HELLDIVERS™ 2

HELLDIVERS™ 2

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{Δ} Achilles 14. feb. 2024 kl. 23:32
2
Tier List of all weapons I've used thus far
S Tier: Rail Gun, Breaker
A Tier: Autocannon, Incendiary Grenades, Redeemer SMG, Grenade Launcher
B Tier: Spear, Recoilless Rifle, Defender SMG, Impact Grenades
C Tier: Both MGs, Liberator AR, AP Liberator, Jar-15, Incendiary Breaker, DMR
Bad Tier: Slug Shotgun, Peacemaker, Senator, disposable AT, explosive liberator, Knight
Garbage Tier: Flamethrower, Arc Rifle, Punisher, Frag Grenade, Smoke, Scythe, Laser Cannon, counter sniper

Reasons:
---- S Tier:
Rail Gun - Carries 20 rounds, doesn't need a backpack, very easy to use while evading, doesn't require a teammate, does good damage to everything.

Breaker - An actually functioning weapon that doesn't require several mags to kill one ♥♥♥♥♥♥♥ thing.

---- A Tier:
Autocannon - Can be reloaded by yourself, does not need a crew, does solid AP and damage to just about everything, good splash. However, still far less effective than the railgun, due to requiring a backpack

Incendiary Grenades - Does what a flamethrower does but better, with pretty high instant-damage.

Redeemer SMG - The only viable sidearm, does good damage, but very very very low ammo capacity.

Grenade Launcher - High damage, high splash, decent against armored things. Just lacks ammo and has friendly fire potential.

---- B Tier:
Spear - Good at killing the things it can actually lock on, inconsistent with the lock though, and can ONLY be used against big things. Also needs a backpack and potentially crewmate.

Recoilless Rifle - Same as the Spear, but with the added benefit of being usable against anything.

Defender SMG - Better damage than the AR, can be used one handed. It's just a solid weapon. However it still takes far too many rounds to kill most of the medium enemies, making it inferior to the Breaker. It can take a full mag to kill the armored melee automatons and the warriors.

Impact Grenades - Very strong, but they are also prime team-killing tools. Mixed bag.

---- C Tier:
MG 43 - Solid armor pen, good damage. Very good at dealing with horde clear. Just directly worse than the grenade launcher, and it can't really deal with heavily armored things like the grenade launcher can.

Stalwart - Extremely high rate of fire, but almost no pen, making it directly inferior to the MG 43, but not by much. It's good at clearing hordes.

Liberator AR - It's okay. Not bad, but worse than the Defender SMG, which is weird. It takes an insane amount of ammo to down mediums, and on the higher difficulties it simply stops being viable.

AP Liberator - It's worse than the regular Liberator, despite being 'AP'. The terrible hold-burst function is a downgrade, and it just feels to do piddly damage for less ammo.

Jar 15 - I tend to call it the 'Bolter' because that's what it reminds me of, but it's no where near the power of the dark tide bolter. 15 rounds, but it often takes 2-3 shots to kill even small enemies. The recoil is difficult to control, the ammo is nonexistent, and the damage/Pen is no where near high enough to justify using it.

Incendiary Breaker - It sets stuff on fire, but unfortunately the fire is borderline worthless. Setting things on fire has, in my experience, done almost nothing. It's better to just use that ammo to kill them faster, and because it's so ♥♥♥♥♥♥♥ inaccurate, you are better off using the regular Breaker.

DMR - Decent against automatons, not great against anything else. It does okay damage, but you could also just use a breaker. There is very little reason to have long-ranged weapons in this game, as almost everything tries to be in your face. And at max combat distances the breaker still just does more damage.

---- Bad Tier:
Slug Shotgun - Not enough damage to justify how bad it is. Slow firing. Low ammo capacity. Just not good, it's a worse DMR.

Peacemaker - Low damage, low ammo. Not worth taking, takes far too many shots to kill things rushing you.

Senator - Low damage for how long the reload takes. Can take the same number of shots as a DMR, but you only have 6 rounds. It's just not good.

Disposable AT - With how the hordes work, you're going to be constantly getting displaced. 2 of them, provided your teammate picks one up, is not going to be enough to deal with most threats that actually need them. They do very little damage, and you simply cannot just have **two** rockets to deal with threats. Most of the time, you pick one up, and then you have to RUN, thus you only get one. It's just not worth using this over any other AT option.

Explosive Liberator - Terrible damage, slower fire rate than the regular Liberator thus making its DPS lower, while also having less ammo. It's just bad. A complete downgrade.

Knight - The only weapon in the game I struggled controlling recoil with. It's completely uncontrollable, and just does less damage than the defender SMG. It's pointless.

---- Garbage Tier:
Flamethrower - The people who say this 'works' are full of ♥♥♥♥, or playing the lower difficulties. It doesn't work. It does piddly direct damage, and the fire pools also do barely any damage at all. It has taken me MINUTES to kill 2 chargers with this garbage weapon, and it's bad at horde clear since the enemies simply walk through the fire. It's not good in choke points, especially when (if you want fire) you can just use the incendiary grenades. Low range, low damage, utter trash. If it had a CC/stun effect like the Aliens Fireteam flamethrower, then it might be good, but it doesn't, so it isn't.

Arc Rifle - Team Killer 9,000 is great at removing teammates, less so enemies. Yes it can arc to lesser enemies and kill a few in one shot. However it requires charge time, a long charge time, and in that time you could be using a rail gun to kill heavies, and a breaker to slaughter twice as many small enemies. It's not efficient, it's dangerous around teammates, and just generally pointless to have. It can take 3-5 shots to kill a normal automaton defender, (that is like 15 seconds of just click hold click hold click hold to kill a couple of enemies). That's bad.

Punisher - Low damage, low ammo count, long reload time. In a horde game this is the exact opposite of everything you could ever want. It is complete irredeemable trash.

Frag Grenade - Better at killing teammates than enemies. It does very little damage but has a massive radius, so ultimately you either need to spam them, or you're just barely touching them.

Smoke - Smoke doesn't even work. The automatons just shoot through it. Accurately, as well.

Scythe - 0 damage. It just can't kill things. It's a waste of a slot.

Laser Cannon - Slightly more than 0 damage. Still can't kill things. Waste of a slot.

Counter Sniper - 17 more damage than the DMR, for less ammo, less fire rate, and the WORST TURN RATE. It's like you're operating a turret with how slow you can aim with it. It's absolute ♥♥♥♥.
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Viser 31-45 af 66 kommentarer
Gergin 15. feb. 2024 kl. 0:39 
Oprindeligt skrevet af Beravin:
Arc Thrower is very good against Automatons in my opinion. Good range, good damage.
Arc Thrower is mediocre against Bots but it is insanely good against the bugs. Run with an Arc Thrower and a Guard Dog Rover and you can deal with almost endless hordes of them.
The only real issue are Bile Titans or multiple Chargers but that's what teammates are for. A single Arc Thrower on small bug duty can let the rest of the team focus the big bois down.
Rosh+ 15. feb. 2024 kl. 0:41 
Oprindeligt skrevet af CH13F:
Why spear is B? it one hits charger.

all this listing based on trash mob clearing i think, i dont even care about who kills most anymore. just kiting smalls and hunting bigs. they re the ones which kills/mess us most.

It's buggy and has a limited use case due to a minimum range limitation. That's my guess.

Oprindeligt skrevet af Gergin:
Oprindeligt skrevet af Beravin:
Arc Thrower is very good against Automatons in my opinion. Good range, good damage.
Arc Thrower is mediocre against Bots but it is insanely good against the bugs. Run with an Arc Thrower and a Guard Dog Rover and you can deal with almost endless hordes of them.
The only real issue are Bile Titans or multiple Chargers but that's what teammates are for. A single Arc Thrower on small bug duty can let the rest of the team focus the big bois down.

It's also great at killing teammates. Like, probably the best weapon in the game for accidentally executing your teammates.

Anyways, you could take the Arc Thrower, or your entire team could take Railguns and Breakers and be effective against everything vs your team having to pick up the slack for you.
Sidst redigeret af Rosh+; 15. feb. 2024 kl. 0:42
Beravin 15. feb. 2024 kl. 0:43 
Hmm, maybe I'm wrong then. I just know I had a lot of success running around with the Arc Thrower and a personal shield generator. While the team did the main objective I was soloing factories, side objectives, getting samples, etc. The only real issue I had is sometimes jetpack bots would get in your face and the gun doesnt work properly at that range.

Teamkilling isn't really a factor if you bother to aim properly, or if you are soloing around like I was in this instance. And the main reason I liked it is because I didn't have to reload it or pick up ammo for the whole match. No one was picking up slack for me though, I top killed in both matches. Just bring orbitals for the hulks and tanks and you are mostly set.
Sidst redigeret af Beravin; 15. feb. 2024 kl. 0:47
just.dont.do.it 15. feb. 2024 kl. 0:43 
Placing Redeemer above revolver is just a joke.
Redeemer kills about the same amount of enemies using ALL its ammo than Senator does with a single drum.
Yes, it reload horribly slow. Still this is much preferable to simply running out of ammo completely, which will happen with Redeemer.

Not to mention this entire list is based around a single playstyle (light armor, guard dog/jetpack, running around like mad, etc). This isn't the only viable playstyle for diff 9.
Sidst redigeret af just.dont.do.it; 15. feb. 2024 kl. 0:45
kknd 15. feb. 2024 kl. 0:44 
Oprindeligt skrevet af Beravin:
Hmm, maybe I'm wrong then. I just know I had a lot of success running around with the Arc Thrower and a personal shield generator. While the team did the main objective I was soloing factories, side objectives, getting samples, etc. The only real issue I had is sometimes jetpack bots would get in your face and the gun doesnt work properly at that range.
Well that doing things solo is what kept the friendly fire problem from bugging you. At the end of the day, whatever works for you works and that's what matters in practice.

Edit: Also, the Senator Revolver fails to tell you it has medium armor penetration, like the starting MG's level of AP. That gives it a job as a backup medium killer tool via handcannon.:raven:
Sidst redigeret af kknd; 15. feb. 2024 kl. 0:46
CH13F 15. feb. 2024 kl. 0:49 
Oprindeligt skrevet af Rosh+:
Oprindeligt skrevet af CH13F:
Why spear is B? it one hits charger.

all this listing based on trash mob clearing i think, i dont even care about who kills most anymore. just kiting smalls and hunting bigs. they re the ones which kills/mess us most.

It's buggy and has a limited use case due to a minimum range limitation. That's my guess.

what bug? i surely didnt see a bug for spear,and i use it in jungle of meridia quite easily atm, minimum range aint that long

autocannon on the other hand has a double reload bug, but thats A tier.

sry but this doesnt make sense from my perspective/experiences
Sidst redigeret af CH13F; 15. feb. 2024 kl. 0:50
{Δ} Achilles 15. feb. 2024 kl. 0:50 
Oprindeligt skrevet af CH13F:
Why spear is B? it one hits charger.

all this listing based on trash mob clearing i think, i dont even care about who kills most anymore. just kiting smalls and hunting bigs. they re the ones which kills/mess us most.

You get 4 shots, takes a long time to reload without a crew. Inconsistent (have to hit heads), and the lock on is buggy.

While the Spear can one shot 4 Chargers, the Railgun can kill 10 without a rearm.
DivineOfMadness 15. feb. 2024 kl. 0:51 
I love the anti material rifle to role play as a scout with jetpack in solos but it's so bad... hopefully they give it some love with more armor pen and damage

Edit: Or make it silenced maybe?
Sidst redigeret af DivineOfMadness; 15. feb. 2024 kl. 0:52
{Δ} Achilles 15. feb. 2024 kl. 0:52 
Oprindeligt skrevet af kknd:
Oprindeligt skrevet af Beravin:
Hmm, maybe I'm wrong then. I just know I had a lot of success running around with the Arc Thrower and a personal shield generator. While the team did the main objective I was soloing factories, side objectives, getting samples, etc. The only real issue I had is sometimes jetpack bots would get in your face and the gun doesnt work properly at that range.
Well that doing things solo is what kept the friendly fire problem from bugging you. At the end of the day, whatever works for you works and that's what matters in practice.

Edit: Also, the Senator Revolver fails to tell you it has medium armor penetration, like the starting MG's level of AP. That gives it a job as a backup medium killer tool via handcannon.:raven:

When do you swap to your sidearm? Because I swap to my sidearm when I'm unable to reload my primary, and when I'm unable to reload my primary it's because I have a LOT of things swarming me, in which case 6 careful shots isn't going to help me. Sprinting and spraying down several enemies at once will.
just.dont.do.it 15. feb. 2024 kl. 0:55 
Oprindeligt skrevet af {Δ} Achilles:
When do you swap to your sidearm? Because I swap to my sidearm when I'm unable to reload my primary, and when I'm unable to reload my primary it's because I have a LOT of things swarming me, in which case 6 careful shots isn't going to help me. Sprinting and spraying down several enemies at once will.
Good luck killing a Stalker (or several) with one Redeemer clip.
And you should be just running away from other enemies. incl. hunters, young hunters, and so on.

Well, you're the person that ♥♥♥♥♥ on flamethrower despite it dealing absolutely massive DPS at the cost of "enemies don't die immediately" (a cost that isn't particularly critical in many cases).
Sidst redigeret af just.dont.do.it; 15. feb. 2024 kl. 0:58
Rosh+ 15. feb. 2024 kl. 1:01 
Oprindeligt skrevet af just.dont.do.it:
Well, you're the person that ♥♥♥♥♥ on flamethrower despite it dealing absolutely massive DPS at the cost of "enemies don't die immediately" (a cost that isn't particularly critical in many cases).

You have a video of this supposed "massive DPS"? Or any proof whatsoever other than your word?
just.dont.do.it 15. feb. 2024 kl. 1:08 
Oprindeligt skrevet af Rosh+:
You have a video of this supposed "massive DPS"? Or any proof whatsoever other than your word?
You have the OP that lists "incendiary grenades" at A.
You know, those particular grenades that do terribly low damage and create fire pools which, I quote "do barely any damage at all".

It's highly ironic when one weapon with the same effect is stated to be "good", and the other one is "trash tier". And before you ask - all fire effects (from napalm, mines, flamethrower, etc) all have the same power.

What I see here is that OP tried to flamethower Chargers (which you honestly shouldn't do) and then declared it "bad weapon".
Sidst redigeret af just.dont.do.it; 15. feb. 2024 kl. 1:09
{Δ} Achilles 15. feb. 2024 kl. 1:09 
Oprindeligt skrevet af just.dont.do.it:
Oprindeligt skrevet af Rosh+:
You have a video of this supposed "massive DPS"? Or any proof whatsoever other than your word?
You have the OP that lists "incendiary grenades" at A.
You know, those particular grenades that do terribly low damage and create fire pools which, I quote "do barely any damage at all".

It's highly ironic when one weapon with the same effect is stated to be "good", and the other one is "trash tier". And before you ask - all fire effects (from napalm, mines, flamethrower, etc) all have the same power.

The incendiary grenade actually does a fairly decent amount of burst DPS, initially.
just.dont.do.it 15. feb. 2024 kl. 1:10 
Oprindeligt skrevet af {Δ} Achilles:
The incendiary grenade actually does a fairly decent amount of burst DPS, initially.
So does the flamethrower if you sweep it through enemies.
Rosh+ 15. feb. 2024 kl. 1:11 
Oprindeligt skrevet af just.dont.do.it:
You have the OP that lists "incendiary grenades" at A.
You know, those particular grenades that do terribly low damage and create fire pools which, I quote "do barely any damage at all".

It's highly ironic when one weapon with the same effect is stated to be "good", and the other one is "trash tier". And before you ask - all fire effects (from napalm, mines, flamethrower, etc) all have the same power.

That's your proof? Do you have any proof that they all do the same damage? Cause I will tell you right now that all fire damage isn't created equal just based upon potential to teamkill. A teammate can sweep the flamer across you and leave you alive where a Hulk will sweep it's flamer over you and kill you instantly, so I'm not sure what exactly you're sourcing the claim that all fire damage is the same from. The only reason the incendiary is higher than the other grenades is because the other grenades kinda suck. You have the choice between extremely short range/high damage and extreme range/low damage, incendiary fills the gap.

You also can use impact grenades if you enjoy killing your teammates, and being unable to destroy bot factories.
Sidst redigeret af Rosh+; 15. feb. 2024 kl. 1:14
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