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Impact grenades will knock the chicken-leg walkers out with one hit.
Recommend gatling sentries. Mortar sentries can be great until they start killing civilians.
Keep moving from bunker door to bunker door in a circle route and hose down anything that slows you down.
-Mortars and ems mortars if you have the level are really good for this one, because they stay forever shooting and giving cover.
-Dont be scared to press the civilian button often, if they die you just lose a little bit of credits aftermission, but should be negligible from what ive seen.
-dont bother too much with orbital strikes, they reload too slow, at most eagles are the best usable thing, and dont bother with mines too much either for the same reason.
-but remember, if theres no civilians moving, you are losing already, it's really important they are always moving.
-I know its quite down the line, but the placeable forcefield is a godsend to secure a little the entrance to the shuttle.
I think this is the part that is glitched. I counted 8 drop-ships in one minute my last game. That's not even possible to deal with. That means each Helldiver needs to completely destroy two drop-ships worth of Automatons every minute. AND keep doing the objective. It's simply not possible.
Anyone who says they've completed this successfully I call BS. either you played just the regular civ escort or you're lying. You give me a video of you doing this mission and I'll believe you.
The amount of dropships coming is impossible to make any type of route for the suicidal civs.
plus the post mission rewards arent even worth it. Using easy as an example between normal mission bug planet and the defense. we play easy cause im lvl 8 and my friend is lvl 5 atm.
A friend and I Duo play we take out all the nests, Find the side quest and just go around exploring for about 30 minutes of our 40 minute drop, Make anywhere from 5-10 Samples (On the defense there is 2), Make 2 medals on completion (same as defense) but also have a chance to find medals in the field, Can find super credits and Requisitions in the field, Exp at the end is about 300 on easy (max ive gotten in defense is 165 also on easy), and the average full completion mission reward is around 1000-1080 credits (in defense mission max ive gotten is about 400)
Theres no point mathematically doing the defense and bashing head against wall to do a overtuned mission like this :/ its just not fun unless your warband is maxed, ship is fully upgraded, and your max level and dont need 90% of the stuff that youre losing out on.
https://steamcommunity.com/app/553850/discussions/0/7599331177364004292/
Mainly what I saw was people gettings civs killed with airstrikes, grenades and turrets, less died to bots. but maybe that's just me. It is doable, but I'm not going to lie, it is very intense compared to the other missions which are very chill on these difficulties.