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plus the post mission rewards arent even worth it. Using easy as an example between normal mission bug planet and the defense. we play easy cause im lvl 8 and my friend is lvl 5 atm.
A friend and I Duo play we take out all the nests, Find the side quest and just go around exploring for about 30 minutes of our 40 minute drop, Make anywhere from 5-10 Samples (On the defense there is 2), Make 2 medals on completion (same as defense) but also have a chance to find medals in the field, Can find super credits and Requisitions in the field, Exp at the end is about 300 on easy (max ive gotten in defense is 165 also on easy), and the average full completion mission reward is around 1000-1080 credits (in defense mission max ive gotten is about 400)
Theres no point mathematically doing the defense and bashing head against wall to do a overtuned mission like this :/ its just not fun unless your warband is maxed, ship is fully upgraded, and your max level and dont need 90% of the stuff that youre losing out on.
To elaborate a little more. If this is intentional it feels like they make it hard so that you lose. When you lose outright you get nothing for your time. Waste enough players' time and they'll just not play guaranteeing the event plays as desired.
With that setup, it only got a bit dicey when tanks appeared.
But this is still bad. It wasn't fun being somewhat forced to run such kit but at the same time, it was very apparent that this mission was bugging out.
Yeah but is it going to matter with the massive lead they have already? Plus many people who never read patch notes aren't going to have a clue they been modified.
In general, it seems to me the bots are WAY harder than bugs. But the defense missions in particular had bugged spawnrates with nonstop enemies on all difficulties. The difficulty only changes what kinds of enemies spawn, not the rate they spawn at.