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Rapporter et oversættelsesproblem
The only real issue are Bile Titans or multiple Chargers but that's what teammates are for. A single Arc Thrower on small bug duty can let the rest of the team focus the big bois down.
It's buggy and has a limited use case due to a minimum range limitation. That's my guess.
It's also great at killing teammates. Like, probably the best weapon in the game for accidentally executing your teammates.
Anyways, you could take the Arc Thrower, or your entire team could take Railguns and Breakers and be effective against everything vs your team having to pick up the slack for you.
Teamkilling isn't really a factor if you bother to aim properly, or if you are soloing around like I was in this instance. And the main reason I liked it is because I didn't have to reload it or pick up ammo for the whole match. No one was picking up slack for me though, I top killed in both matches. Just bring orbitals for the hulks and tanks and you are mostly set.
Redeemer kills about the same amount of enemies using ALL its ammo than Senator does with a single drum.
Yes, it reload horribly slow. Still this is much preferable to simply running out of ammo completely, which will happen with Redeemer.
Not to mention this entire list is based around a single playstyle (light armor, guard dog/jetpack, running around like mad, etc). This isn't the only viable playstyle for diff 9.
Edit: Also, the Senator Revolver fails to tell you it has medium armor penetration, like the starting MG's level of AP. That gives it a job as a backup medium killer tool via handcannon.
what bug? i surely didnt see a bug for spear,and i use it in jungle of meridia quite easily atm, minimum range aint that long
autocannon on the other hand has a double reload bug, but thats A tier.
sry but this doesnt make sense from my perspective/experiences
You get 4 shots, takes a long time to reload without a crew. Inconsistent (have to hit heads), and the lock on is buggy.
While the Spear can one shot 4 Chargers, the Railgun can kill 10 without a rearm.
Edit: Or make it silenced maybe?
When do you swap to your sidearm? Because I swap to my sidearm when I'm unable to reload my primary, and when I'm unable to reload my primary it's because I have a LOT of things swarming me, in which case 6 careful shots isn't going to help me. Sprinting and spraying down several enemies at once will.
And you should be just running away from other enemies. incl. hunters, young hunters, and so on.
Well, you're the person that ♥♥♥♥♥ on flamethrower despite it dealing absolutely massive DPS at the cost of "enemies don't die immediately" (a cost that isn't particularly critical in many cases).
You have a video of this supposed "massive DPS"? Or any proof whatsoever other than your word?
You know, those particular grenades that do terribly low damage and create fire pools which, I quote "do barely any damage at all".
It's highly ironic when one weapon with the same effect is stated to be "good", and the other one is "trash tier". And before you ask - all fire effects (from napalm, mines, flamethrower, etc) all have the same power.
What I see here is that OP tried to flamethower Chargers (which you honestly shouldn't do) and then declared it "bad weapon".
The incendiary grenade actually does a fairly decent amount of burst DPS, initially.
That's your proof? Do you have any proof that they all do the same damage? Cause I will tell you right now that all fire damage isn't created equal just based upon potential to teamkill. A teammate can sweep the flamer across you and leave you alive where a Hulk will sweep it's flamer over you and kill you instantly, so I'm not sure what exactly you're sourcing the claim that all fire damage is the same from. The only reason the incendiary is higher than the other grenades is because the other grenades kinda suck. You have the choice between extremely short range/high damage and extreme range/low damage, incendiary fills the gap.
You also can use impact grenades if you enjoy killing your teammates, and being unable to destroy bot factories.