HELLDIVERS™ 2

HELLDIVERS™ 2

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HALIBEL Feb 15, 2024 @ 2:59am
turrets against armored targets
turrets against armored targets they need to be adjusted especially the priority of targets because they become useless when they start shooting at small bugs or robots when there are armored and heavily armored targets nearby. And I would like to add an analogue of a heavy guided machine gun against armored and heavily armored targets
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Showing 1-15 of 16 comments
MavenACTG Feb 15, 2024 @ 3:00am 
The turrets are dumb by design. Next you'll suggest they should be able to see a Helldiver in the line of fire and not fire.
DJ Gershwin Feb 15, 2024 @ 3:01am 
Am I the only one not getting hired markers with turrets?
WhiteCrow Feb 15, 2024 @ 3:01am 
This is why you don't rely on turrets for AT or anti-armor rounds.
Elvi Feb 15, 2024 @ 3:02am 
The rocket turret targets the biggest baddie around, it's one of it's main features. The rest don't, on purpose too, I imagine.
DMesse Feb 15, 2024 @ 3:05am 
This is why you never only use a single type of turret. Combine two types.
Dain_Ironfoot Feb 15, 2024 @ 3:07am 
Originally posted by MavenACTG:
The turrets are dumb by design. Next you'll suggest they should be able to see a Helldiver in the line of fire and not fire.

Well, they already determine to shoot at enemies and not shoot at Helldivers... so they should probably be able to at least try to avoid shooting you to some degree if you are in the line of fire. The same with the drones. I stopped using the drones because they fly too low and end up shooting me too much.
WhiteCrow Feb 15, 2024 @ 3:13am 
I don't know, I like to get sh1t done myself.

I'll take a turret or two, some kind of calldown, but I'm always taking an anti-armor support and an MG/railgun/other and swap them in and out. EAT is best for it, fire and forget, pick up your other gun.

Guys who take 3 airstrikes or 3 turrets, I'm the one saving your ass when all your stuff is on CD.
Last edited by WhiteCrow; Feb 15, 2024 @ 3:13am
HALIBEL Feb 15, 2024 @ 3:51am 
Well, the fact that turrets can shoot you or your partners is normal, part of the fun, but their priority in shooting is a problem. I myself usually take two volcano turrets and a large-caliber one, the volcano quickly clears out the small ones and the second eventually begins to extinguish the large ones. And it’s also annoying when mobs suddenly appear out of thin air sometimes even on you
MavenACTG Feb 15, 2024 @ 3:54am 
Originally posted by Dain_Ironfoot:
so they should probably be able to at least try to avoid shooting you to some degree if you are in the line of fire.

And I say they shouldn't, and that their behavior fits in with the theme and tone of the game. That their functionality contributes to the chaotic experience which plays out.

The difference between your should and my should is my should is how it already works and how it was implemented. I don't want all the sharp corners to be rounded on this experience so people don't have to exercise due care anymore.
Doomvora Feb 15, 2024 @ 3:57am 
I do think turrets that are designed for certain roles should focus those specific enemies if they are in their attack range.

Autocannons should focus armored targets, gatling/mg should focus non armored targets

Each turret should have a priority list as to what they target.

Kinda like how the rocket turret is now.

I don't think that's unreasonable.
Cellar_Cat Feb 15, 2024 @ 3:58am 
The missile turret is supposed to prioritise big targets already. Problem is it gets stuck chasing a little thing it can't hit and when a big one shows up, it doesn't re-target.
HALIBEL Feb 15, 2024 @ 4:04am 
Originally posted by Cellar_Cat:
The missile turret is supposed to prioritise big targets already. Problem is it gets stuck chasing a little thing it can't hit and when a big one shows up, it doesn't re-target.
By the way, sometimes turrets seem to see a target behind a wall and persistently hammer into the wall when there are enemies in direct line of sight, and in fact discharge their already small amount of ammunition into the wall
MavenACTG Feb 15, 2024 @ 4:06am 
Originally posted by Doomvora:
I do think turrets that are designed for certain roles should focus those specific enemies if they are in their attack range.

Or you could adjust tactics. Under the right circumstances a Gatling Turret could hurt a Charger, for example. Unless they did a lot of rework on how turrets are presented, I don't think priority lists are as intuitive to the player as to how they will function.

All these shoulds have implicit assumptions about how the game should be, and I don't see too many experienced game designers in this thread, just people who wants the game to change for them.
Doomvora Feb 15, 2024 @ 4:51am 
Originally posted by MavenACTG:
Or you could adjust tactics. Under the right circumstances a Gatling Turret could hurt a Charger, for example. Unless they did a lot of rework on how turrets are presented, I don't think priority lists are as intuitive to the player as to how they will function.

All these shoulds have implicit assumptions about how the game should be, and I don't see too many experienced game designers in this thread, just people who wants the game to change for them.

I mean sure I could and I do, simply saying that if you have the code for one turret to have this behavior it would make sense to have them all have that behavior.
Last edited by Doomvora; Feb 15, 2024 @ 4:51am
=Duke= Mar 2, 2024 @ 7:19am 
Wait you can actually use your turrets? Mine get targeted by 6 chargers from 100m away the moment i call them in xD
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Date Posted: Feb 15, 2024 @ 2:59am
Posts: 16