDIVERS™ 2

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Difficulty 4 - Requesting tips/advice
I made the terrible mistake of not realizing I was joining this difficulty one time against the automatons in a PUG at level 4 (I thought I was loading into a difficulty 3 mission)

Needless to say, I got turned into pizza topping and spread across the landscape.

So my first question, at what level should consider being before I even attempt going to this difficulty, and what kind of stratagems would you advise? I'd like to try again eventually, and not be a complete burden on the squad.

Right now I'm running with the following load out for most of my missions. I do not have any modules unlocked for the ship just yet, since I do not have enough samples to unlock much of anything at level 7 right now.

R63 Diligence DMR
P19 Redeemer Machine pistol
G-6 Frag grenade

Eagle Air Strike
Eagle Cluster Bomb
Disposable AT rocket
Gatling Sentry Turret
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Showing 1-15 of 18 comments
Maniac86 Feb 16, 2024 @ 8:59pm 
I use diligence and autocannon, i hate turrets as call ins, not reliable
Artimise Flare Feb 16, 2024 @ 9:01pm 
Originally posted by Maniac86:
I use diligence and autocannon, i hate turrets as call ins, not reliable

I thought the Autocannon required a squad mate next to you in order to use it and couldn't be reloaded solo, or does having a loader next to you just make it faster?
DeathBySausage Feb 16, 2024 @ 9:01pm 
TBH man just find your playstyle.....sounds cliche but I was terrible and scared of 4, friend and I got butts kicked, now we can split up and each do half the map just by slowly taking things over, and paying attention to spanws. Airstrike is cool, I also LOVE the laser watch dog (its infinite where the machine gun one has to get supplies), mortar turret, and the 350 orbital got me past them....if you need a team mate we always welcome another
Ebatya Feb 16, 2024 @ 9:06pm 
Originally posted by Artimise Flare:
Originally posted by Maniac86:
I use diligence and autocannon, i hate turrets as call ins, not reliable

I thought the Autocannon required a squad mate next to you in order to use it and couldn't be reloaded solo, or does having a loader next to you just make it faster?

You can reload it by self, just dont forget to take backpack with ammo
Artimise Flare Feb 16, 2024 @ 9:28pm 
Originally posted by Ebatya:
Originally posted by Artimise Flare:

I thought the Autocannon required a squad mate next to you in order to use it and couldn't be reloaded solo, or does having a loader next to you just make it faster?

You can reload it by self, just dont forget to take backpack with ammo

oh so you need the backpack stratagem? do you need that for the recoiless rifle too if you want to run it solo?

Edit: Oh wait, I think I misread the strat, so the autocannon and recoiless rifle I assume comes with the backpack and the weapon itself?
Last edited by Artimise Flare; Feb 16, 2024 @ 9:29pm
[LL] Loddy Feb 23, 2024 @ 4:26am 
Originally posted by Artimise Flare:
Originally posted by Ebatya:

You can reload it by self, just dont forget to take backpack with ammo

oh so you need the backpack stratagem? do you need that for the recoiless rifle too if you want to run it solo?

Edit: Oh wait, I think I misread the strat, so the autocannon and recoiless rifle I assume comes with the backpack and the weapon itself?
Yes, when the Hellpod comes down it will have a backpack with the specific ammunition (autocannon shells or recoilless rifle rockets) and the weapon itself on opposite sides of the Hellpod. You can grab both yourself, and in multiplayer if you decide later to have a teammate carry the backpack, you can just drop it for them (hold X on keyboard).
Last edited by [LL] Loddy; Feb 23, 2024 @ 4:27am
PETROL SNIFFER Feb 23, 2024 @ 4:27am 
don't die good luck :)
Class [E] Legend Feb 23, 2024 @ 4:32am 
Honestly the only thing wrong i see with your loadout is the dmr. A normal liberator does wonders. Your main issue may just be not knowing weaknesses. Always aim for the heads and glowy bits, you can drop a devastator in 3 rounds if they're head shots. Next smokes, whatever kind eagle, orbital, or grenade, use it to either disengage or reduce their accuracy, suppressive fire also works to reduce their accuracy. Lastly the small guys with swords can call in allies, prioritize them then drop the rest
Last edited by Class [E] Legend; Feb 23, 2024 @ 4:33am
Doomvora Feb 23, 2024 @ 4:35am 
Your loadout is already doable at difficulty 7+, it's just a matter of figuring out how to handle aggro.
CH13F Feb 23, 2024 @ 4:36am 
i suggest start doing lv4 difficulty after lv13, good stuff between 13 and 20. autocannon goin to help you deal with bugholes and heavies quickly. thats what i exactly did and i dont regret it.
Last edited by CH13F; Feb 23, 2024 @ 4:37am
VoiD Feb 23, 2024 @ 4:41am 
Robots require a completely different mindset.

Most of the time, if you get up, you die, when ♥♥♥♥ hits the fan fall to the ground and try to crawk back to safety, find a small rock or a crater and use as cover as you stay low.

The small robots are the only ones capable of shooting the flare to call for reinforcements, try to take them out first.

The medium and big robots are VERY deadly, much deadlier than bugs, stay out of their path or risk getting 1shot.

You can't really fight well against most robots without medium armor piercing, I think the Slugger is the easiest source, you could try to get it, the dominator from steeled veterans is also pretty good, but the best weapon against them is, for sure, the scorcher, it can damage and kill anything they throw at you except hulks and tanks, and even those have big weak spots you can aim for with the scorcher to eventually kill from range.

Speaking of weak spots, all robot weakspots are visible from above, so mortar turrets can take every robot down, including tanks, if you can hide them well enough.

If you don't have good armor piercing be prepared to aim for weak spots, the AMR can kill hulks with eye shots, any small arms can kill medium robots with headshots, but if your weapon can't stagger them be prepared for some deadly return fire.
Anode Feb 23, 2024 @ 4:48am 
Originally posted by VoiD:
Robots require a completely different mindset.

Most of the time, if you get up, you die, when ♥♥♥♥ hits the fan fall to the ground and try to crawk back to safety, find a small rock or a crater and use as cover as you stay low.

The small robots are the only ones capable of shooting the flare to call for reinforcements, try to take them out first.

The medium and big robots are VERY deadly, much deadlier than bugs, stay out of their path or risk getting 1shot.

You can't really fight well against most robots without medium armor piercing, I think the Slugger is the easiest source, you could try to get it, the dominator from steeled veterans is also pretty good, but the best weapon against them is, for sure, the scorcher, it can damage and kill anything they throw at you except hulks and tanks, and even those have big weak spots you can aim for with the scorcher to eventually kill from range.

Speaking of weak spots, all robot weakspots are visible from above, so mortar turrets can take every robot down, including tanks, if you can hide them well enough.

If you don't have good armor piercing be prepared to aim for weak spots, the AMR can kill hulks with eye shots, any small arms can kill medium robots with headshots, but if your weapon can't stagger them be prepared for some deadly return fire.
I think you missed the fact that they are level 7, and haven't invested 100 hours to max out the warbond..
Akameka Feb 23, 2024 @ 5:25am 
once you are lvl10 you can do 4-6 without too much of a pain, as you can take the autocanon. With it, you can quickly dispatch walkers and medium armored robots ( shield + minigun, rocket pods, chainsaw, heavy blaster. You can also maim the hulk's leg from the front then you'll be able to easily flank it to reach the reactor. Or you can directly kill it if you manage to hit the head 3-4 times. Autocanon can also damage all reactor types (tank, hulk, mortar/AA canons/Laser canon towers) and destroy factories with a direct hit when the door is open.

As for the weapons themselves, you can never go wrong with the breaker (auto shotgun, page 3 or 4 of normal warbonds), with it you'll be able to dispatch normal robots in 1-3 shells, will be able to punch through the top of walkers if needed with enough bullets, will be able to kill up to 3 medium robots with a single mag if you aim for the head.
And for pistol, the small smg, put it in semi auto mode and it's just an upgraded version of the basic pistol. Revolver is not that good, it takes forever to reload and won't punch through walkers either way.

At that lvl, My loadout would be :
-Breaker (diligence is okay though)
-SMG pistol
-heavy explosive grenade or impact grenade

- eagle bombardment (fast, comes back fast enough, can destroy factories, will murder tanks given how slow they are)
- Autocannon
- orbital strike (precision). or smoke barage to get away/push base with laser canon towers
- disposable rocket launcher to deal with dropships (aim for one of the 4 reactors), or the eventual hulk/tank in a pinch when all airstrikes are on cooldown
Last edited by Akameka; Feb 23, 2024 @ 5:33am
Indigo Feb 23, 2024 @ 5:29am 
your loadout seems fine.
Diligence might not be "meta" but if you like running it go for it.
You have something vs small/medium/heavy. Only thing i would recommend is getting something to properly handle bigger threats... disposable wont be reliable... recoiless or autocannon will become avalible to you and you should upgrade.
Indigo Feb 23, 2024 @ 5:33am 
Originally posted by Artimise Flare:
Originally posted by Ebatya:

You can reload it by self, just dont forget to take backpack with ammo

oh so you need the backpack stratagem? do you need that for the recoiless rifle too if you want to run it solo?

Edit: Oh wait, I think I misread the strat, so the autocannon and recoiless rifle I assume comes with the backpack and the weapon itself?

they do come with a backpack... so either take the backpack yourself or coordinate with a friend(you can reload if you press 5 while wearing the backpack)
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Date Posted: Feb 16, 2024 @ 8:57pm
Posts: 18