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Well, they already determine to shoot at enemies and not shoot at Helldivers... so they should probably be able to at least try to avoid shooting you to some degree if you are in the line of fire. The same with the drones. I stopped using the drones because they fly too low and end up shooting me too much.
I'll take a turret or two, some kind of calldown, but I'm always taking an anti-armor support and an MG/railgun/other and swap them in and out. EAT is best for it, fire and forget, pick up your other gun.
Guys who take 3 airstrikes or 3 turrets, I'm the one saving your ass when all your stuff is on CD.
And I say they shouldn't, and that their behavior fits in with the theme and tone of the game. That their functionality contributes to the chaotic experience which plays out.
The difference between your should and my should is my should is how it already works and how it was implemented. I don't want all the sharp corners to be rounded on this experience so people don't have to exercise due care anymore.
Autocannons should focus armored targets, gatling/mg should focus non armored targets
Each turret should have a priority list as to what they target.
Kinda like how the rocket turret is now.
I don't think that's unreasonable.
Or you could adjust tactics. Under the right circumstances a Gatling Turret could hurt a Charger, for example. Unless they did a lot of rework on how turrets are presented, I don't think priority lists are as intuitive to the player as to how they will function.
All these shoulds have implicit assumptions about how the game should be, and I don't see too many experienced game designers in this thread, just people who wants the game to change for them.
I mean sure I could and I do, simply saying that if you have the code for one turret to have this behavior it would make sense to have them all have that behavior.