Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I tried that. Tried the counter sniper rifle too, but at any range you would be shooting the MGs are still better once you know how to spread control them.
The stalwart is easier to reload, but the MG tears larger targets to absolute shreds.
I have quite literally never run out of ammo opting for the resource backpack with the Stelwart. It regains two full magazines upon a restock. The only reason I ever use anything but the MG is when I need to reload and haven't got the time to - and that's what the Redeemer is for.
But I usually always run the shotgun as a fallback weapon when you need to reload since I like the 7.62 MG better than the 5.56 MG even though it has a ridiculious 3rd fire rate option
The only issue with MGs is the lack of a proper anti armor option, it takes the 3rd weapon slot, and there are no real alternatives for anti heavy armor on the first 2 slots, so you'll need to pray your teamates are better equiped to handle them for you, or simply run while using stratagems once in a while, hoping they deal enough damage to handle the 3 tanks, 4 hulks or 6 chargers chasing your ass.
It's good in a team with good synergy and some organization, but I find it too risky to not have a build capable of doing it all with random teams. Which is why the Railgun is so "OP".
The destroyer upgrade so your support weapon spawns with FULL AMMO instead of partial is more important than the support pack.
If you want to conserve ammo on trash, the fact you can change the rate off fire on weapons SHOULD BE TOLD TO YOU IN GAME. Instead of not knowing until a internet stranger tells you (also support weapons reset their RoF every time instead of keeping your preference).
Stalwart even on max RoF can feel iffy on anything important it can technically hurt through light armor, but sometimes the ability to reload while moving is just that important. Jumbo machinegun is still a workhorse at minimum RoF you can crank up when the big boys come calling.... but again, that feels awkward compared to "Or... use a gun allowed to hurt good by default"
MGs are also a weapon that SHOULD be overall useful, but even the large MG is overly weak against enemies it can armor penetrate, and squishy "Weak points" are not actually weak unless you use explosives, etc. Driving you to pray for level 10 to take an autocannon instead on top.
Recoilless and autocannons have not too bad aim even without the recoil buff when crouched armor. MG can feel iffy if you are aiming for precision points at a target slowly walking towards you without that perk, which feels even more wild after spending a while no-scoping dropships out of the air with rockets.
Currently it feels one of the main appeals of the MG is "You can't accidentally annihilate yourself with a point blank panic shot against a stalker that jumped you/you somehow live but your teammate dies when you get ragdolled in front of their shot"
MG are the safest support weapons to use, and it seems like a lot of devs the power scale of weapons is based on "QoL=nerf that ♥♥♥♥. Only grant power based on annoyance of index finger strain"
I play with a full friend group and I bring the Stalwart for bugs for crowd control. It's very difficult to properly deal with heavy units when being swarmed by smaller bugs.