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Actually no, it's just more damage resistant enemy types.
Yep, basically artificial difficulty.
People started to play those without taking that into concideration. When dark souls first got released on PC, you had people complaining about difficulty too. Then, they learned how to play the games.
Kind of appropriate that you compared the two. As I'm seeing the same thing happen here.
+ we don't have all of the stratagems from the previous game yet and I think the devs designed the current diff levels with what they plan on releasing later on, in mind.
So I'm honestly going to ask. What would you prefer? What would make hte difficulty increase better?
This game expect you to git gud learning to pick the right gears for the right job and some situational awareness.
But why compare them in the first place tho? it's not even the same genre.
Y'all heard a youtuber say that in a very specific context years ago and you just apply it to anything now. Stop using terms you don't know the meanings of.
Yeah, ok, if you're trying to call yourself out on this one I guess that's your business.
The gameplay in general I agree is a bit half baked, but it's got good bones mechanically. My issue mainly is that the increase in rewards does not justify the increase in difficulty past extreme. Granted challenging yourself is fun, but if there's no purpose it just feels empty.
You're also comparing drastically different genres which is a bit of an issue in my opinion. You're comparing a game that is specifically designed around one difficulty level with an entirely skill based combat system. Helldivers 2 has difficulty settings, which means it's trying to cater to a wide audience of players. The game already has different enemy types depending on difficulty, I never even saw a bile titan before extreme.
They can only add so many new enemies, abilities, etc based on difficulty setting. I think the issue, personally, is a lack of varied enemy types, specifically for the bugs. The Automatons feel a lot more dynamic to fight.
Add some flying bugs, bugs that have like, bio guns, mortars, etc. Maybe bio weapons where you need to put on a biohazard mask or escape the area. Ultimately I think though you're expecting something from the difficulty settings that aren't in the scope of the game.
What YouTuber? Sounds like you don't know the meaning of it yourself.
"Artificial Difficulty (also referred to as Fake Difficulty) is a term which is used to describe 'cheap' methods of creating difficulty used in games to increase the likelihood of failure. "
= more armoured enemy spam, more enemy spam in general.
Skill Issue. Go back to easy mode on Elden Ring.